[Mesa3d-dev] Re: GLX indirect rendering broken

Ian Romanick idr at us.ibm.com
Thu Oct 20 15:03:41 PDT 2005


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Brian Paul wrote:
> 
> I've found more problems with the FASTCALL stuff in the server-side GLX
> code.
> 
> Ian submitted a patch to fix my previous problem with this, but I found
> today that the glGetMapfv() function was broken.  Disabling the FASTCALL
> macro/optimization fixes things.
> 
> Until detailed investigation and testing can be done, I'm going to
> totally disable FASTCALL.

My opinion is that if the server-side code isn't including the right
header files to get the correct prototypes, it's already broken.

That said, I'm not sure how any of the FASTCALL stuff could impact
glGetMapfv at all.  Without patches that exist only in bugzilla, *none*
of the __glGet*_size functions have been changed.  Are you sure one of
the FASTCALL functions is the root cause?
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