[EDIT] Why do I need mouse acceleration to move windows and click buttons?

Dirk noisyb at gmx.net
Thu Feb 26 12:27:27 PST 2009

Simon Thum wrote:
> Dirk wrote:
>> Well I had read the xset manual but it kept re-enabling itself.
> I'd say it was re-enabled by something else. Probably your desktop
> environment. Yet, to Xorg, a notable difference.

If even happens in fvwm1...

>> I didn't know I had to read /many/ manuals to permanently disable mouse 
>> acceleration in Linux... but then again I thought the nineties were over...
> Well, in fact the mouse acceleration (or deceleration, for that matter)
> isn't a relic of the nineties any more. 

I was referring to reading /many/ manuals as a relic of the nineties.

 > Especially fast-paced games
> could as well profit from it, since it combines precision and speed in a
> manner high-DPI alone can't, period. It's 1.6rc/git only, though.
> Anyway, you can switch it so off it won't even consume CPU cycles, nor
> be re-enabled through rampant desktop engines, which is probably crucial:
> <match key="info.capabilities" contains="input.mouse">
>    <merge key="input.x11_options.AccelerationScheme"
> type="string">none</merge>
> </match>

I'll try this on another machine as soon as it is in debian/unstable (if 
not already)... It would be great it this works and can't be overriden 
by anything.


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