[Bug 15334] Radeon EXA + Sampling off the edge of REPEAT_NONE sources

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Apr 3 00:17:12 PDT 2008


--- Comment #1 from Michel Dänzer <michel at tungstengraphics.com>  2008-04-03 00:17:11 PST ---
A possible better solution would be to transform the destination coordinates
such that no rasterization occurs outside of the non-repeated texture area (and
to use the hardware scissor to prevent rasterization outside of the provided
destination rectangle).

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