xserver: Branch 'xorg-server-1.6-apple' - 2 commits

Jeremy Huddleston jeremyhu at kemper.freedesktop.org
Mon Aug 31 07:46:00 PDT 2009


 hw/xquartz/GL/indirect.c |   81 +++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 81 insertions(+)

New commits:
commit 912642d6ae0aa83edada67e8d58c790e57124886
Author: Jeremy Huddleston <jeremyhu at freedesktop.org>
Date:   Thu Aug 27 16:21:11 2009 -0700

    XQuartz: GL: Unset GL_EXT_gpu_program_parameters for Tiger/ppc
    
    See http://trac.macports.org/ticket/20638
    (cherry picked from commit 0f3a89d306838b3c75a73cd1e9e2928737222b70)

diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c
index d66baca..f9d69f7 100644
--- a/hw/xquartz/GL/indirect.c
+++ b/hw/xquartz/GL/indirect.c
@@ -117,6 +117,14 @@
 #define GL_EXT_vertex_array 0
 #endif
 
+/* Tiger PPC doesn't have the associated symbols, but glext.h says it does.  Liars!
+ * http://trac.macports.org/ticket/20638
+ */
+#if defined(__ppc__) && MAC_OS_X_VERSION_MIN_REQUIRED == 1040
+#undef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 0
+#endif
+
 #include <GL/glxproto.h>
 #include <windowstr.h>
 #include <resource.h>
commit 0b0f66b66a81431ae0326a8f043050828cc907eb
Author: Jeremy Huddleston <jeremyhu at freedesktop.org>
Date:   Thu Aug 27 11:04:00 2009 -0700

    XQuartz: GL: Explicitly set GL_EXT symbols to 0 if they are not in OpenGL.framework to prevent X11's glext.h from setting them to 1.
    (cherry picked from commit 7fe37137d826d1b698e87a5b35050dd02f0a4d4b)

diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c
index f080067..d66baca 100644
--- a/hw/xquartz/GL/indirect.c
+++ b/hw/xquartz/GL/indirect.c
@@ -44,6 +44,79 @@
 #include <OpenGL/OpenGL.h>
 #include <OpenGL/CGLContext.h>
 
+/* These next few GL_EXT pre-processing blocks are to explicitly define 
+ * these symbols to 0 if they are not set by OpenGL.framework.  This
+ * prevents the X11 glext.h from setting them to 1.
+ */
+
+#ifndef GL_EXT_fragment_shader
+#define GL_EXT_fragment_shader 0
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 0
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 0
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 0
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 0
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 0
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 0
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 0
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 0
+#endif
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 0
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 0
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 0
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 0
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 0
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 0
+#endif
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 0
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 0
+#endif
+
 #include <GL/glxproto.h>
 #include <windowstr.h>
 #include <resource.h>


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