[Mesa3d-dev] Re: GLX indirect rendering broken

Brian Paul brian.paul at tungstengraphics.com
Thu Oct 20 14:03:04 PDT 2005


I've found more problems with the FASTCALL stuff in the server-side 
GLX code.

Ian submitted a patch to fix my previous problem with this, but I 
found today that the glGetMapfv() function was broken.  Disabling the 
FASTCALL macro/optimization fixes things.

Until detailed investigation and testing can be done, I'm going to 
totally disable FASTCALL.

-Brian




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