[PATCH xf86-video-amdgpu 5/6] Move DRI2's local fixup_glamor helper to amdgpu_glamor_set_pixmap_bo v2

Michel Dänzer michel at daenzer.net
Mon Jun 13 10:01:15 UTC 2016


From: Michel Dänzer <michel.daenzer at amd.com>

So it can be used outside of the DRI2 code.

v2: Keep pixmap refcnt increment in amdgpu_dri2_create_buffer2 (Qiang Yu)
Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
---
 src/amdgpu_dri2.c   | 54 ++++-------------------------------------------------
 src/amdgpu_glamor.c | 48 +++++++++++++++++++++++++++++++++++++++++++++++
 src/amdgpu_glamor.h |  1 +
 3 files changed, 53 insertions(+), 50 deletions(-)

diff --git a/src/amdgpu_dri2.c b/src/amdgpu_dri2.c
index 5f978c9..9cdcf28 100644
--- a/src/amdgpu_dri2.c
+++ b/src/amdgpu_dri2.c
@@ -98,54 +98,6 @@ amdgpu_get_flink_name(AMDGPUEntPtr pAMDGPUEnt, PixmapPtr pixmap, uint32_t *name)
 	return TRUE;
 }
 
-static PixmapPtr fixup_glamor(DrawablePtr drawable, PixmapPtr pixmap)
-{
-	PixmapPtr old = get_drawable_pixmap(drawable);
-	ScreenPtr screen = drawable->pScreen;
-	struct amdgpu_pixmap *priv = amdgpu_get_pixmap_private(pixmap);
-	GCPtr gc;
-
-	/* With a glamor pixmap, 2D pixmaps are created in texture
-	 * and without a static BO attached to it. To support DRI,
-	 * we need to create a new textured-drm pixmap and
-	 * need to copy the original content to this new textured-drm
-	 * pixmap, and then convert the old pixmap to a coherent
-	 * textured-drm pixmap which has a valid BO attached to it
-	 * and also has a valid texture, thus both glamor and DRI2
-	 * can access it.
-	 *
-	 */
-
-	/* Copy the current contents of the pixmap to the bo. */
-	gc = GetScratchGC(drawable->depth, screen);
-	if (gc) {
-		ValidateGC(&pixmap->drawable, gc);
-		gc->ops->CopyArea(&old->drawable, &pixmap->drawable,
-				  gc,
-				  0, 0,
-				  old->drawable.width,
-				  old->drawable.height, 0, 0);
-		FreeScratchGC(gc);
-	}
-
-	amdgpu_set_pixmap_private(pixmap, NULL);
-
-	/* And redirect the pixmap to the new bo (for 3D). */
-	glamor_egl_exchange_buffers(old, pixmap);
-	amdgpu_set_pixmap_private(old, priv);
-	old->refcnt++;
-
-	screen->ModifyPixmapHeader(old,
-				   old->drawable.width,
-				   old->drawable.height,
-				   0, 0, pixmap->devKind, NULL);
-	old->devPrivate.ptr = NULL;
-
-	screen->DestroyPixmap(pixmap);
-
-	return old;
-}
-
 static BufferPtr
 amdgpu_dri2_create_buffer2(ScreenPtr pScreen,
 			   DrawablePtr drawable,
@@ -217,8 +169,10 @@ amdgpu_dri2_create_buffer2(ScreenPtr pScreen,
 		goto error;
 
 	if (pixmap) {
-		if (is_glamor_pixmap)
-			pixmap = fixup_glamor(drawable, pixmap);
+		if (is_glamor_pixmap) {
+			pixmap = amdgpu_glamor_set_pixmap_bo(drawable, pixmap);
+			pixmap->refcnt++;
+		}
 
 		if (!amdgpu_get_flink_name(pAMDGPUEnt, pixmap, &buffers->name))
 			goto error;
diff --git a/src/amdgpu_glamor.c b/src/amdgpu_glamor.c
index b6ec98f..6fbe089 100644
--- a/src/amdgpu_glamor.c
+++ b/src/amdgpu_glamor.c
@@ -272,6 +272,54 @@ fallback_pixmap:
 		return fbCreatePixmap(screen, w, h, depth, usage);
 }
 
+PixmapPtr
+amdgpu_glamor_set_pixmap_bo(DrawablePtr drawable, PixmapPtr pixmap)
+{
+	PixmapPtr old = get_drawable_pixmap(drawable);
+	ScreenPtr screen = drawable->pScreen;
+	struct amdgpu_pixmap *priv = amdgpu_get_pixmap_private(pixmap);
+	GCPtr gc;
+
+	/* With a glamor pixmap, 2D pixmaps are created in texture
+	 * and without a static BO attached to it. To support DRI,
+	 * we need to create a new textured-drm pixmap and
+	 * need to copy the original content to this new textured-drm
+	 * pixmap, and then convert the old pixmap to a coherent
+	 * textured-drm pixmap which has a valid BO attached to it
+	 * and also has a valid texture, thus both glamor and DRI2
+	 * can access it.
+	 *
+	 */
+
+	/* Copy the current contents of the pixmap to the bo. */
+	gc = GetScratchGC(drawable->depth, screen);
+	if (gc) {
+		ValidateGC(&pixmap->drawable, gc);
+		gc->ops->CopyArea(&old->drawable, &pixmap->drawable,
+				  gc,
+				  0, 0,
+				  old->drawable.width,
+				  old->drawable.height, 0, 0);
+		FreeScratchGC(gc);
+	}
+
+	amdgpu_set_pixmap_private(pixmap, NULL);
+
+	/* And redirect the pixmap to the new bo (for 3D). */
+	glamor_egl_exchange_buffers(old, pixmap);
+	amdgpu_set_pixmap_private(old, priv);
+
+	screen->ModifyPixmapHeader(old,
+				   old->drawable.width,
+				   old->drawable.height,
+				   0, 0, pixmap->devKind, NULL);
+	old->devPrivate.ptr = NULL;
+
+	screen->DestroyPixmap(pixmap);
+
+	return old;
+}
+
 #ifdef AMDGPU_PIXMAP_SHARING
 
 static Bool
diff --git a/src/amdgpu_glamor.h b/src/amdgpu_glamor.h
index 77e0c21..05ca5cf 100644
--- a/src/amdgpu_glamor.h
+++ b/src/amdgpu_glamor.h
@@ -71,6 +71,7 @@ void amdgpu_glamor_finish(ScrnInfoPtr pScrn);
 Bool
 amdgpu_glamor_create_textured_pixmap(PixmapPtr pixmap, struct amdgpu_pixmap *priv);
 void amdgpu_glamor_exchange_buffers(PixmapPtr src, PixmapPtr dst);
+PixmapPtr amdgpu_glamor_set_pixmap_bo(DrawablePtr drawable, PixmapPtr pixmap);
 
 XF86VideoAdaptorPtr amdgpu_glamor_xv_init(ScreenPtr pScreen, int num_adapt);
 
-- 
2.8.1



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