[PATCH 11/15] glamor: Fix typo in setting v_position's attrib location.
Eric Anholt
eric at anholt.net
Mon Feb 3 20:03:36 CET 2014
Assuming it was the first attribute assigned by the GL, it would have
ended up with location 0 anyway.
Signed-off-by: Eric Anholt <eric at anholt.net>
---
glamor/glamor_gradient.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/glamor/glamor_gradient.c b/glamor/glamor_gradient.c
index 4ea441e..9460199 100644
--- a/glamor/glamor_gradient.c
+++ b/glamor/glamor_gradient.c
@@ -395,7 +395,7 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count,
glAttachShader(gradient_prog, fs_getcolor_prog);
glAttachShader(gradient_prog, fs_main_prog);
- glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_positionsition");
+ glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position");
glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord");
glamor_link_glsl_prog(gradient_prog);
--
1.9.rc1
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