QA: about X Event processing

Amir Bukhari ufz6 at
Tue Jun 7 00:56:39 PDT 2005

I am working on fixing a bug in LG3D (Project Looking Glass 3D), when
Xserver deactivate a synchronous pointer grab.
in some case X end calling events.c:PlayReleasedEvents(), which also call 
I have tried with GDB to debug X, but it crash during stepping after a
breakpoint and thus I don't know which function
processInputProc is called. 
which function (processInputProc) is called when the device is Mouse?
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