Khronos group, OpenGL ES/miniglx/EGL?

ZeAtShuttle zelco at
Thu Apr 19 01:29:53 PDT 2007

>"Scitech isn't the solution to anyone else's problem.." 
>"Is that clear enough?"

yes sir, its clear,
that YOU *dont think* that it is solution to *anyone else's problem*... i guess, we'll see...

im not here to argue with people that dont agree with me, im here to FIND people that do agree with me

i got more that 50 e-mails, people wanna do all kind of projects with OpenGL, and X does stand in a way for some of those, not because its bad, but becuse of size, because of all the trouble to setup and make it work with OpenGL... they all, in a way, say:

"holy cow, why didnt i know about this before!"

nothing else need to be said, you have your opinion and you did answer most of my questions - thanks, on the other hand i did my job of "sharing the data" and whoever stumbles across these posts and NEED HELP, im always happy to SHARE THE DATA, and can find me here:

Linux based OpenGL development system without X


if you have simple project that already uses OpenGL for drawing or you would like to 'convert' some program to OpenGL, you can use myOS and as soon as you burn the iso you will have complete development environment READY and you can start coding in few secends that it takes to boot, without the need to setup, configure or install enything else!

you can do it yourself, its EASY, 
but, you also can ask me for HELP,
hell, i wouldnt mind converting your program myself if i can...

convering GLUT OpenGL code to MGL OpenGL is a matter of COPY & PASTE... too easy!

something like this is very welcome, 

* game, demo
* text-editor
* web-browser
* avi/mpg player
* modeling/animation tools
* whatever other crazy or useful thing you can think of
* critique, suggestions, comments, ideas...

by the way, for all other OpenGL enthusiasts out there, beside Red-Book collection that is included in myOS i have other bigger collection of more than 100 other OpenGL demos from all around the internet, including NeHe... since this WORKS on EVERY LINUX, i believe its a nice, 'accesible' way to promote OpenGL on Linux and showcase your demo

share the data!

  ----- Original Message ----- 
  From: Dave Airlie 
  To: ZeAtShuttle 
  Cc: Jerome Glisse ; xorg at 
  Sent: Thursday, April 19, 2007 4:10 PM
  Subject: Re: Khronos group, OpenGL ES/miniglx/EGL?

  > why do i feel im not welcome here?
  > do you suggest that my questions are not appropriate here?
  > i maybe have failed to read some 'rules', please advise?

  > >"..also look at all previous attempts to get rid off X, i am confident we
  > can say they all failed."
  > im sorry, you dont seem to understand, its about *embedded* window system,
  > there is no embedded X, even less OpenGL based one, so its clear - i want to
  > produce, not replace or 'get rid off'

  There is lots of embedded X, what do you think the N800, back to the
  Digital IPAQ are running?.. there is also the twin project which is
  being used to do a bootloader which is an embedded windowing system...

  Miniglx and EGL are the two project that are trying to do a HW
  accelerated open source GL stack with out X, we don't have driver for
  many cards that support these, and there is a lot of other work to be
  done around card setup before this can happen. Miniglx is considered a
  hack and *embedded* people use it where they know what graphics chip
  they want to use...

  > how do i:
  > - talk to this Linux community?
  > - find if im not trying to do what already has been done?
  > - gather people to work on a project?
  > - find about project and join/help some project?

  You are talking, listening you need to do more off, it hasn't been
  done, people won't just work on your project because you ask people
  will work on what they want to work on and if benefits you so be

  > now, if you would rather people use EGL that has ".. been in limbo for a
  > while"
  > or
  > use miniglx which ".. is a hack.  It filled a specific need when it was
  > created.."
  > than ok, but if you dont want to re-write what has already been
  > written(possibly better) than im happy i could have helped by making it EASY
  > for others to SEE, experiment and then decide if its worth using or not
  > i can not SEE how EGL, miniglx, fbdev/dri works, it has not been made easy,
  > and therefore i've come here to ask for help, which i, kind of regret, as
  > people are so keen to jump and say how my project sucks and is not "real
  > work"
  > if someone did this 3 years ago, EVERYTHING could have been different, maybe
  > quite a bit actually, just how many people "wasted" their time to "come up"
  > with something that was long ago written and was only a mouse click away?
  > i've learned this lesson long time ago - 1st find whats best on the net,
  > then try to do it better, otherwise you would likely be wasting your time..

  Scitech isn't the solution to anyone else's problem it may be the
  solution to your problem in which case well done you've found a
  solution but I don't think anyone here is going to put resources into
  Scitech software which from the source I can read is sw rendered GL,
  I've even downloaded it to find that out. EGL is something that will
  probably be off use in the future but it will not run on all the GPUs
  available each open source supported GPU driver needs to be ported to
  the EGL system, and this requires major changes to the Linux kernel
  and Mesa, until these changes are done you probably cannot use EGL for
  your project, these changes are not being done to any timescale,
  people work on them whenever they want and your project will not hurry
  those ppl along..

  Is that clear enough?


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