Intel Xorg driver with GLSL freez system
Mateusz Kaduk
mateusz.kaduk at gmail.com
Tue Oct 28 13:44:56 PDT 2008
div0 said
" the shader is used like this:
uncomment FRAGMENT_SHADER
that is the one that crashes
uncomment ONE of the modes
I'd suggest MODE_LIGHTDIRECTIONMAP_MODELSPACE
and uncomment USEDIFFUSE, USEGLOW, USESPECULAR
then you get the basic shader that's used for most surfaces in the game
and that sure is one of those that crashes
when I had tested it, it also crashed in just MODE_LIGHTMAP (which is used
if deluxemapping is 0) "
the code is in attachment.
I hope this will help.
2008/10/28 Eric Anholt <eric at anholt.net>
> Right now most GLSL debugging on the 965 driver is on hold while idr
> rewrites Mesa's GLSL compiler, since the driver part will need to be
> mostly rewritten after that, anyway. However, if people could isolate
> failing shaders and get them into piglit testcases, we might be able to
> get to them earlier, and it would benefit all future GLSL work as well.
>
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