MGA EXA: problems when writing to A8 textures/pictures

Ville Syrjälä syrjala at sci.fi
Thu Sep 14 10:06:16 PDT 2006


On Thu, Sep 14, 2006 at 06:31:00PM +0200, Tilman Sauerbeck wrote:
> Hi,
> I'm almost finished with the EXA implementation in the MGA driver, but
> I've got one major problem left.
> 
> Rendering to A8 textures is broken in weird ways. It's easily
> reproducable with rendercheck doing Src blends (you'll need to get
> rendercheck from git to see the errors though).

I had a quick look at the code.

Did you enable bypass332 and nodither bits in MACCESS? I didn't see it.

You seem to limit source dimesions to 2047x2047 instead of 2048x2048. 
Why?

-- 
Ville Syrjälä
syrjala at sci.fi
http://www.sci.fi/~syrjala/



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