[Mesa-dev] Interested in contributing to WGL support in Waffle Project, for GSoC 2014
Vidudaya Bandara
vnbandara at gmail.com
Fri Mar 14 08:50:04 PDT 2014
Hi,
This is about project "WGL support in Waffle" for GSoC 2014.
As the idea page mentioned Jordan Justen is the possible mentor for this
project . So is it confirmed or is there anyone who can mentor the project
"WGL support in Waffle".
Thanks and Best Regards,
Vidudaya
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On Wed, Mar 12, 2014 at 10:55 AM, Vidudaya Bandara <vnbandara at gmail.com>wrote:
>
> Hi Chad,
>
> Thank you for your very detailed description about the project Idea.
> It Increases my Interest about this Idea.
>
> First of all I thought the mentor is Jordan Justen (As the Idea page
> says). If he is not please tell me how should I get a mentor to this
> project.
>
> As it says I think I have to work with windows environment (I'm very much
> familiar with windows and most of my work done in windows environment) . So
> it wont be a bigger challenge to me.
>
> *So first of all I think I should have a mentor. Can you please help me
> with that.*
>
> And of course although you are not familiar with programming in a Windows
> environment. If you can guide me through this, to get a basic
> understanding about X.org and Waffle and WGL to enter to the project it
> will be very much helpful.
> Please give me some resources, reading materials , tutorials ... anything.
>
> By the way I don't know without a mentor it is useful or not. But I would
> like to give a try.
>
> Thanks and best regards,
> Vidudaya
>
>
>
> On Wed, Mar 12, 2014 at 4:26 AM, Chad Versace <
> chad.versace at linux.intel.com> wrote:
>
>> Vidudaya,
>>
>> I have some comments on Jordan's list of subgoals.
>>
>> 1. Waffle's examples/gl_basic.c
>>
>> gl_basic is a little toy program that developers can use to test
>> Waffle when adding support for new platforms, such as WGL. If
>> you can get gl_basic to work on WGL, then that will prove that
>> Waffle (mostly) supports WGL.
>>
>> Even after gl_basic begins working for a new platform, there will
>> remain some bugs and unimplemented corner cases for that
>> platform. But, gl_basic is the right place to start when working
>> on WGL.
>>
>> 2. Waffle's src/utils/wflinfo.c
>>
>> wflinfo is a little tool that works like glxinfo. It prints
>> information about the system's GL implementation, such as the
>> system's OpenGL version and available extensions. It works for
>> OpenGL Core contexts, OpenGL Compatibility contexts, and OpenGL
>> ES contexts.
>>
>> 3. piglit test suite running tests on Windows using waffle
>>
>> This is the real reason why I want Waffle to support WGL. If
>> Waffle supported WGL, then Piglit could use a single
>> platform-abstraction layer for every window system and operating
>> system. Currently, Piglit uses GLUT as the platform-abstraction
>> layer for Windows and Mac; and uses Waffle for Linux and Android.
>> (Yes, some people have private forks of Piglit that run on
>> Android).
>>
>> 4. Package binary waffle for windows
>>
>> This is a nice-to-have. Today, there exist official Waffle
>> packages for
>> Gentoo, Chromium OS, and Linux. And Jordan is working on a Debian
>> package. And I have a MacPorts package that I intend to add to
>> the official MacPorts repository.
>>
>> If you accomplished the first two subgoals, then I would consider your
>> summer of code project a success. Then others could build on top of your
>> work to finish #3. If you also accomplish #3, then it would be an
>> astounding success.
>>
>> -Chad
>>
>
>
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