opengl windows bugged placement on compositing

Thomas Lübking thomas.luebking at gmail.com
Tue Jan 7 19:50:03 PST 2014


On Mittwoch, 8. Januar 2014 01:14:20 CEST, Roland Plüss wrote:

> You have a window with an OpenGL context for 3D rendering.
> You create the window with XCreateWindow and an OpenGL infused visual
> (glXChooseVisual).
> After creating it you reparent the window into your application
> (XReparentWindow).

Can you show the actual code?
Are you using a toolkit?


> It seems X11 with compositing in particular reacts very badly to
> reparenting windows after they have been created.

Check the depth of each window before reparenting them.
Do they differ (32bit/24bit)?

Cheers,
Thomas


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