dead space elimination

Vincent Legoll vincent.legoll at
Wed Sep 16 09:18:17 PDT 2009

On Wed, Sep 16, 2009 at 4:20 PM, Rémi Cardona <remi at> wrote:
>> I'm even thinking of different warping policies:
>> - translate: warp to suitable location on other screen
>> - blocking: stay on the current screen, do not enter forbidden area
>> - jump into corner of the other screen
>> but maybe only one of those will feel "natural"
> You guys might want to look into what's been done by HCI researchers in this
> area.
> One such article that comes to mind is "Mouse Ether" [1] which describes and
> tries to address the problems of dead space between monitors.
> There are many more articles on the topic in various HCI related
> conferences, those might definitely be a good start as those folks have
> already cleared a lot of theoretical and technical problems.

Very interesting indeed, but far too early to get into such

What I had in mind when I wanted detailed instructions
about how to do it would be of the kind:

"Look at method PointerMove() from file /path/dir/mouse.c"
or something like that...

Vincent Legoll

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