[PATCH] ephyr: Repaint entire screen when colormap is updated
Keith Packard
keithp at keithp.com
Thu Feb 6 14:23:17 PST 2014
Eric Anholt <eric at anholt.net> writes:
> I expected DamageReportDamage() to be used instead, but this is safe
> because we're using DamageReportNone (and leaving the blockhandler to do
> our paint).
I didn't want other root damage trackers to receive damage though, this
avoids that. We could also expose a new per-damage damage api. It could
be called DamageDamageDamage, which has a certain ring to it...
--
keith.packard at intel.com
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