[Bug 94820] Nearest neighbor scaling?
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Apr 5 13:22:42 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94820
nw9165-3201 at yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|DUPLICATE |---
--- Comment #4 from nw9165-3201 at yahoo.com ---
(In reply to Michel Dänzer from comment #3)
> Grigori, see the patch and discussion on bug 94816.
Why are you pointing him to the xrandr patch?
I think Grigori means something else.
With the xrandr patch, the scaling happens in software, right?
What Grigori most likely means is, that AMD GPUs/APUs most probably have a
dedicated hardware scaler in their GPU which could be used for image scaling
instead of xrandr?
I'm fairly sure the GPU must have a dedicated hardware scaler, otherwise it
could not scale up the image on POST.
AMD GPUs even default to underscan on POST (on a lot of displays), so there
must be a hardware scaler in use/available.
In his case this hardware scaler seems to be using a bicubic filter.
What he (and me) would like to know is how one could tell the hardware scaler
to use nearest neighbor filtering instead of bicubic/bilinear filtering.
Or does xrandr actually utilize the dedicated hardware scaler inside the GPU?
Can anyone comment on this please?
Regards
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