[Mesa3d-dev] GLX_EXT_texture_from_pixmap

James Jones jajones at nvidia.com
Mon Feb 6 14:14:35 PST 2006


On Monday 06 February 2006 10:18 am, Brian Paul wrote:
> David Reveman wrote:
> > Hey,
> >
> > here's the latest version of the texture from pixmap spec that
> > Xgl will be supporting. It's not fully implemented in Xgl yet,
> > just so much of it that you can get an indirect rendering
> > compositing manager running using it.
> >
> > I've also attached a temporary glxproto.h patch and my latest
> > patches to Mesa for client-side support. They should work with
> > current CVS of Mesa.
>
> Hi David,
>
> I've been meaning to take a closer look at this extension for a
> long time, and probably roll it into Mesa CVS.
>
> A few questions:
>
> 1. Normally the "EXT" designation is used for extensions that
> have been implemented by at least two OpenGL vendors.  What do
> you think of making it a "MESA" extension?

I'm currently implementing this extension for NVIDIA, and we have 
collaborated with David on the spec, so it will be a multi-vendor 
extension actually.

Thanks,
-James

> 2. Do you characterize the extension as being a
> short-term/stop-gap solution until EGL-based drivers are
> available?  If it gets incorporated into Mesa CVS I worry people
> might get a little too attached to it and divert attention way
> from the longer-term EGL solution.  I may just be over-cautious.
>
> I'll try to read the whole spec soon and comment on it.
>
> -Brian
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