Current state of the art for networked 3D acceleration?
Tomas Carnecky
tom at dbservice.com
Thu Mar 6 12:44:52 PST 2008
Dan B. Phung wrote:
> you can get indirect hardware accelerated rendering using AIGLX, just
> get direct rendering enabled on your xserver, ssh with X forwarding, and
> it should just work, though this route is pretty slow/laggy, e.g. can't
> play quake, even over a LAN. Another system that supports hardware
> accelerated remote display is to use server side hardware accelerated
> rendering where you read back the framebuffer on the server and send JPG
> or video to your client. VirtualGL supports sending JPGs, and with
In X terminology this is the other way around. The X server is the
computer you're sitting in front of and the client runs on a remote
computer. So you'd use client-side acceleration and copy the rendered
JPG to the X server. I know it's confusing...
> TurboVNC, you have a complete solution where you can access your
> desktop. Playing quake on virtualgl/turbovnc isn't quite feasible yet
> either.
tom
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