[PATCH synaptics 1/2] Added "friction physics" so coasting can stop on its own.

Chris Bagwell chris at cnpbagwell.com
Thu Aug 19 20:24:36 PDT 2010


On Thu, Aug 19, 2010 at 9:39 PM, Peter Hutterer
<peter.hutterer at who-t.net> wrote:
> On Fri, Aug 20, 2010 at 02:03:43PM +1200, Michael Cree wrote:
>> On 20/08/2010, at 1:38 PM, Chris Bagwell wrote:
>> >On Thu, Aug 19, 2010 at 8:13 PM, Peter Hutterer
>> ><peter.hutterer at who-t.net> wrote:
>> >>
>> >>+.BI "Option \*qCoastingFriction\*q \*q" float \*q
>> >>+Number of scrolls per second per second to decrease the
>> >>coasting speed.  Default
>> >
>> >                                  ^ typo?
>>
>> Presumably the friction is being stated as an acceleration, so how
>> about "scrolls per second squared" or maybe "scrolls per squared
>> second" since some argue that the former is ambiguous as to what the
>> square applies to.  Or maybe it should be "(scrolls per second) per
>> second" to emphasise that is the rate at which speed is decreased...
>
> how about "scrolls/s²"?
>

Ah, I get it once I know its not a typo.  Any of those choices will
help the reader in same way  I think.  But here is my go at it:

Number of scrolls per second multiplied by seconds passed to decrease
coasting speed each second.


Chris


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