[Patch] refactor pointer acceleration
walter harms
wharms at bfs.de
Sun Feb 6 01:18:10 PST 2011
hi Simon,
thx for you effort, just one thing:
you will get more feedback when you send the patches one by one
in the body and not as attachment.
re,
wh
Am 05.02.2011 22:39, schrieb Simon Thum:
> Hi Peter,
>
> the patch series consists mainly of refactoring, no functional changes.
> The main point is to separate property handling from the acceleration
> structure and to make use of the ValuatorMask struct now in place.
>
> They work on my machine, any I don't think much further testing is required.
>
> And one more thing: The some code in AddInputDevice seems bogus to me,
> but I don't have the HW to test it. The transform matrix gets set as a
> input property before the handler is registered. Thus if I'm right,
> dev->transform never gets initialized as long as no-one updates the
> property. Simply moving the handler registration upwards should fix it.
>
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