[PATCH] ephyr: Repaint entire screen when colormap is updated

Eric Anholt eric at anholt.net
Thu Feb 6 16:48:30 PST 2014


Keith Packard <keithp at keithp.com> writes:

> Eric Anholt <eric at anholt.net> writes:
>
>> I expected DamageReportDamage() to be used instead, but this is safe
>> because we're using DamageReportNone (and leaving the blockhandler to do
>> our paint).
>
> I didn't want other root damage trackers to receive damage though, this
> avoids that. We could also expose a new per-damage damage api. It could
> be called DamageDamageDamage, which has a certain ring to it...

That appears to be what DamageReportDamage() does.  (As opposed to
DamageDamageRegion(), which I suspect you were thinking of).
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