[PATCH] Fallback to std DRI2CopyRegion when DRI2UpdatePrime fails
Mike Lothian
mike at fireburn.co.uk
Mon Oct 6 00:37:21 PDT 2014
Is this the issue in KDE that when I start a game I have to toggle
compositing a couple of times to get it rendering?
On 6 Oct 2014 07:39, "Chris Wilson" <chris at chris-wilson.co.uk> wrote:
> On Mon, Oct 06, 2014 at 11:04:51AM +0900, Michel Dänzer wrote:
> > On 05.10.2014 16:06, Chris Wilson wrote:
> > >I was looking at a bug report today of intel/ati prime and noticed a
> > >number of sna_share_pixmap_backing() failures (called from
> > >DRI2UpdatePrime). These were failing as the request was for the scanout
> > >buffer (which is tiled and so we refuse to share it, and since it is
> > >already on the scanout we refuse to change tiling).
> > >
> > >But looking at radeon_dri2_copy_region2(), if DRI2UpdatePrime() fails,
> > >the copy is aborted and the update lost. If the copy is made to the
> > >normal window drawable is that enough for it to be propagated back
> > >through damage tracking?
> >
> > Have you asked the reporter of that bug to test your patch?
>
> They didn't notice the issue, presumably because it only happens quite
> early in the DE startup. However, I do remember Dave mentioning what
> seemed to be a similar issue: a peristent blank window. Hence the
> inquisitive nature of the patch.
> -Chris
>
> --
> Chris Wilson, Intel Open Source Technology Centre
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>
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