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<th>Priority</th>
<td>medium
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<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - no anisotropic filtering in a native Half-Life 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">78537</a>
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<th>Assignee</th>
<td>xorg-driver-ati@lists.x.org
</td>
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<th>Summary</th>
<td>no anisotropic filtering in a native Half-Life 2
</td>
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<th>QA Contact</th>
<td>xorg-team@lists.x.org
</td>
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<th>Severity</th>
<td>minor
</td>
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<th>Classification</th>
<td>Unclassified
</td>
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<th>OS</th>
<td>Linux (All)
</td>
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<th>Reporter</th>
<td>nowaker@geozone.pl
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>Status</th>
<td>NEW
</td>
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<th>Version</th>
<td>unspecified
</td>
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<th>Component</th>
<td>Driver/Radeon
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<th>Product</th>
<td>xorg
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<pre>Setting the anisotropic filtering in a native Half-Life 2 doesn't have any
effect. Only bilinear and trilinear filtering work. Just have a look at the
screenshot, it's perfectly visible the texture on the ground lacks some nice
filtering. <a href="http://upload.nowaker.net/nwkr/1399744500_hl2-aniso.jpg">http://upload.nowaker.net/nwkr/1399744500_hl2-aniso.jpg</a>
I'm playing on Radeon 7870 with mesa 10.1.3 (Gallium/Glamor) and Arch Linux
(rolling release, always up to date with the upstream).
Please consider this issue a feature request (if there is no anisotropic
filtering implemented yet) or a bug (if it is implemented but doesn't work for
me).</pre>
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