[Mesa3d-dev] GLX_EXT_texture_from_pixmap
Andy Ritger
aritger at nvidia.com
Mon Feb 6 12:34:08 PST 2006
On Mon, 6 Feb 2006, Brian Paul wrote:
> David Reveman wrote:
> > Hey,
> >
> > here's the latest version of the texture from pixmap spec that Xgl will
> > be supporting. It's not fully implemented in Xgl yet, just so much of it
> > that you can get an indirect rendering compositing manager running using
> > it.
> >
> > I've also attached a temporary glxproto.h patch and my latest patches to
> > Mesa for client-side support. They should work with current CVS of Mesa.
>
> Hi David,
>
> I've been meaning to take a closer look at this extension for a long
> time, and probably roll it into Mesa CVS.
>
> A few questions:
>
> 1. Normally the "EXT" designation is used for extensions that have
> been implemented by at least two OpenGL vendors. What do you think of
> making it a "MESA" extension?
FWIW, NVIDIA is very interested in this extension and has contributed
to the spec. We don't have an implementation, yet, but we intend
to provide one.
> 2. Do you characterize the extension as being a short-term/stop-gap
> solution until EGL-based drivers are available? If it gets
> incorporated into Mesa CVS I worry people might get a little too
> attached to it and divert attention way from the longer-term EGL
> solution. I may just be over-cautious.
I don't believe the functionality changes, regardless of the
implementation of the driver. I see texture_from_pixmap as a good
long term direction.
Thanks,
- Andy
> I'll try to read the whole spec soon and comment on it.
>
> -Brian
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