[Bug 99491] Tearing with DRI3 in OpenGL applications

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jan 25 17:14:19 UTC 2017


andreaskem at web.de changed:

           What    |Removed                     |Added
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #4 from andreaskem at web.de ---
(In reply to Michel Dänzer from comment #3)
> Created attachment 129123 [details] [review]
> Enable tiling by default with glamor on PALM
> Does this patch fix the problem?


your patch does, indeed, seem to fix my tearing issues. I tested both mpv and
Stardew Valley with a patched xf86-video-ati package and the horizontal
artifact was gone with DRI3 enabled.

Is this fix only for PALM chips? The other bug reporters on the Arch tracker
did not post their setups, unfortunately, but I doubt they are all using
similar GPUs.

In any case, thank you very much.

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