Xgl is no longer giving me the COMPOSITE extension....
Ioannis Nousias
s0238762 at sms.ed.ac.uk
Mon Apr 10 16:37:26 PDT 2006
Colin Guthrie wrote:
> Hi,
>
> I used to have Xgl working quite nicely but when I tried to update
> recently, I've run into problems.
>
> Everything is compiled up and running at the moment, but the trouble
> is I do not seem to be getting the COMPOSITE extension from Xgl.
>
> I am definately running Xgl (and the underlying Xorg on display 93):
>
> [colin at jimmy ~]$ ps auxf | grep Xgl
> root 8982 5.1 5.7 120008 74396 ? SL 23:06 0:27
> \_ /home/colin/xgl/prefix/bin/Xgl -audit 0 -br -accel glx:pbuffer
> -accel xv:fbo
> root 8988 0.2 0.6 48980 8780 tty8 SLs+ 23:06 0:01
> | \_ /usr/X11R6/bin/Xorg -br -auth /tmp/.Xgl-auth-t6IRVO -nolisten
> tcp :93 -terminate
>
> I am thinking that the problems may be related to my use of my
> system's Xorg as the underlying platform rather than a more recent CVS
> build of Xorg? Like I say it all worked before but now it doesn't.
>
> When I try and run compiz, it complains that it has no composite
> extension.
>
> xdpyinfo seems to confirm that it is indeed not available.
>
> I don't seem to have a log file for Xgl so cannot see what more is
> happening easily...
>
>
> I am using Nvidia drivers. Tried with various settings of the
> composite extension enabled/disabled in xorg.conf (it always seems to
> enable this extension anyways as it is built in....) and with the
> nvidia option for allowing GLX with composite but to no avail.
>
> Any help would be appreicated... I can easily supply more info if needed.
>
> Many thanks..
>
> Col.
>
>
hello Colin!
you are in a better shape than me! I'm unable to compile Xgl at the
moment. I get this error:
glxcmds.c: In function '__glXCreateARGBConfig':
glxcmds.c:1072: error: '__GLcontextModes' has no member named
'bindToTextureRgb'glxcmds.c:1073: error: '__GLcontextModes' has no
member named 'bindToTextureRgba'
glxcmds.c:1074: error: '__GLcontextModes' has no member named
'bindToMipmapTexture'
glxcmds.c:1075: error: '__GLcontextModes' has no member named
'bindToTextureTargets'
glxcmds.c:1076: error: 'GLX_TEXTURE_1D_BIT_EXT' undeclared (first use in
this function)
glxcmds.c:1076: error: (Each undeclared identifier is reported only once
glxcmds.c:1076: error: for each function it appears in.)
glxcmds.c:1076: error: 'GLX_TEXTURE_2D_BIT_EXT' undeclared (first use in
this function)
glxcmds.c:1077: error: 'GLX_TEXTURE_RECTANGLE_BIT_EXT' undeclared (first
use in this function)
glxcmds.c:1078: error: '__GLcontextModes' has no member named 'yInverted'
glxcmds.c: In function 'DoGetFBConfigs':
glxcmds.c:1176: error: '__GLcontextModes' has no member named
'bindToTextureRgb'glxcmds.c:1177: error: '__GLcontextModes' has no
member named 'bindToTextureRgba'
glxcmds.c:1178: error: '__GLcontextModes' has no member named
'bindToMipmapTexture'
glxcmds.c:1180: error: 'GLX_BIND_TO_TEXTURE_TARGETS_EXT' undeclared
(first use in this function)
glxcmds.c:1180: error: '__GLcontextModes' has no member named
'bindToTextureTargets'
glxcmds.c:1182: error: '__GLcontextModes' has no member named 'yInverted'
make[2]: *** [glxcmds.lo] Error 1
make[2]: Leaving directory `/tmp/xgl/GL/glx'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/tmp/xgl/GL'
make: *** [all-recursive] Error 1
some of the recent changes have caused this (after the 7th of April). It
might require some Mesa patch currently not available on CVS
regards,
Ioannis
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