[Xorg] Re: X on OpenGL

Jon Smirl jonsmirl at yahoo.com
Sat Jul 10 20:55:59 PDT 2004

Microsoft is doing the same thing for their Longhorn release except
they use Direct3D instead of OpenGL.

Linux is going to be last man to the party if we don't speed things up.

--- Andy Sy <andy at nospam.com> wrote:
> Quartz Extreme, it turns out, uses OpenGL extensively.  Depending
> on how exactly Quarz Extreme uses it (am reading
> http://www.udnimweb.de/Texte/sg2002bof_apple.pdf right now), I
> guess that would vindicate the window manager on top of OpenGL
> approach to some degree.
> I certainly would have to defer to the judgement of those who are
> more familiar with the API and the its implementation efficiency on
> different cards, but considering how ironic the fact that it is an
> API which was expressly developed to rely on an external 2D window
> manager and is now being used to implement one itself, I believe
> many would need more convincing as to its appropriateness.
> -- 
> reply to: a n d y @ n e t f x p h . c o m
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Jon Smirl
jonsmirl at yahoo.com

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