[Bug 78537] New: no anisotropic filtering in a native Half-Life 2
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat May 10 10:57:35 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=78537
Priority: medium
Bug ID: 78537
Assignee: xorg-driver-ati at lists.x.org
Summary: no anisotropic filtering in a native Half-Life 2
QA Contact: xorg-team at lists.x.org
Severity: minor
Classification: Unclassified
OS: Linux (All)
Reporter: nowaker at geozone.pl
Hardware: x86-64 (AMD64)
Status: NEW
Version: unspecified
Component: Driver/Radeon
Product: xorg
Setting the anisotropic filtering in a native Half-Life 2 doesn't have any
effect. Only bilinear and trilinear filtering work. Just have a look at the
screenshot, it's perfectly visible the texture on the ground lacks some nice
filtering. http://upload.nowaker.net/nwkr/1399744500_hl2-aniso.jpg
I'm playing on Radeon 7870 with mesa 10.1.3 (Gallium/Glamor) and Arch Linux
(rolling release, always up to date with the upstream).
Please consider this issue a feature request (if there is no anisotropic
filtering implemented yet) or a bug (if it is implemented but doesn't work for
me).
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