[PATCH synaptics 1/2] Added "friction physics" so coasting can stop on its own.

Peter Hutterer peter.hutterer at who-t.net
Thu Aug 19 19:39:02 PDT 2010


On Fri, Aug 20, 2010 at 02:03:43PM +1200, Michael Cree wrote:
> On 20/08/2010, at 1:38 PM, Chris Bagwell wrote:
> >On Thu, Aug 19, 2010 at 8:13 PM, Peter Hutterer
> ><peter.hutterer at who-t.net> wrote:
> >>
> >>+.BI "Option \*qCoastingFriction\*q \*q" float \*q
> >>+Number of scrolls per second per second to decrease the
> >>coasting speed.  Default
> >
> >                                  ^ typo?
> 
> Presumably the friction is being stated as an acceleration, so how
> about "scrolls per second squared" or maybe "scrolls per squared
> second" since some argue that the former is ambiguous as to what the
> square applies to.  Or maybe it should be "(scrolls per second) per
> second" to emphasise that is the rate at which speed is decreased...

how about "scrolls/s²"?

Cheers,
  Peter


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