[PATCH] Evdev input on Xglx

Zephaniah E. Hull warp at aehallh.com
Fri Apr 14 19:06:25 PDT 2006


On Tue, Apr 11, 2006 at 03:33:12PM -0300, Tiago Vignatti wrote:
> This one adds the evdev input on Xglx. I don't know if it is a "feature
> bloat", but it really helps to make nested multiseat systems with 3D and xv 
> support.

See my other message, but a note.
> 
> -- 
> Tiago Vignatti
> C3SL - Centro de Computação Científica e Software Livre
> www.c3sl.ufpr.br

> +#define EVIOCGMASK             _IOR('E', 0x91, unsigned long *)	/* Get our 
> +								 * input
> +								 * mask */
> +#define EVIOCSMASK             _IOW('E', 0x92, unsigned long)	/* Set our 
> +								 * input
> +								 * mask */
> +#define EVIOCGDMASK            _IOR('E', 0x93, unsigned long *)	/* Get
> +								 * device
> +								 * input
> +								 * mask */
> +#define EVIOCSDMASK            _IOW('E', 0x94, unsigned long)	/* Set
> +								 * device
> +								 * input
> +								 * mask */

Input device masks were a nice idea, but they never actually made it
into the kernel.  So the code here can be pretty safely torched.

-- 
	  1024D/E65A7801 Zephaniah E. Hull <warp at aehallh.com>
	   92ED 94E4 B1E6 3624 226D  5727 4453 008B E65A 7801
	    CCs of replies from mailing lists are requested.

It was then I realized how dire my medical situation was.  Here I was,
a network admin, unable to leave, and here was someone with a broken
network.  And they didn't ask me to fix it.  They didn't even try to
casually pry a hint out of me.
  -- Ryan Tucker in the SDM.
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