implement egl for X
Alan Hourihane
alanh at fairlite.co.uk
Sat Jun 27 11:28:49 PDT 2009
On Sat, 2009-06-27 at 14:05 +0800, Richard Zhao wrote:
> Hi,
>
> I'm working on egl for x implementation for OpenglES/VG. X server is
> running on fbdev with FBIOPAN_DISPLAY ability. Could you help me about
> the tech questions?
>
> I get a pixel buffer after GPU rendering. I'm now looking for some
> method to blit the bufer to X window.
> I get some solutions:
>
> 1. Using DGA
> Does Do applications using DGA have to be fullscreen? Because everyone
> can do XDGASetViewport.
> I'm not sure I can avoid the panning problem.
>
> 2. write a DRI driver that co-operate with DDX
> About the DRI/GLx things, I'm a little confused. Maybe it's wrong.
>
> I find some have wrote egl-to-glx adapter code. but I don't think it
> suit our case. We don't have DRI driver, how could we use glx?
Already done.
src/egl/drivers/glx
In the mesa code.
Alan.
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