[PATCH 10/15] glamor: Move shader precision stuff from build time to shader compile time.
Eric Anholt
eric at anholt.net
Mon Feb 3 20:03:35 CET 2014
This is the last desktop-versus-ES2 build ifdef in core glamor.
Signed-off-by: Eric Anholt <eric at anholt.net>
---
glamor/glamor_priv.h | 9 ++++-----
1 file changed, 4 insertions(+), 5 deletions(-)
diff --git a/glamor/glamor_priv.h b/glamor/glamor_priv.h
index 81b46b6..e28a021 100644
--- a/glamor/glamor_priv.h
+++ b/glamor/glamor_priv.h
@@ -37,11 +37,10 @@
#include <epoxy/gl.h>
-#ifdef GLAMOR_GLES2
-#define GLAMOR_DEFAULT_PRECISION "precision mediump float;\n"
-#else
-#define GLAMOR_DEFAULT_PRECISION
-#endif
+#define GLAMOR_DEFAULT_PRECISION \
+ "#ifdef GL_ES\n" \
+ "precision mediump float;\n" \
+ "#endif\n"
#ifdef RENDER
#include "glyphstr.h"
--
1.9.rc1
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