[PATCH] miext/damage: Only wrap into the GC ops chain if there's a listener (v3)
Aaron Plattner
aplattner at nvidia.com
Thu Sep 20 21:03:24 PDT 2012
On 09/20/2012 02:57 PM, Adam Jackson wrote:
> before after Operation
> -------- ----------------- -----------------
> 1148346.9 1191807.5 ( 1.04) PutImage 10x10 square
> 2091666.1 2180983.0 ( 1.04) ShmPutImage 10x10 square
>
> v3: In miDamage{R,Unr}egister, bump the serial number of the affected
> drawable (and all children if it's a window) so subsequent drawing
> against the damage will trigger another ValidateGC pass and we wrap
> in/out correctly. Spotted by Aaron Plattner.
>
> Signed-off-by: Adam Jackson <ajax at redhat.com>
> ---
> miext/damage/damage.c | 30 +++++++++++++++++++++++++++++-
> 1 files changed, 29 insertions(+), 1 deletions(-)
>
> diff --git a/miext/damage/damage.c b/miext/damage/damage.c
> index 2d2b422..a98c20e 100644
> --- a/miext/damage/damage.c
> +++ b/miext/damage/damage.c
> @@ -436,9 +436,13 @@ damageCreateGC(GCPtr pGC)
> static void
> damageValidateGC(GCPtr pGC, unsigned long changes, DrawablePtr pDrawable)
> {
> + drawableDamage(pDrawable);
> DAMAGE_GC_FUNC_PROLOGUE(pGC);
> (*pGC->funcs->ValidateGC) (pGC, changes, pDrawable);
> - pGCPriv->ops = pGC->ops; /* just so it's not NULL */
> + if (pDamage)
> + pGCPriv->ops = pGC->ops; /* so it's not NULL, so FUNC_EPILOGUE does work */
> + else
> + pGCPriv->ops = NULL;
> DAMAGE_GC_FUNC_EPILOGUE(pGC);
> }
>
> @@ -1663,14 +1667,38 @@ miDamageCreate(DamagePtr pDamage)
> {
> }
>
> +/*
> + * We only wrap into the GC when there's a registered listener. For windows,
> + * damage includes damage to children. So if there's a GC validated against
> + * a subwindow and we then register a damage on the parent, we need to bump
> + * the serial numbers of the children to re-trigger validation.
> + *
> + * Since we can't know if a GC has been validated against one of the affected
> + * children, just bump them all to be safe.
> + */
> +static int
> +damageRegisterVisit(WindowPtr pWin, void *data)
> +{
> + pWin->drawable.serialNumber = NEXT_SERIAL_NUMBER;
> + return WT_WALKCHILDREN;
> +}
> +
> void
> miDamageRegister(DrawablePtr pDrawable, DamagePtr pDamage)
> {
> + if (pDrawable->type == DRAWABLE_WINDOW)
> + TraverseTree((WindowPtr)pDrawable, damageRegisterVisit, NULL);
> + else
> + pDrawable->serialNumber = NEXT_SERIAL_NUMBER;
> }
>
> void
> miDamageUnregister(DrawablePtr pDrawable, DamagePtr pDamage)
> {
> + if (pDrawable->type == DRAWABLE_WINDOW)
> + TraverseTree((WindowPtr)pDrawable, damageRegisterVisit, NULL);
> + else
> + pDrawable->serialNumber = NEXT_SERIAL_NUMBER;
> }
>
> void
>
I think this looks good now.
Reviewed-by: Aaron Plattner <aplattner at nvidia.com>
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