[Bug 94611] Steam client hangs with Radeon DDX + DRI3
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Mar 18 15:10:16 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94611
--- Comment #4 from Maxim Sheviakov <mrader3940 at gmail.com> ---
This is the log from Wine, as promised:
------------
wine .wine/drive_c/Games/Need\ for\ Speed\ Most\ Wanted/speed.exe
fixme:winediag:start_process Wine Staging 1.9.5 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:module:load_dll Loader redirect from L"wined3d.dll" to
L"wined3d-csmt.dll"
fixme:winediag:wined3d_dll_init Experimental wined3d CSMT feature is currently
enabled.
err:winediag:init_driver_info Could not find GPU info for 1002:6811.
Mesa: User error: GL_INVALID_ENUM in
glRenderbufferStorage(internalFormat=GL_SLUMINANCE8)
Mesa: User error: GL_INVALID_ENUM in
glRenderbufferStorage(internalFormat=GL_SLUMINANCE8_ALPHA8)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
Mesa: User error: GL_INVALID_OPERATION in glTexImage3D(bad target for depth
texture)
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the
format lookup table
fixme:dsound:DSOUND_RecalcFormat Conversion from 4 to 2 channels is not
implemented, falling back to stereo
fixme:dsound:DSOUND_RecalcFormat Conversion from 6 to 2 channels is not
implemented, falling back to stereo
wine: Unhandled page fault on read access to 0x00e30000 at address 0x65aa27
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00e30000 in 32-bit code
(0x0065aa27).
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