xserver: Branch 'master' - 6 commits
Jeremy Huddleston
jeremyhu at kemper.freedesktop.org
Wed Apr 23 10:22:40 PDT 2008
GL/Makefile.am | 7
GL/apple/Makefile.am | 24
GL/apple/aglGlx.c | 1354 -------------------------------
GL/apple/indirect.c | 1938 --------------------------------------------
GL/symlink-mesa.sh | 2
configure.ac | 20
hw/xquartz/GL/Makefile.am | 13
hw/xquartz/GL/indirect.c | 1940 +++++++++++++++++++++++++++++++++++++++++++++
hw/xquartz/Makefile.am | 4
hw/xquartz/xpr/Makefile.am | 17
10 files changed, 1964 insertions(+), 3355 deletions(-)
New commits:
commit d09c520b322ba5c5f4d6b630a7c0c62e56732f82
Author: Jeremy Huddleston <jeremyhu at freedesktop.org>
Date: Wed Apr 23 10:22:34 2008 -0700
Moved Apple GL bits into our DDX subtree
(cherry picked from commit c9356f32892978faecb30f7b7af7488820ce37ff)
diff --git a/GL/Makefile.am b/GL/Makefile.am
index 44fca18..c3ac155 100644
--- a/GL/Makefile.am
+++ b/GL/Makefile.am
@@ -1,9 +1,4 @@
-if XQUARTZ
-XQUARTZ_SUBDIRS = apple
-endif
-
-SUBDIRS = glx $(XQUARTZ_SUBDIRS)
-DIST_SUBDIRS = glx apple
+SUBDIRS = glx
WINDOWS_EXTRAS = \
windows/ChangeLog \
diff --git a/GL/apple/Makefile.am b/GL/apple/Makefile.am
deleted file mode 100644
index 7ad9140..0000000
--- a/GL/apple/Makefile.am
+++ /dev/null
@@ -1,14 +0,0 @@
-AM_CFLAGS = $(DIX_CFLAGS)
-AM_CPPFLAGS = \
- -I$(top_srcdir) \
- -I$(top_srcdir)/GL/glx \
- -I$(top_srcdir)/GL/include \
- -I$(top_srcdir)/GL/mesa/glapi \
- -I$(top_srcdir)/hw/xquartz \
- -I$(top_srcdir)/hw/xquartz/xpr \
- -I$(top_srcdir)/miext/damage
-
-noinst_LIBRARIES = libCGLcore.a
-libCGLcore_a_SOURCES = \
- indirect.c \
- $(top_srcdir)/hw/dmx/glxProxy/compsize.c
diff --git a/GL/apple/indirect.c b/GL/apple/indirect.c
deleted file mode 100644
index a0884d4..0000000
--- a/GL/apple/indirect.c
+++ /dev/null
@@ -1,1940 +0,0 @@
-/*
- * GLX implementation that uses Apple's OpenGL.framework
- * (Indirect rendering path)
- *
- * Copyright (c) 2007 Apple Inc.
- * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
- * Copyright (c) 2002 Greg Parker. All Rights Reserved.
- *
- * Portions of this file are copied from Mesa's xf86glx.c,
- * which contains the following copyright:
- *
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include "dri.h"
-
-#define GL_EXT_histogram 1
-#define GL_EXT_polygon_offset 1
-#define GL_SGIS_pixel_texture 1
-#define GL_SGIX_pixel_texture 1
-#define GL_EXT_multisample 1
-#define GL_SGIS_multisample 1
-#define GL_EXT_vertex_array 1
-#define GL_ARB_point_parameters 1
-#define GL_NV_vertex_array_range 1
-#define GL_MESA_resize_buffers 1
-#define GL_ARB_window_pos 1
-#define GL_EXT_cull_vertex 1
-#define GL_NV_vertex_program 1
-#define GL_APPLE_fence 1
-#define GL_IBM_multimode_draw_arrays 1
-#define GL_EXT_fragment_shader 1
-
-#include <OpenGL/OpenGL.h>
-#include <OpenGL/CGLContext.h>
-
-// X11 and X11's glx
-#include <GL/gl.h>
-#include <GL/glxproto.h>
-#include <windowstr.h>
-#include <resource.h>
-#include <GL/glxint.h>
-#include <GL/glxtokens.h>
-#include <scrnintstr.h>
-#include <glxserver.h>
-#include <glxscreens.h>
-#include <glxdrawable.h>
-#include <glxcontext.h>
-#include <glxext.h>
-#include <glxutil.h>
-#include <glxscreens.h>
-#include <GL/internal/glcore.h>
-#include "x-hash.h"
-#include "x-list.h"
-
-#include <dispatch.h>
-#define GLAPIENTRYP *
-typedef unsigned long long GLuint64EXT;
-typedef long long GLint64EXT;
-#include <Xplugin.h>
-#include "glcontextmodes.h"
-#include <glapi.h>
-#include <glapitable.h>
-
-// ggs: needed to call back to glx with visual configs
-extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
-__GLXprovider * GlxGetMesaProvider (void);
-
-// Write debugging output, or not
-#ifdef GLAQUA_DEBUG
-#define GLAQUA_DEBUG_MSG ErrorF
-#else
-#define GLAQUA_DEBUG_MSG(a, ...)
-#endif
-
-static void setup_dispatch_table(void);
-GLuint __glFloorLog2(GLuint val);
-void warn_func(void * p1, char *format, ...);
-
-// some prototypes
-static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
-static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLXconfig *modes);
-
-static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB);
-static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates);
-
-static void glAquaResetExtension(void);
-static void __glXAquaContextDestroy(__GLXcontext *baseContext);
-static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
-
-static CGLPixelFormatObj makeFormat(__GLXconfig *mode);
-
-__GLXprovider __glXMesaProvider = {
- __glXAquaScreenProbe,
- "Core OpenGL",
- NULL
-};
-
-__GLXprovider *
-GlxGetMesaProvider (void)
-{
- GLAQUA_DEBUG_MSG("GlxGetMesaProvider\n");
- return &__glXMesaProvider;
-}
-
-typedef struct __GLXAquaScreen __GLXAquaScreen;
-typedef struct __GLXAquaContext __GLXAquaContext;
-typedef struct __GLXAquaDrawable __GLXAquaDrawable;
-
-struct __GLXAquaScreen {
- __GLXscreen base;
- int index;
- int num_vis;
- __GLXconfig *modes;
-};
-
-static __GLXAquaScreen glAquaScreens[MAXSCREENS];
-
-struct __GLXAquaContext {
- __GLXcontext base;
- CGLContextObj ctx;
- CGLPixelFormatObj pixelFormat;
- xp_surface_id sid;
- unsigned isAttached :1;
-};
-
-struct __GLXAquaDrawable {
- __GLXdrawable base;
- DrawablePtr pDraw;
- xp_surface_id sid;
-};
-
-static __GLXcontext *
-__glXAquaScreenCreateContext(__GLXscreen *screen,
- __GLXconfig *config,
- __GLXcontext *baseShareContext)
-{
- __GLXAquaContext *context;
- __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
- CGLError gl_err;
-
- GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
-
- context = malloc (sizeof (__GLXAquaContext));
- if (context == NULL) return NULL;
-
- memset(context, 0, sizeof *context);
-
- context->base.pGlxScreen = screen;
- context->base.config = config;
-
- context->base.destroy = __glXAquaContextDestroy;
- context->base.makeCurrent = __glXAquaContextMakeCurrent;
- context->base.loseCurrent = __glXAquaContextLoseCurrent;
- context->base.copy = __glXAquaContextCopy;
- context->base.forceCurrent = __glXAquaContextForceCurrent;
- // context->base.createDrawable = __glXAquaContextCreateDrawable;
-
- context->pixelFormat = makeFormat(config);
- if (!context->pixelFormat) {
- free(context);
- return NULL;
- }
-
- context->ctx = NULL;
- gl_err = CGLCreateContext(context->pixelFormat,
- shareContext ? shareContext->ctx : NULL,
- &context->ctx);
-
- if (gl_err != 0) {
- ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
- CGLDestroyPixelFormat(context->pixelFormat);
- free(context);
- return NULL;
- }
- setup_dispatch_table();
- GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
- return &context->base;
-}
-
-static __GLXextensionInfo __glDDXExtensionInfo = {
- GL_CORE_APPLE,
- glAquaResetExtension,
- glAquaInitVisuals,
- glAquaSetVisualConfigs
-};
-
-void *__glXglDDXExtensionInfo(void) {
- GLAQUA_DEBUG_MSG("glXAglDDXExtensionInfo\n");
- return &__glDDXExtensionInfo;
-}
-
-/* maps from surface id -> list of __GLcontext */
-static x_hash_table *surface_hash;
-
-static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
- x_list *lst;
-
- __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
-
- GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx 0x%x)\n",
- (unsigned int) baseContext);
- if (context != NULL) {
- if (context->sid != 0 && surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
- lst = x_list_remove(lst, context);
- x_hash_table_insert(surface_hash, (void *) context->sid, lst);
- }
-
- if (context->ctx != NULL) CGLDestroyContext(context->ctx);
-
- if (context->pixelFormat != NULL) CGLDestroyPixelFormat(context->pixelFormat);
-
- free(context);
- }
-}
-
-static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
- CGLError gl_err;
-
- GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
-
- gl_err = CGLSetCurrentContext(NULL);
- if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
- __glXLastContext = NULL; // Mesa does this; why?
-
- return GL_TRUE;
-}
-
-/* Called when a surface is destroyed as a side effect of destroying
- the window it's attached to. */
-static void surface_notify(void *_arg, void *data) {
- DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
- __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
- __GLXAquaContext *context;
- x_list *lst;
- if(_arg == NULL || data == NULL) {
- ErrorF("surface_notify called with bad params");
- return;
- }
-
- GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
- switch (arg->kind) {
- case AppleDRISurfaceNotifyDestroyed:
- if (surface_hash != NULL)
- x_hash_table_remove(surface_hash, (void *) arg->id);
- draw->base.pDraw = NULL;
- draw->sid = 0;
- break;
-
- case AppleDRISurfaceNotifyChanged:
- if (surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, (void *) arg->id, NULL);
- for (; lst != NULL; lst = lst->next)
- {
- context = lst->data;
- xp_update_gl_context(context->ctx);
- }
- }
- break;
- default:
- ErrorF("surface_notify: unknown kind %d\n", arg->kind);
- break;
- }
-}
-
-static void attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
- DrawablePtr pDraw;
- GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
- pDraw = draw->base.pDraw;
-
- if (draw->sid == 0) {
-// if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
- if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
- 0, &draw->sid, NULL,
- surface_notify, draw))
- return;
- draw->pDraw = pDraw;
- }
-
- if (!context->isAttached || context->sid != draw->sid) {
- x_list *lst;
-
- if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
-// quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
- DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
- surface_notify, draw);
- if (surface_hash != NULL)
- x_hash_table_remove(surface_hash, (void *) draw->sid);
-
- draw->sid = 0;
- return;
- }
-
- context->isAttached = TRUE;
- context->sid = draw->sid;
-
- if (surface_hash == NULL)
- surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
-
- lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
- if (x_list_find(lst, context) == NULL) {
- lst = x_list_prepend(lst, context);
- x_hash_table_insert(surface_hash, (void *) context->sid, lst);
- }
-
- GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
- (unsigned int) draw->sid);
- }
-}
-
-#if 0 // unused
-static void unattach(__GLXAquaContext *context) {
- x_list *lst;
- GLAQUA_DEBUG_MSG("unattach\n");
- if (context == NULL) {
- ErrorF("Tried to unattach a null context\n");
- return;
- }
- if (context->isAttached) {
- GLAQUA_DEBUG_MSG("unattaching\n");
-
- if (surface_hash != NULL) {
- lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
- lst = x_list_remove(lst, context);
- x_hash_table_insert(surface_hash, (void *) context->sid, lst);
- }
-
- CGLClearDrawable(context->ctx);
- context->isAttached = FALSE;
- context->sid = 0;
- }
-}
-#endif
-
-static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
- CGLError gl_err;
- __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
- __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
-
- GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
-
- attach(context, drawPriv);
-
- gl_err = CGLSetCurrentContext(context->ctx);
- if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
- return gl_err == 0;
-}
-
-static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
-{
- CGLError gl_err;
-
- __GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
- __GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
-
- GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
-
- gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
- if (gl_err != 0)
- ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
-
- return gl_err == 0;
-}
-
-static int __glXAquaContextForceCurrent(__GLXcontext *baseContext)
-{
- CGLError gl_err;
- __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
- GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx %p)\n", context->ctx);
-
- gl_err = CGLSetCurrentContext(context->ctx);
- if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
- return gl_err == 0;
-}
-
-/* Drawing surface notification callbacks */
-
-static GLboolean __glXAquaDrawableResize(__GLXdrawable *base) {
- GLAQUA_DEBUG_MSG("unimplemented glAquaDrawableResize\n");
- return GL_TRUE;
-}
-
-static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
- CGLError gl_err;
- __GLXAquaContext * drawableCtx;
-// GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
-
- if(!base) {
- ErrorF("glXAquaDrawbleSwapBuffers passed NULL\n");
- return GL_FALSE;
- }
-
- drawableCtx = (__GLXAquaContext *)base->drawGlxc;
-
- if (drawableCtx != NULL && drawableCtx->ctx != NULL) {
- gl_err = CGLFlushDrawable(drawableCtx->ctx);
- if (gl_err != 0)
- ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
- }
- return GL_TRUE;
-}
-
-static CGLPixelFormatObj makeFormat(__GLXconfig *config) {
- int i;
- CGLPixelFormatAttribute attr[64]; // currently uses max of 30
- CGLPixelFormatObj result;
- GLint n_formats;
- CGLError gl_err;
-
- GLAQUA_DEBUG_MSG("makeFormat\n");
-
- if (!config->rgbMode)
- return NULL;
-
- i = 0;
-
- // attr [i++] = kCGLPFAAcelerated; // require hwaccel - BAD for multiscreen
- // attr [i++] = kCGLPFANoRecovery; // disable fallback renderers - BAD
-
- if (config->stereoMode) {
- attr[i++] = kCGLPFAStereo;
- }
-
- if (config->doubleBufferMode) {
- attr[i++] = kCGLPFADoubleBuffer;
- }
-
- if (config->colorIndexMode) {
- /* ignored */
- }
-
- if (config->rgbMode) {
- attr[i++] = kCGLPFAColorSize;
- attr[i++] = config->redBits + config->greenBits + config->blueBits;
- attr[i++] = kCGLPFAAlphaSize;
- attr[i++] = 1; /* FIXME: ignoring config->alphaBits which is always 0 */
- }
-
- if (config->haveAccumBuffer) {
- attr[i++] = kCGLPFAAccumSize;
- attr[i++] = config->accumRedBits + config->accumGreenBits
- + config->accumBlueBits + config->accumAlphaBits;
- }
-
- if (config->haveDepthBuffer) {
- attr[i++] = kCGLPFADepthSize;
- attr[i++] = config->depthBits;
- }
-
- if (config->haveStencilBuffer) {
- attr[i++] = kCGLPFAStencilSize;
- attr[i++] = config->stencilBits;
- }
-
- attr[i++] = kCGLPFAAuxBuffers;
- attr[i++] = config->numAuxBuffers;
-
- /* mode->level ignored */
-
- /* mode->pixmapMode ? */
-
- attr[i++] = 0;
-
- GLAQUA_DEBUG_MSG("makeFormat almost done\n");
-
- result = NULL;
- gl_err = CGLChoosePixelFormat(attr, &result, &n_formats);
- if (gl_err != 0)
- ErrorF("CGLChoosePixelFormat error: %s\n", CGLErrorString(gl_err));
-
- GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", (unsigned int) result);
-
- return result;
-}
-
-// Originally copied from Mesa
-
-static int numConfigs = 0;
-static __GLXvisualConfig *visualConfigs = NULL;
-static void **visualPrivates = NULL;
-
-/*
- * In the case the driver defines no GLX visuals we'll use these.
- * Note that for TrueColor and DirectColor visuals, bufferSize is the
- * sum of redSize, greenSize, blueSize and alphaSize, which may be larger
- * than the nplanes/rootDepth of the server's X11 visuals
- */
-#define NUM_FALLBACK_CONFIGS 5
-static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
- /* [0] = RGB, double buffered, Z */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [1] = RGB, double buffered, Z, stencil, accum */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 16, 16, 16, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 8, /* rgba sizes */
- -1, -1, -1, -1, /* rgba masks */
- 16, 16, 16, 16, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 8, /* rgba sizes */
- -1, -1, -1, -1, /* rgba masks */
- 16, 16, 16, 16, /* rgba accum sizes */
- False, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [4] = CI, double buffered, Z */
- {
- -1, /* vid */
- -1, /* class */
- False, /* rgba? (false = color index) */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
-};
-
-static __GLXvisualConfig NullConfig = {
- -1, /* vid */
- -1, /* class */
- False, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- False, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE_EXT, /* visualRating */
- 0, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
-};
-
-
-static inline int count_bits(uint32_t x)
-{
- x = x - ((x >> 1) & 0x55555555);
- x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
- x = (x + (x >> 4)) & 0x0f0f0f0f;
- x = x + (x >> 8);
- x = x + (x >> 16);
- return x & 63;
-}
-
-
-static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
- VisualID *defaultVisp,
- int ndepth, DepthPtr pdepth,
- int rootDepth)
-{
- int numRGBconfigs;
- int numCIconfigs;
- int numVisuals = *nvisualp;
- int numNewVisuals;
- int numNewConfigs;
- VisualPtr pVisual = *visualp;
- VisualPtr pVisualNew = NULL;
- VisualID *orig_vid = NULL;
- __GLXconfig *modes;
- __GLXvisualConfig *pNewVisualConfigs = NULL;
- void **glXVisualPriv;
- void **pNewVisualPriv;
- int found_default;
- int i, j, k;
-
- GLAQUA_DEBUG_MSG("init_visuals\n");
-
- if (numConfigs > 0)
- numNewConfigs = numConfigs;
- else
- numNewConfigs = NUM_FALLBACK_CONFIGS;
-
- /* Alloc space for the list of new GLX visuals */
- pNewVisualConfigs = (__GLXvisualConfig *)
- malloc(numNewConfigs * sizeof(__GLXvisualConfig));
- if (!pNewVisualConfigs) {
- return FALSE;
- }
-
- /* Alloc space for the list of new GLX visual privates */
- pNewVisualPriv = (void **) malloc(numNewConfigs * sizeof(void *));
- if (!pNewVisualPriv) {
- free(pNewVisualConfigs);
- return FALSE;
- }
-
- /*
- ** If SetVisualConfigs was not called, then use default GLX
- ** visual configs.
- */
- if (numConfigs == 0) {
- memcpy(pNewVisualConfigs, FallbackConfigs,
- NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
- memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
- }
- else {
- /* copy driver's visual config info */
- for (i = 0; i < numConfigs; i++) {
- pNewVisualConfigs[i] = visualConfigs[i];
- pNewVisualPriv[i] = visualPrivates[i];
- }
- }
-
- /* Count the number of RGB and CI visual configs */
- numRGBconfigs = 0;
- numCIconfigs = 0;
- for (i = 0; i < numNewConfigs; i++) {
- if (pNewVisualConfigs[i].rgba)
- numRGBconfigs++;
- else
- numCIconfigs++;
- }
-
- /* Count the total number of visuals to compute */
- numNewVisuals = 0;
- for (i = 0; i < numVisuals; i++) {
- int count;
-
- count = ((pVisual[i].class == TrueColor ||
- pVisual[i].class == DirectColor)
- ? numRGBconfigs : numCIconfigs);
- if (count == 0)
- count = 1; /* preserve the existing visual */
-
- numNewVisuals += count;
- }
-
- /* Reset variables for use with the next screen/driver's visual configs */
- visualConfigs = NULL;
- numConfigs = 0;
-
- /* Alloc temp space for the list of orig VisualIDs for each new visual */
- orig_vid = (VisualID *)malloc(numNewVisuals * sizeof(VisualID));
- if (!orig_vid) {
- free(pNewVisualPriv);
- free(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the list of glXVisuals */
- modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLXconfig));
- if (modes == NULL) {
- free(orig_vid);
- free(pNewVisualPriv);
- free(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the list of glXVisualPrivates */
- glXVisualPriv = (void **)malloc(numNewVisuals * sizeof(void *));
- if (!glXVisualPriv) {
- _gl_context_modes_destroy( modes );
- free(orig_vid);
- free(pNewVisualPriv);
- free(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the new list of the X server's visuals */
- pVisualNew = (VisualPtr)malloc(numNewVisuals * sizeof(VisualRec));
- if (!pVisualNew) {
- free(glXVisualPriv);
- _gl_context_modes_destroy( modes );
- free(orig_vid);
- free(pNewVisualPriv);
- free(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Initialize the new visuals */
- found_default = FALSE;
- glAquaScreens[screenInfo.numScreens-1].modes = modes;
- for (i = j = 0; i < numVisuals; i++) {
- int is_rgb = (pVisual[i].class == TrueColor ||
- pVisual[i].class == DirectColor);
-
- if (!is_rgb)
- {
- /* We don't support non-rgb visuals for GL. But we don't
- want to remove them either, so just pass them through
- with null glX configs */
-
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- _gl_copy_visual_to_context_mode( modes, & NullConfig );
- modes->visualID = pVisualNew[j].vid;
-
- j++;
-
- continue;
- }
-
- for (k = 0; k < numNewConfigs; k++) {
- if (pNewVisualConfigs[k].rgba != is_rgb)
- continue;
-
- assert( modes != NULL );
-
- /* Initialize the new visual */
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
- modes->visualID = pVisualNew[j].vid;
-
- /*
- * If the class is -1, then assume the X visual information
- * is identical to what GLX needs, and take them from the X
- * visual. NOTE: if class != -1, then all other fields MUST
- * be initialized.
- */
- if (modes->visualType == GLX_NONE) {
- modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
- modes->redBits = count_bits(pVisual[i].redMask);
- modes->greenBits = count_bits(pVisual[i].greenMask);
- modes->blueBits = count_bits(pVisual[i].blueMask);
- modes->alphaBits = modes->alphaBits;
- modes->redMask = pVisual[i].redMask;
- modes->greenMask = pVisual[i].greenMask;
- modes->blueMask = pVisual[i].blueMask;
- modes->alphaMask = modes->alphaMask;
- modes->rgbBits = (is_rgb)
- ? (modes->redBits + modes->greenBits +
- modes->blueBits + modes->alphaBits)
- : rootDepth;
- }
-
- /* Save the device-dependent private for this visual */
- glXVisualPriv[j] = pNewVisualPriv[k];
-
- j++;
- modes = modes->next;
- }
- }
-
- assert(j <= numNewVisuals);
-
- /* Save the GLX visuals in the screen structure */
- glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
- // glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
-
- /* set up depth's VisualIDs */
- for (i = 0; i < ndepth; i++) {
- int numVids = 0;
- VisualID *pVids = NULL;
- int k, n = 0;
-
- /* Count the new number of VisualIDs at this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- numVids++;
-
- /* Allocate a new list of VisualIDs for this depth */
- pVids = (VisualID *)malloc(numVids * sizeof(VisualID));
-
- /* Initialize the new list of VisualIDs for this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- pVids[n++] = pVisualNew[k].vid;
-
- /* Update this depth's list of VisualIDs */
- free(pdepth[i].vids);
- pdepth[i].vids = pVids;
- pdepth[i].numVids = numVids;
- }
-
- /* Update the X server's visuals */
- *nvisualp = numNewVisuals;
- *visualp = pVisualNew;
-
- /* Free the old list of the X server's visuals */
- free(pVisual);
-
- /* Clean up temporary allocations */
- free(orig_vid);
- free(pNewVisualPriv);
- free(pNewVisualConfigs);
-
- /* Free the private list created by DDX HW driver */
- if (visualPrivates)
- free(visualPrivates);
- visualPrivates = NULL;
-
- return TRUE;
-}
-
-Bool enable_stereo = FALSE;
-/* based on code in i830_dri.c
- This ends calling glAquaSetVisualConfigs to set the static
- numconfigs, etc. */
-// see also glxglcore.c -- bhb
-static void
-glAquaInitVisualConfigs(void)
-{
- int lclNumConfigs = 0;
- __GLXvisualConfig *lclVisualConfigs = NULL;
- void **lclVisualPrivates = NULL;
-
- int stereo, depth, aux, buffers, stencil, accum;
- int i = 0;
-
- GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
-
- /* count num configs:
- 2 stereo (on, off) (optional)
- 2 Z buffer (0, 24 bit)
- 2 AUX buffer (0, 2)
- 2 buffers (single, double)
- 2 stencil (0, 8 bit)
- 2 accum (0, 64 bit)
- = 64 configs with stereo, or 32 without */
-
- if (enable_stereo) lclNumConfigs = 2 * 2 * 2 * 2 * 2 * 2; /* 64 */
- else lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
-
- /* alloc */
- lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
- lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
-
- /* fill in configs */
- if (NULL != lclVisualConfigs) {
- i = 0; /* current buffer */
- for (stereo = 0; stereo < (enable_stereo ? 2 : 1); stereo++) {
- for (depth = 0; depth < 2; depth++) {
- for (aux = 0; aux < 2; aux++) {
- for (buffers = 0; buffers < 2; buffers++) {
- for (stencil = 0; stencil < 2; stencil++) {
- for (accum = 0; accum < 2; accum++) {
- lclVisualConfigs[i].vid = -1;
- lclVisualConfigs[i].class = -1;
- lclVisualConfigs[i].rgba = TRUE;
- lclVisualConfigs[i].redSize = -1;
- lclVisualConfigs[i].greenSize = -1;
- lclVisualConfigs[i].blueSize = -1;
- lclVisualConfigs[i].redMask = -1;
- lclVisualConfigs[i].greenMask = -1;
- lclVisualConfigs[i].blueMask = -1;
- lclVisualConfigs[i].alphaMask = 0;
- if (accum) {
- lclVisualConfigs[i].accumRedSize = 16;
- lclVisualConfigs[i].accumGreenSize = 16;
- lclVisualConfigs[i].accumBlueSize = 16;
- lclVisualConfigs[i].accumAlphaSize = 16;
- } else {
- lclVisualConfigs[i].accumRedSize = 0;
- lclVisualConfigs[i].accumGreenSize = 0;
- lclVisualConfigs[i].accumBlueSize = 0;
- lclVisualConfigs[i].accumAlphaSize = 0;
- }
- lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
- lclVisualConfigs[i].stereo = stereo ? TRUE : FALSE;
- lclVisualConfigs[i].bufferSize = -1;
-
- lclVisualConfigs[i].depthSize = depth? 24 : 0;
- lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
- lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
- lclVisualConfigs[i].level = 0;
- lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
- lclVisualConfigs[i].transparentPixel = 0;
- lclVisualConfigs[i].transparentRed = 0;
- lclVisualConfigs[i].transparentGreen = 0;
- lclVisualConfigs[i].transparentBlue = 0;
- lclVisualConfigs[i].transparentAlpha = 0;
- lclVisualConfigs[i].transparentIndex = 0;
- i++;
- }
- }
- }
- }
- }
- }
- }
- if (i != lclNumConfigs)
- GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
-
- GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
-}
-
-
-static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates)
-{
- GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
-
- numConfigs = nconfigs;
- visualConfigs = configs;
- visualPrivates = privates;
-}
-
-static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB)
-{
- GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
-
- if (numConfigs == 0) /* if no configs */
- glAquaInitVisualConfigs(); /* ensure the visual configs are setup */
-
- /*
- * setup the visuals supported by this particular screen.
- */
- return init_visuals(nvisualp, visualp, defaultVisp,
- *ndepthp, *depthp, *rootDepthp);
-}
-
-#if 0
-static void fixup_visuals(int screen)
-{
- ScreenPtr pScreen = screenInfo.screens[screen];
- glAquaScreenRec *pScr = &glAquaScreens[screen];
- int j;
- __GLcontextModes *modes;
-
- GLAQUA_DEBUG_MSG("fixup_visuals\n");
-
- for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) {
- const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
- const int nplanes = (modes->rgbBits - modes->alphaBits);
- const VisualPtr pVis = pScreen->visuals;
-
- /* Find a visual that matches the GLX visual's class and size */
- for (j = 0; j < pScreen->numVisuals; j++) {
- if (pVis[j].class == vis_class &&
- pVis[j].nplanes == nplanes) {
-
- /* Fixup the masks */
- modes->redMask = pVis[j].redMask;
- modes->greenMask = pVis[j].greenMask;
- modes->blueMask = pVis[j].blueMask;
-
- /* Recalc the sizes */
- modes->redBits = count_bits(modes->redMask);
- modes->greenBits = count_bits(modes->greenMask);
- modes->blueBits = count_bits(modes->blueMask);
- }
- }
- }
-}
-#endif
-static void __glXAquaScreenDestroy(__GLXscreen *screen) {
-
- GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
- __glXScreenDestroy(screen);
-
- free(screen);
-}
-
-static void init_screen_visuals(__GLXAquaScreen *screen) {
- ScreenPtr pScreen = screen->base.pScreen;
-
- __GLXconfig *modes;
- int *used;
- int i, j;
-
- GLAQUA_DEBUG_MSG("init_screen_visuals\n");
-
- /* FIXME: Change 'used' to be a array of bits (rather than of ints),
- * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
- * FIXME: than 64 or 128 the stack array can be used instead of calling
- * FIXME: malloc / free. If nothing else, convert 'used' to
- * FIXME: array of bytes instead of ints!
- */
- used = (int *)malloc(pScreen->numVisuals * sizeof(int));
- memset(used, 0, pScreen->numVisuals * sizeof(int));
-
- i = 0;
- for ( modes = screen -> base.visuals
- ; modes != NULL
- ; modes = modes->next ) {
- const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
- const int nplanes = (modes->rgbBits - modes->alphaBits);
- const VisualPtr pVis = pScreen->visuals;
-
- for (j = 0; j < pScreen->numVisuals; j++) {
- if (pVis[j].class == vis_class &&
- pVis[j].nplanes == nplanes &&
- pVis[j].redMask == modes->redMask &&
- pVis[j].greenMask == modes->greenMask &&
- pVis[j].blueMask == modes->blueMask &&
- !used[j]) {
-
- /* set the VisualID */
- modes->visualID = pVis[j].vid;
-
- /* Mark this visual used */
- used[j] = 1;
- break;
- }
- }
- if ( j == pScreen->numVisuals ) {
- ErrorF("No matching visual for __GLcontextMode with "
- "visual class = %d (%d), nplanes = %u\n",
- vis_class,
- (int)modes->visualType,
- (unsigned int)(modes->rgbBits - modes->alphaBits) );
- }
- else if ( modes->visualID == -1 ) {
- FatalError( "Matching visual found, but visualID still -1!\n" );
- }
-
- i++;
- }
-
- free(used);
-}
-
-static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
- __GLXAquaScreen *screen;
- GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
- if (screen == NULL) return NULL;
-
- screen = malloc(sizeof *screen);
-
- __glXScreenInit(&screen->base, pScreen);
-
- screen->base.destroy = __glXAquaScreenDestroy;
- screen->base.createContext = __glXAquaScreenCreateContext;
- screen->base.createDrawable = __glXAquaScreenCreateDrawable;
- screen->base.pScreen = pScreen;
-
- init_screen_visuals(screen);
-
- return &screen->base;
-}
-
-static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
- GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n");
-
- /* It doesn't work to call DRIDestroySurface here, the drawable's
- already gone.. But dri.c notices the window destruction and
- frees the surface itself. */
-
- free(base);
-}
-
-static __GLXdrawable *
-__glXAquaScreenCreateDrawable(__GLXscreen *screen,
- DrawablePtr pDraw,
- XID drawId,
- __GLXconfig *modes) {
- __GLXAquaDrawable *glxPriv;
-
- GLAQUA_DEBUG_MSG("glAquaScreenCreateDrawable(%p,%p,%d,%p)\n", context, pDraw, drawId, modes);
-
- glxPriv = xalloc(sizeof *glxPriv);
- if (glxPriv == NULL) return NULL;
-
- memset(glxPriv, 0, sizeof *glxPriv);
-
- if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, GLX_DRAWABLE_PIXMAP /*?*/, drawId, modes)) {
- xfree(glxPriv);
- return NULL;
- }
-
- glxPriv->base.destroy = __glXAquaDrawableDestroy;
- glxPriv->base.resize = __glXAquaDrawableResize;
- glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
- // glxPriv->base.copySubBuffer = __glXAquaDrawableCopySubBuffer;
-
- return &glxPriv->base;
-}
-
-static void glAquaResetExtension(void)
-{
- GLAQUA_DEBUG_MSG("glAquaResetExtension\n");
- CGLSetOption(kCGLGOResetLibrary, GL_TRUE);
-}
-
-// Extra goodies for glx
-
-GLuint __glFloorLog2(GLuint val)
-{
- int c = 0;
-
- while (val > 1) {
- c++;
- val >>= 1;
- }
- return c;
-}
-
-void warn_func(void * p1, char *format, ...) {
- va_list v;
- va_start(v, format);
- vfprintf(stderr, format, v);
- va_end(v);
-}
-
-static void setup_dispatch_table(void) {
- struct _glapi_table *disp=_glapi_get_dispatch();
- _glapi_set_warning_func((_glapi_warning_func)warn_func);
- _glapi_noop_enable_warnings(TRUE);
-
- SET_Accum(disp, glAccum);
- SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
- SET_ActiveTextureARB(disp, glActiveTextureARB);
-//SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT); // <-- EXT -> ATI
-//SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT);
-//SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT);
- SET_AlphaFunc(disp, glAlphaFunc);
-//SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
- SET_AreTexturesResident(disp, glAreTexturesResident);
- SET_ArrayElement(disp, glArrayElement);
- SET_AttachObjectARB(disp, glAttachObjectARB);
- SET_Begin(disp, glBegin);
-//SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT); // <-- EXT -> ATI
- SET_BeginQueryARB(disp, glBeginQueryARB);
- SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
- SET_BindBufferARB(disp, glBindBufferARB);
-//SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT); // <-- EXT -> ATI
- SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
-//SET_BindProgramNV(disp, glBindProgramNV);
- SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
- SET_BindTexture(disp, glBindTexture);
- SET_Bitmap(disp, glBitmap);
- SET_BlendColor(disp, glBlendColor);
- SET_BlendEquation(disp, glBlendEquation);
- SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
- SET_BlendFunc(disp, glBlendFunc);
- SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
- SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
- SET_BufferDataARB(disp, glBufferDataARB);
- SET_BufferSubDataARB(disp, glBufferSubDataARB);
- SET_CallList(disp, glCallList);
- SET_CallLists(disp, glCallLists);
- SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
- SET_Clear(disp, glClear);
- SET_ClearAccum(disp, glClearAccum);
- SET_ClearColor(disp, glClearColor);
- SET_ClearDepth(disp, glClearDepth);
- SET_ClearIndex(disp, glClearIndex);
- SET_ClearStencil(disp, glClearStencil);
- SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
- SET_ClipPlane(disp, glClipPlane);
- SET_Color3b(disp, glColor3b);
- SET_Color3bv(disp, glColor3bv);
- SET_Color3d(disp, glColor3d);
- SET_Color3dv(disp, glColor3dv);
- SET_Color3f(disp, glColor3f);
- SET_Color3fv(disp, glColor3fv);
- SET_Color3i(disp, glColor3i);
- SET_Color3iv(disp, glColor3iv);
- SET_Color3s(disp, glColor3s);
- SET_Color3sv(disp, glColor3sv);
- SET_Color3ub(disp, glColor3ub);
- SET_Color3ubv(disp, glColor3ubv);
- SET_Color3ui(disp, glColor3ui);
- SET_Color3uiv(disp, glColor3uiv);
- SET_Color3us(disp, glColor3us);
- SET_Color3usv(disp, glColor3usv);
- SET_Color4b(disp, glColor4b);
- SET_Color4bv(disp, glColor4bv);
- SET_Color4d(disp, glColor4d);
- SET_Color4dv(disp, glColor4dv);
- SET_Color4f(disp, glColor4f);
- SET_Color4fv(disp, glColor4fv);
- SET_Color4i(disp, glColor4i);
- SET_Color4iv(disp, glColor4iv);
- SET_Color4s(disp, glColor4s);
- SET_Color4sv(disp, glColor4sv);
- SET_Color4ub(disp, glColor4ub);
- SET_Color4ubv(disp, glColor4ubv);
- SET_Color4ui(disp, glColor4ui);
- SET_Color4uiv(disp, glColor4uiv);
- SET_Color4us(disp, glColor4us);
- SET_Color4usv(disp, glColor4usv);
-//SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT); // <-- EXT -> ATI
-//SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT);
-//SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT);
- SET_ColorMask(disp, glColorMask);
- SET_ColorMaterial(disp, glColorMaterial);
- SET_ColorPointer(disp, glColorPointer);
-//SET_ColorPointerEXT(disp, glColorPointerEXT);
- SET_ColorSubTable(disp, glColorSubTable);
- SET_ColorTable(disp, glColorTable);
- SET_ColorTableParameterfv(disp, glColorTableParameterfv);
- SET_ColorTableParameteriv(disp, glColorTableParameteriv);
- SET_CombinerInputNV(disp, glCombinerInputNV);
- SET_CombinerOutputNV(disp, glCombinerOutputNV);
- SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
- SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
- SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
- SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
- SET_CompileShaderARB(disp, glCompileShaderARB);
- SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
- SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
- SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
- SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
- SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
- SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
- SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
- SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
- SET_ConvolutionParameterf(disp, glConvolutionParameterf);
- SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
- SET_ConvolutionParameteri(disp, glConvolutionParameteri);
- SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
- SET_CopyColorSubTable(disp, glCopyColorSubTable);
- SET_CopyColorTable(disp, glCopyColorTable);
- SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
- SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
- SET_CopyPixels(disp, glCopyPixels);
- SET_CopyTexImage1D(disp, glCopyTexImage1D);
- SET_CopyTexImage2D(disp, glCopyTexImage2D);
- SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
- SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
- SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
- SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
- SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
- SET_CullFace(disp, glCullFace);
-//SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
-//SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
- SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
- SET_DeleteFencesNV(disp, glDeleteFencesAPPLE);
-//SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT); // <-- EXT -> ATI
- SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
- SET_DeleteLists(disp, glDeleteLists);
- SET_DeleteObjectARB(disp, glDeleteObjectARB);
-//SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
- SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
- SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
- SET_DeleteTextures(disp, glDeleteTextures);
- SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
- SET_DepthFunc(disp, glDepthFunc);
- SET_DepthMask(disp, glDepthMask);
- SET_DepthRange(disp, glDepthRange);
- SET_DetachObjectARB(disp, glDetachObjectARB);
- SET_Disable(disp, glDisable);
- SET_DisableClientState(disp, glDisableClientState);
- SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
- SET_DrawArrays(disp, glDrawArrays);
- SET_DrawBuffer(disp, glDrawBuffer);
- SET_DrawBuffersARB(disp, glDrawBuffersARB);
- SET_DrawElements(disp, glDrawElements);
- SET_DrawPixels(disp, glDrawPixels);
- SET_DrawRangeElements(disp, glDrawRangeElements);
- SET_EdgeFlag(disp, glEdgeFlag);
- SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
-//SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
- SET_EdgeFlagv(disp, glEdgeFlagv);
- SET_Enable(disp, glEnable);
- SET_EnableClientState(disp, glEnableClientState);
- SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
- SET_End(disp, glEnd);
-//SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT); // <-- EXT -> ATI
- SET_EndList(disp, glEndList);
- SET_EndQueryARB(disp, glEndQueryARB);
- SET_EvalCoord1d(disp, glEvalCoord1d);
- SET_EvalCoord1dv(disp, glEvalCoord1dv);
- SET_EvalCoord1f(disp, glEvalCoord1f);
- SET_EvalCoord1fv(disp, glEvalCoord1fv);
- SET_EvalCoord2d(disp, glEvalCoord2d);
- SET_EvalCoord2dv(disp, glEvalCoord2dv);
- SET_EvalCoord2f(disp, glEvalCoord2f);
- SET_EvalCoord2fv(disp, glEvalCoord2fv);
- SET_EvalMesh1(disp, glEvalMesh1);
- SET_EvalMesh2(disp, glEvalMesh2);
- SET_EvalPoint1(disp, glEvalPoint1);
- SET_EvalPoint2(disp, glEvalPoint2);
-//SET_ExecuteProgramNV(disp, glExecuteProgramNV);
- SET_FeedbackBuffer(disp, glFeedbackBuffer);
- SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
- SET_Finish(disp, glFinish);
- SET_FinishFenceNV(disp, glFinishFenceAPPLE); // <-- APPLE -> NV
- SET_Flush(disp, glFlush);
-//SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
- SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
- SET_FogCoorddEXT(disp, glFogCoorddEXT);
- SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
- SET_FogCoordfEXT(disp, glFogCoordfEXT);
- SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
- SET_Fogf(disp, glFogf);
- SET_Fogfv(disp, glFogfv);
- SET_Fogi(disp, glFogi);
- SET_Fogiv(disp, glFogiv);
- SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
- SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
- SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
- SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
- SET_FrontFace(disp, glFrontFace);
- SET_Frustum(disp, glFrustum);
- SET_GenBuffersARB(disp, glGenBuffersARB);
- SET_GenFencesNV(disp, glGenFencesAPPLE); // <-- APPLE -> NV
-//SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT); // <-- EXT -> ATI
- SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
- SET_GenLists(disp, glGenLists);
-//SET_GenProgramsNV(disp, glGenProgramsNV);
- SET_GenQueriesARB(disp, glGenQueriesARB);
- SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
- SET_GenTextures(disp, glGenTextures);
- SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
- SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
- SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
- SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
- SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
- SET_GetBooleanv(disp, glGetBooleanv);
- SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
- SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
- SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
- SET_GetClipPlane(disp, glGetClipPlane);
- SET_GetColorTable(disp, glGetColorTable);
- SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
- SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
- SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
- SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
- SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
- SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
- SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
- SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
- SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
- SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
- SET_GetDoublev(disp, glGetDoublev);
- SET_GetError(disp, glGetError);
-//SET_GetFenceivNV(disp, glGetFenceivNV);
- SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
- SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
- SET_GetFloatv(disp, glGetFloatv);
- SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
- SET_GetHandleARB(disp, glGetHandleARB);
- SET_GetHistogram(disp, glGetHistogram);
- SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
- SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
- SET_GetInfoLogARB(disp, glGetInfoLogARB);
- SET_GetIntegerv(disp, glGetIntegerv);
- SET_GetLightfv(disp, glGetLightfv);
- SET_GetLightiv(disp, glGetLightiv);
- SET_GetMapdv(disp, glGetMapdv);
- SET_GetMapfv(disp, glGetMapfv);
- SET_GetMapiv(disp, glGetMapiv);
- SET_GetMaterialfv(disp, glGetMaterialfv);
- SET_GetMaterialiv(disp, glGetMaterialiv);
- SET_GetMinmax(disp, glGetMinmax);
- SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
- SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
- SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
- SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
- SET_GetPixelMapfv(disp, glGetPixelMapfv);
- SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
- SET_GetPixelMapusv(disp, glGetPixelMapusv);
-//SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
-//SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
- SET_GetPointerv(disp, glGetPointerv);
- SET_GetPolygonStipple(disp, glGetPolygonStipple);
- SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
- SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
- SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
-//SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
-//SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
-//SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
-//SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
- SET_GetProgramStringARB(disp, glGetProgramStringARB);
-//SET_GetProgramStringNV(disp, glGetProgramStringNV);
- SET_GetProgramivARB(disp, glGetProgramivARB);
-//SET_GetProgramivNV(disp, glGetProgramivNV);
-//SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
- SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
-//SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
- SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
- SET_GetQueryivARB(disp, glGetQueryivARB);
- SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
- SET_GetSeparableFilter(disp, glGetSeparableFilter);
- SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
- SET_GetString(disp, glGetString);
- SET_GetTexEnvfv(disp, glGetTexEnvfv);
- SET_GetTexEnviv(disp, glGetTexEnviv);
- SET_GetTexGendv(disp, glGetTexGendv);
- SET_GetTexGenfv(disp, glGetTexGenfv);
- SET_GetTexGeniv(disp, glGetTexGeniv);
- SET_GetTexImage(disp, glGetTexImage);
- SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
- SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
- SET_GetTexParameterfv(disp, glGetTexParameterfv);
- SET_GetTexParameteriv(disp, glGetTexParameteriv);
-//SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
- SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
- SET_GetUniformfvARB(disp, glGetUniformfvARB);
- SET_GetUniformivARB(disp, glGetUniformivARB);
-//SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
- SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
-//SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
- SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
-//SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
- SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
-//SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
- SET_Hint(disp, glHint);
- SET_Histogram(disp, glHistogram);
- SET_IndexMask(disp, glIndexMask);
- SET_IndexPointer(disp, glIndexPointer);
-//SET_IndexPointerEXT(disp, glIndexPointerEXT);
- SET_Indexd(disp, glIndexd);
- SET_Indexdv(disp, glIndexdv);
- SET_Indexf(disp, glIndexf);
- SET_Indexfv(disp, glIndexfv);
- SET_Indexi(disp, glIndexi);
- SET_Indexiv(disp, glIndexiv);
- SET_Indexs(disp, glIndexs);
- SET_Indexsv(disp, glIndexsv);
- SET_Indexub(disp, glIndexub);
- SET_Indexubv(disp, glIndexubv);
- SET_InitNames(disp, glInitNames);
- SET_InterleavedArrays(disp, glInterleavedArrays);
- SET_IsBufferARB(disp, glIsBufferARB);
- SET_IsEnabled(disp, glIsEnabled);
- SET_IsFenceNV(disp, glIsFenceAPPLE); // <-- APPLE -> NV
- SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
- SET_IsList(disp, glIsList);
-//SET_IsProgramNV(disp, glIsProgramNV);
- SET_IsQueryARB(disp, glIsQueryARB);
- SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
- SET_IsTexture(disp, glIsTexture);
- SET_LightModelf(disp, glLightModelf);
- SET_LightModelfv(disp, glLightModelfv);
- SET_LightModeli(disp, glLightModeli);
- SET_LightModeliv(disp, glLightModeliv);
- SET_Lightf(disp, glLightf);
- SET_Lightfv(disp, glLightfv);
- SET_Lighti(disp, glLighti);
- SET_Lightiv(disp, glLightiv);
- SET_LineStipple(disp, glLineStipple);
- SET_LineWidth(disp, glLineWidth);
- SET_LinkProgramARB(disp, glLinkProgramARB);
- SET_ListBase(disp, glListBase);
- SET_LoadIdentity(disp, glLoadIdentity);
- SET_LoadMatrixd(disp, glLoadMatrixd);
- SET_LoadMatrixf(disp, glLoadMatrixf);
- SET_LoadName(disp, glLoadName);
-//SET_LoadProgramNV(disp, glLoadProgramNV);
- SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
- SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
- SET_LockArraysEXT(disp, glLockArraysEXT);
- SET_LogicOp(disp, glLogicOp);
- SET_Map1d(disp, glMap1d);
- SET_Map1f(disp, glMap1f);
- SET_Map2d(disp, glMap2d);
- SET_Map2f(disp, glMap2f);
- SET_MapBufferARB(disp, glMapBufferARB);
- SET_MapGrid1d(disp, glMapGrid1d);
- SET_MapGrid1f(disp, glMapGrid1f);
- SET_MapGrid2d(disp, glMapGrid2d);
- SET_MapGrid2f(disp, glMapGrid2f);
- SET_Materialf(disp, glMaterialf);
- SET_Materialfv(disp, glMaterialfv);
- SET_Materiali(disp, glMateriali);
- SET_Materialiv(disp, glMaterialiv);
- SET_MatrixMode(disp, glMatrixMode);
- SET_Minmax(disp, glMinmax);
- SET_MultMatrixd(disp, glMultMatrixd);
- SET_MultMatrixf(disp, glMultMatrixf);
- SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
- SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
- SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
- SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
-//SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
-//SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
- SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
- SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
- SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
- SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
- SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
- SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
- SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
- SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
- SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
- SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
- SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
- SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
- SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
- SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
- SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
- SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
- SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
- SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
- SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
- SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
- SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
- SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
- SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
- SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
- SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
- SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
- SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
- SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
- SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
- SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
- SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
- SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
- SET_NewList(disp, glNewList);
- SET_Normal3b(disp, glNormal3b);
- SET_Normal3bv(disp, glNormal3bv);
- SET_Normal3d(disp, glNormal3d);
- SET_Normal3dv(disp, glNormal3dv);
- SET_Normal3f(disp, glNormal3f);
- SET_Normal3fv(disp, glNormal3fv);
- SET_Normal3i(disp, glNormal3i);
- SET_Normal3iv(disp, glNormal3iv);
- SET_Normal3s(disp, glNormal3s);
- SET_Normal3sv(disp, glNormal3sv);
- SET_NormalPointer(disp, glNormalPointer);
-//SET_NormalPointerEXT(disp, glNormalPointerEXT);
- SET_Ortho(disp, glOrtho);
-//SET_PassTexCoordATI(disp, glPassTexCoordEXT); // <-- EXT -> ATI
- SET_PassThrough(disp, glPassThrough);
- SET_PixelMapfv(disp, glPixelMapfv);
- SET_PixelMapuiv(disp, glPixelMapuiv);
- SET_PixelMapusv(disp, glPixelMapusv);
- SET_PixelStoref(disp, glPixelStoref);
- SET_PixelStorei(disp, glPixelStorei);
-//SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
-//SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
-//SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
-//SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
-// SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
- SET_PixelTransferf(disp, glPixelTransferf);
- SET_PixelTransferi(disp, glPixelTransferi);
- SET_PixelZoom(disp, glPixelZoom);
- SET_PointParameterfEXT(disp, glPointParameterfARB); // <-- ARB -> EXT
- SET_PointParameterfvEXT(disp, glPointParameterfvARB); // <-- ARB -> EXT
- SET_PointParameteriNV(disp, glPointParameteriNV);
- SET_PointParameterivNV(disp, glPointParameterivNV);
- SET_PointSize(disp, glPointSize);
- SET_PolygonMode(disp, glPolygonMode);
- SET_PolygonOffset(disp, glPolygonOffset);
-//SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
- SET_PolygonStipple(disp, glPolygonStipple);
- SET_PopAttrib(disp, glPopAttrib);
- SET_PopClientAttrib(disp, glPopClientAttrib);
- SET_PopMatrix(disp, glPopMatrix);
- SET_PopName(disp, glPopName);
- SET_PrioritizeTextures(disp, glPrioritizeTextures);
- SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
- SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
-//SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
-//SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
-//SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
-//SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
-//SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
-//SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
-//SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
-//SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
-//SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
-//SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
- SET_ProgramStringARB(disp, glProgramStringARB);
- SET_PushAttrib(disp, glPushAttrib);
- SET_PushClientAttrib(disp, glPushClientAttrib);
- SET_PushMatrix(disp, glPushMatrix);
- SET_PushName(disp, glPushName);
- SET_RasterPos2d(disp, glRasterPos2d);
- SET_RasterPos2dv(disp, glRasterPos2dv);
- SET_RasterPos2f(disp, glRasterPos2f);
- SET_RasterPos2fv(disp, glRasterPos2fv);
- SET_RasterPos2i(disp, glRasterPos2i);
- SET_RasterPos2iv(disp, glRasterPos2iv);
- SET_RasterPos2s(disp, glRasterPos2s);
- SET_RasterPos2sv(disp, glRasterPos2sv);
- SET_RasterPos3d(disp, glRasterPos3d);
- SET_RasterPos3dv(disp, glRasterPos3dv);
- SET_RasterPos3f(disp, glRasterPos3f);
- SET_RasterPos3fv(disp, glRasterPos3fv);
- SET_RasterPos3i(disp, glRasterPos3i);
- SET_RasterPos3iv(disp, glRasterPos3iv);
- SET_RasterPos3s(disp, glRasterPos3s);
- SET_RasterPos3sv(disp, glRasterPos3sv);
- SET_RasterPos4d(disp, glRasterPos4d);
- SET_RasterPos4dv(disp, glRasterPos4dv);
- SET_RasterPos4f(disp, glRasterPos4f);
- SET_RasterPos4fv(disp, glRasterPos4fv);
- SET_RasterPos4i(disp, glRasterPos4i);
- SET_RasterPos4iv(disp, glRasterPos4iv);
- SET_RasterPos4s(disp, glRasterPos4s);
- SET_RasterPos4sv(disp, glRasterPos4sv);
- SET_ReadBuffer(disp, glReadBuffer);
- SET_ReadPixels(disp, glReadPixels);
- SET_Rectd(disp, glRectd);
- SET_Rectdv(disp, glRectdv);
- SET_Rectf(disp, glRectf);
- SET_Rectfv(disp, glRectfv);
- SET_Recti(disp, glRecti);
- SET_Rectiv(disp, glRectiv);
- SET_Rects(disp, glRects);
- SET_Rectsv(disp, glRectsv);
- SET_RenderMode(disp, glRenderMode);
- SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
-//SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
- SET_ResetHistogram(disp, glResetHistogram);
- SET_ResetMinmax(disp, glResetMinmax);
-//SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
- SET_Rotated(disp, glRotated);
- SET_Rotatef(disp, glRotatef);
- SET_SampleCoverageARB(disp, glSampleCoverageARB);
-//SET_SampleMapATI(disp, glSampleMapEXT); // <-- EXT -> ATI
-//SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
-//SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
- SET_Scaled(disp, glScaled);
- SET_Scalef(disp, glScalef);
- SET_Scissor(disp, glScissor);
- SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
- SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
- SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
- SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
- SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
- SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
- SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
- SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
- SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
- SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
- SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
- SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
- SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
- SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
- SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
- SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
- SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
- SET_SelectBuffer(disp, glSelectBuffer);
- SET_SeparableFilter2D(disp, glSeparableFilter2D);
- SET_SetFenceNV(disp, glSetFenceAPPLE); // <-- APPLE -> NV
-//SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT); // <-- EXT -> ATI
- SET_ShadeModel(disp, glShadeModel);
- SET_ShaderSourceARB(disp, glShaderSourceARB);
- SET_StencilFunc(disp, glStencilFunc);
- SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
- SET_StencilMask(disp, glStencilMask);
- SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
- SET_StencilOp(disp, glStencilOp);
- SET_StencilOpSeparate(disp, glStencilOpSeparate);
- SET_TestFenceNV(disp, glTestFenceAPPLE); // <-- APPLE -> NV
- SET_TexCoord1d(disp, glTexCoord1d);
- SET_TexCoord1dv(disp, glTexCoord1dv);
- SET_TexCoord1f(disp, glTexCoord1f);
- SET_TexCoord1fv(disp, glTexCoord1fv);
- SET_TexCoord1i(disp, glTexCoord1i);
- SET_TexCoord1iv(disp, glTexCoord1iv);
- SET_TexCoord1s(disp, glTexCoord1s);
- SET_TexCoord1sv(disp, glTexCoord1sv);
- SET_TexCoord2d(disp, glTexCoord2d);
- SET_TexCoord2dv(disp, glTexCoord2dv);
- SET_TexCoord2f(disp, glTexCoord2f);
- SET_TexCoord2fv(disp, glTexCoord2fv);
- SET_TexCoord2i(disp, glTexCoord2i);
- SET_TexCoord2iv(disp, glTexCoord2iv);
- SET_TexCoord2s(disp, glTexCoord2s);
- SET_TexCoord2sv(disp, glTexCoord2sv);
- SET_TexCoord3d(disp, glTexCoord3d);
- SET_TexCoord3dv(disp, glTexCoord3dv);
- SET_TexCoord3f(disp, glTexCoord3f);
- SET_TexCoord3fv(disp, glTexCoord3fv);
- SET_TexCoord3i(disp, glTexCoord3i);
- SET_TexCoord3iv(disp, glTexCoord3iv);
- SET_TexCoord3s(disp, glTexCoord3s);
- SET_TexCoord3sv(disp, glTexCoord3sv);
- SET_TexCoord4d(disp, glTexCoord4d);
- SET_TexCoord4dv(disp, glTexCoord4dv);
- SET_TexCoord4f(disp, glTexCoord4f);
- SET_TexCoord4fv(disp, glTexCoord4fv);
- SET_TexCoord4i(disp, glTexCoord4i);
- SET_TexCoord4iv(disp, glTexCoord4iv);
- SET_TexCoord4s(disp, glTexCoord4s);
- SET_TexCoord4sv(disp, glTexCoord4sv);
- SET_TexCoordPointer(disp, glTexCoordPointer);
-//SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
- SET_TexEnvf(disp, glTexEnvf);
- SET_TexEnvfv(disp, glTexEnvfv);
- SET_TexEnvi(disp, glTexEnvi);
- SET_TexEnviv(disp, glTexEnviv);
- SET_TexGend(disp, glTexGend);
- SET_TexGendv(disp, glTexGendv);
- SET_TexGenf(disp, glTexGenf);
- SET_TexGenfv(disp, glTexGenfv);
- SET_TexGeni(disp, glTexGeni);
- SET_TexGeniv(disp, glTexGeniv);
- SET_TexImage1D(disp, glTexImage1D);
- SET_TexImage2D(disp, glTexImage2D);
- SET_TexImage3D(disp, glTexImage3D);
- SET_TexParameterf(disp, glTexParameterf);
- SET_TexParameterfv(disp, glTexParameterfv);
- SET_TexParameteri(disp, glTexParameteri);
- SET_TexParameteriv(disp, glTexParameteriv);
- SET_TexSubImage1D(disp, glTexSubImage1D);
- SET_TexSubImage2D(disp, glTexSubImage2D);
- SET_TexSubImage3D(disp, glTexSubImage3D);
-//SET_TrackMatrixNV(disp, glTrackMatrixNV);
- SET_Translated(disp, glTranslated);
- SET_Translatef(disp, glTranslatef);
- SET_Uniform1fARB(disp, glUniform1fARB);
- SET_Uniform1fvARB(disp, glUniform1fvARB);
- SET_Uniform1iARB(disp, glUniform1iARB);
- SET_Uniform1ivARB(disp, glUniform1ivARB);
- SET_Uniform2fARB(disp, glUniform2fARB);
- SET_Uniform2fvARB(disp, glUniform2fvARB);
- SET_Uniform2iARB(disp, glUniform2iARB);
- SET_Uniform2ivARB(disp, glUniform2ivARB);
- SET_Uniform3fARB(disp, glUniform3fARB);
- SET_Uniform3fvARB(disp, glUniform3fvARB);
- SET_Uniform3iARB(disp, glUniform3iARB);
- SET_Uniform3ivARB(disp, glUniform3ivARB);
- SET_Uniform4fARB(disp, glUniform4fARB);
- SET_Uniform4fvARB(disp, glUniform4fvARB);
- SET_Uniform4iARB(disp, glUniform4iARB);
- SET_Uniform4ivARB(disp, glUniform4ivARB);
- SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
- SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
- SET_UnmapBufferARB(disp, glUnmapBufferARB);
- SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
- SET_ValidateProgramARB(disp, glValidateProgramARB);
- SET_Vertex2d(disp, glVertex2d);
- SET_Vertex2dv(disp, glVertex2dv);
- SET_Vertex2f(disp, glVertex2f);
- SET_Vertex2fv(disp, glVertex2fv);
- SET_Vertex2i(disp, glVertex2i);
- SET_Vertex2iv(disp, glVertex2iv);
- SET_Vertex2s(disp, glVertex2s);
- SET_Vertex2sv(disp, glVertex2sv);
- SET_Vertex3d(disp, glVertex3d);
- SET_Vertex3dv(disp, glVertex3dv);
- SET_Vertex3f(disp, glVertex3f);
- SET_Vertex3fv(disp, glVertex3fv);
- SET_Vertex3i(disp, glVertex3i);
- SET_Vertex3iv(disp, glVertex3iv);
- SET_Vertex3s(disp, glVertex3s);
- SET_Vertex3sv(disp, glVertex3sv);
- SET_Vertex4d(disp, glVertex4d);
- SET_Vertex4dv(disp, glVertex4dv);
- SET_Vertex4f(disp, glVertex4f);
- SET_Vertex4fv(disp, glVertex4fv);
- SET_Vertex4i(disp, glVertex4i);
- SET_Vertex4iv(disp, glVertex4iv);
- SET_Vertex4s(disp, glVertex4s);
- SET_Vertex4sv(disp, glVertex4sv);
-//SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
- SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
- SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
- SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
- SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
- SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
- SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
- SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
- SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
- SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
- SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
- SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
- SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
- SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
- SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
- SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
- SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
- SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
- SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
- SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
- SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
- SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
- SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
- SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
- SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
- SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
- SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
- SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
- SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
- SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
- SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
- SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
- SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
- SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
- SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
- SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
- SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
- SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
- SET_VertexPointer(disp, glVertexPointer);
-// SET_VertexPointerEXT(disp, glVertexPointerEXT);
- SET_Viewport(disp, glViewport);
- SET_WindowPos2dMESA(disp, glWindowPos2dARB);
- SET_WindowPos2dvMESA(disp, glWindowPos2dvARB);
- SET_WindowPos2fMESA(disp, glWindowPos2fARB);
- SET_WindowPos2fvMESA(disp, glWindowPos2fvARB);
- SET_WindowPos2iMESA(disp, glWindowPos2iARB);
- SET_WindowPos2ivMESA(disp, glWindowPos2ivARB);
- SET_WindowPos2sMESA(disp, glWindowPos2sARB);
- SET_WindowPos2svMESA(disp, glWindowPos2svARB);
- SET_WindowPos3dMESA(disp, glWindowPos3dARB);
- SET_WindowPos3dvMESA(disp, glWindowPos3dvARB);
- SET_WindowPos3fMESA(disp, glWindowPos3fARB);
- SET_WindowPos3fvMESA(disp, glWindowPos3fvARB);
- SET_WindowPos3iMESA(disp, glWindowPos3iARB);
- SET_WindowPos3ivMESA(disp, glWindowPos3ivARB);
- SET_WindowPos3sMESA(disp, glWindowPos3sARB);
- SET_WindowPos3svMESA(disp, glWindowPos3svARB);
-//SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
-//SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
-//SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
-//SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
-//SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
-//SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
-//SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
-//SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
-}
diff --git a/configure.ac b/configure.ac
index 51ab4c6..b2a07a6 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1724,22 +1724,14 @@ if test "x$XQUARTZ" = xyes; then
AC_DEFINE(XQUARTZ,1,[Have Quartz])
AC_DEFINE(ROOTLESS,1,[Build Rootless code])
-#glxAGL / glxCGL don't work yet
-# AC_CACHE_CHECK([for AGL framework],xorg_cv_AGL_framework,[
-# save_LDFLAGS=$LDFLAGS
-# LDFLAGS="$LDFLAGS -framework AGL"
-# AC_LINK_IFELSE(
-# [char aglEnable(); int main() { aglEnable(); return 0;}],
-# [xorg_cv_AGL_framework=yes],
-# [xorg_cv_AGL_framework=no])
-# LDFLAGS=$save_LDFLAGS
-# ])
- xorg_cv_AGL_framework=no
- DARWIN_GLX_LIBS='$(top_builddir)/GL/apple/indirect.o $(top_builddir)/GL/glx/libglx.la'
- DARWIN_LIBS="$MI_LIB $OS_LIB $DIX_LIB $FB_LIB $FIXES_LIB $XEXT_LIB $CONFIG_LIB $DBE_LIB $XTRAP_LIB $RECORD_LIB $RENDER_LIB $RANDR_LIB $DAMAGE_LIB $MIEXT_DAMAGE_LIB $MIEXT_SHADOW_LIB $XI_LIB $XKB_LIB $XKB_STUB_LIB $COMPOSITE_LIB $XPSTUBS_LIB $DARWIN_GLX_LIBS"
+ DARWIN_GLX_LIBS='$(top_builddir)/hw/xquartz/GL/libCGLCore.la $(top_builddir)/GL/glx/libglx.la'
+ DARWIN_LIBS="$MI_LIB $OS_LIB $DIX_LIB $FB_LIB $FIXES_LIB $XEXT_LIB $CONFIG_LIB $DBE_LIB $XTRAP_LIB $RECORD_LIB $RENDER_LIB $RANDR_LIB $DAMAGE_LIB $MIEXT_DAMAGE_LIB $MIEXT_SHADOW_LIB $XI_LIB $XKB_LIB $XKB_STUB_LIB $XPSTUBS_LIB $DARWIN_GLX_LIBS"
AC_SUBST([DARWIN_LIBS])
+
AC_CHECK_LIB([Xplugin],[xp_init],[:])
+
CFLAGS="${CFLAGS} -DROOTLESS_WORKAROUND -DNO_ALLOCA"
+
if test "x$XF86MISC" = xyes || test "x$XF86MISC" = xauto; then
AC_MSG_NOTICE([Disabling XF86Misc extension])
XF86MISC=no
@@ -2087,7 +2079,6 @@ XORG_MANPAGE_SECTIONS
AC_OUTPUT([
Makefile
GL/Makefile
-GL/apple/Makefile
GL/glx/Makefile
include/Makefile
afb/Makefile
@@ -2181,6 +2172,7 @@ hw/xgl/glxext/module/Makefile
hw/xnest/Makefile
hw/xwin/Makefile
hw/xquartz/Makefile
+hw/xquartz/GL/Makefile
hw/xquartz/bundle/Makefile
hw/xquartz/xpr/Makefile
hw/kdrive/Makefile
diff --git a/hw/xquartz/GL/Makefile.am b/hw/xquartz/GL/Makefile.am
new file mode 100644
index 0000000..41d4566
--- /dev/null
+++ b/hw/xquartz/GL/Makefile.am
@@ -0,0 +1,13 @@
+noinst_LTLIBRARIES = libCGLCore.la
+AM_CFLAGS = $(XSERVER_CFLAGS) $(DIX_CFLAGS)
+AM_CPPFLAGS = \
+ -I$(top_srcdir) \
+ -I$(top_srcdir)/GL/glx \
+ -I$(top_srcdir)/GL/include \
+ -I$(top_srcdir)/GL/mesa/glapi \
+ -I$(top_srcdir)/hw/xquartz \
+ -I$(top_srcdir)/hw/xquartz/xpr \
+ -I$(top_srcdir)/miext/damage
+
+libCGLCore_la_SOURCES = \
+ indirect.c
diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c
new file mode 100644
index 0000000..a0884d4
--- /dev/null
+++ b/hw/xquartz/GL/indirect.c
@@ -0,0 +1,1940 @@
+/*
+ * GLX implementation that uses Apple's OpenGL.framework
+ * (Indirect rendering path)
+ *
+ * Copyright (c) 2007 Apple Inc.
+ * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
+ * Copyright (c) 2002 Greg Parker. All Rights Reserved.
+ *
+ * Portions of this file are copied from Mesa's xf86glx.c,
+ * which contains the following copyright:
+ *
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include "dri.h"
+
+#define GL_EXT_histogram 1
+#define GL_EXT_polygon_offset 1
+#define GL_SGIS_pixel_texture 1
+#define GL_SGIX_pixel_texture 1
+#define GL_EXT_multisample 1
+#define GL_SGIS_multisample 1
+#define GL_EXT_vertex_array 1
+#define GL_ARB_point_parameters 1
+#define GL_NV_vertex_array_range 1
+#define GL_MESA_resize_buffers 1
+#define GL_ARB_window_pos 1
+#define GL_EXT_cull_vertex 1
+#define GL_NV_vertex_program 1
+#define GL_APPLE_fence 1
+#define GL_IBM_multimode_draw_arrays 1
+#define GL_EXT_fragment_shader 1
+
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/CGLContext.h>
+
+// X11 and X11's glx
+#include <GL/gl.h>
+#include <GL/glxproto.h>
+#include <windowstr.h>
+#include <resource.h>
+#include <GL/glxint.h>
+#include <GL/glxtokens.h>
+#include <scrnintstr.h>
+#include <glxserver.h>
+#include <glxscreens.h>
+#include <glxdrawable.h>
+#include <glxcontext.h>
+#include <glxext.h>
+#include <glxutil.h>
+#include <glxscreens.h>
+#include <GL/internal/glcore.h>
+#include "x-hash.h"
+#include "x-list.h"
+
+#include <dispatch.h>
+#define GLAPIENTRYP *
+typedef unsigned long long GLuint64EXT;
+typedef long long GLint64EXT;
+#include <Xplugin.h>
+#include "glcontextmodes.h"
+#include <glapi.h>
+#include <glapitable.h>
+
+// ggs: needed to call back to glx with visual configs
+extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
+__GLXprovider * GlxGetMesaProvider (void);
+
+// Write debugging output, or not
+#ifdef GLAQUA_DEBUG
+#define GLAQUA_DEBUG_MSG ErrorF
+#else
+#define GLAQUA_DEBUG_MSG(a, ...)
+#endif
+
+static void setup_dispatch_table(void);
+GLuint __glFloorLog2(GLuint val);
+void warn_func(void * p1, char *format, ...);
+
+// some prototypes
+static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
+static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLXconfig *modes);
+
+static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
+ int *nvisualp, int *ndepthp,
+ int *rootDepthp, VisualID *defaultVisp,
+ unsigned long sizes, int bitsPerRGB);
+static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
+ void **privates);
+
+static void glAquaResetExtension(void);
+static void __glXAquaContextDestroy(__GLXcontext *baseContext);
+static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
+
+static CGLPixelFormatObj makeFormat(__GLXconfig *mode);
+
+__GLXprovider __glXMesaProvider = {
+ __glXAquaScreenProbe,
+ "Core OpenGL",
+ NULL
+};
+
+__GLXprovider *
+GlxGetMesaProvider (void)
+{
+ GLAQUA_DEBUG_MSG("GlxGetMesaProvider\n");
+ return &__glXMesaProvider;
+}
+
+typedef struct __GLXAquaScreen __GLXAquaScreen;
+typedef struct __GLXAquaContext __GLXAquaContext;
+typedef struct __GLXAquaDrawable __GLXAquaDrawable;
+
+struct __GLXAquaScreen {
+ __GLXscreen base;
+ int index;
+ int num_vis;
+ __GLXconfig *modes;
+};
+
+static __GLXAquaScreen glAquaScreens[MAXSCREENS];
+
+struct __GLXAquaContext {
+ __GLXcontext base;
+ CGLContextObj ctx;
+ CGLPixelFormatObj pixelFormat;
+ xp_surface_id sid;
+ unsigned isAttached :1;
+};
+
+struct __GLXAquaDrawable {
+ __GLXdrawable base;
+ DrawablePtr pDraw;
+ xp_surface_id sid;
+};
+
+static __GLXcontext *
+__glXAquaScreenCreateContext(__GLXscreen *screen,
+ __GLXconfig *config,
+ __GLXcontext *baseShareContext)
+{
+ __GLXAquaContext *context;
+ __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
+ CGLError gl_err;
+
+ GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
+
+ context = malloc (sizeof (__GLXAquaContext));
+ if (context == NULL) return NULL;
+
+ memset(context, 0, sizeof *context);
+
+ context->base.pGlxScreen = screen;
+ context->base.config = config;
+
+ context->base.destroy = __glXAquaContextDestroy;
+ context->base.makeCurrent = __glXAquaContextMakeCurrent;
+ context->base.loseCurrent = __glXAquaContextLoseCurrent;
+ context->base.copy = __glXAquaContextCopy;
+ context->base.forceCurrent = __glXAquaContextForceCurrent;
+ // context->base.createDrawable = __glXAquaContextCreateDrawable;
+
+ context->pixelFormat = makeFormat(config);
+ if (!context->pixelFormat) {
+ free(context);
+ return NULL;
+ }
+
+ context->ctx = NULL;
+ gl_err = CGLCreateContext(context->pixelFormat,
+ shareContext ? shareContext->ctx : NULL,
+ &context->ctx);
+
+ if (gl_err != 0) {
+ ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
+ CGLDestroyPixelFormat(context->pixelFormat);
+ free(context);
+ return NULL;
+ }
+ setup_dispatch_table();
+ GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
+ return &context->base;
+}
+
+static __GLXextensionInfo __glDDXExtensionInfo = {
+ GL_CORE_APPLE,
+ glAquaResetExtension,
+ glAquaInitVisuals,
+ glAquaSetVisualConfigs
+};
+
+void *__glXglDDXExtensionInfo(void) {
+ GLAQUA_DEBUG_MSG("glXAglDDXExtensionInfo\n");
+ return &__glDDXExtensionInfo;
+}
+
+/* maps from surface id -> list of __GLcontext */
+static x_hash_table *surface_hash;
+
+static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
+ x_list *lst;
+
+ __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+
+ GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx 0x%x)\n",
+ (unsigned int) baseContext);
+ if (context != NULL) {
+ if (context->sid != 0 && surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+ lst = x_list_remove(lst, context);
+ x_hash_table_insert(surface_hash, (void *) context->sid, lst);
+ }
+
+ if (context->ctx != NULL) CGLDestroyContext(context->ctx);
+
+ if (context->pixelFormat != NULL) CGLDestroyPixelFormat(context->pixelFormat);
+
+ free(context);
+ }
+}
+
+static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
+ CGLError gl_err;
+
+ GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
+
+ gl_err = CGLSetCurrentContext(NULL);
+ if (gl_err != 0)
+ ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+
+ __glXLastContext = NULL; // Mesa does this; why?
+
+ return GL_TRUE;
+}
+
+/* Called when a surface is destroyed as a side effect of destroying
+ the window it's attached to. */
+static void surface_notify(void *_arg, void *data) {
+ DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
+ __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
+ __GLXAquaContext *context;
+ x_list *lst;
+ if(_arg == NULL || data == NULL) {
+ ErrorF("surface_notify called with bad params");
+ return;
+ }
+
+ GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
+ switch (arg->kind) {
+ case AppleDRISurfaceNotifyDestroyed:
+ if (surface_hash != NULL)
+ x_hash_table_remove(surface_hash, (void *) arg->id);
+ draw->base.pDraw = NULL;
+ draw->sid = 0;
+ break;
+
+ case AppleDRISurfaceNotifyChanged:
+ if (surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, (void *) arg->id, NULL);
+ for (; lst != NULL; lst = lst->next)
+ {
+ context = lst->data;
+ xp_update_gl_context(context->ctx);
+ }
+ }
+ break;
+ default:
+ ErrorF("surface_notify: unknown kind %d\n", arg->kind);
+ break;
+ }
+}
+
+static void attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
+ DrawablePtr pDraw;
+ GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
+ pDraw = draw->base.pDraw;
+
+ if (draw->sid == 0) {
+// if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+ if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+ 0, &draw->sid, NULL,
+ surface_notify, draw))
+ return;
+ draw->pDraw = pDraw;
+ }
+
+ if (!context->isAttached || context->sid != draw->sid) {
+ x_list *lst;
+
+ if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
+// quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+ DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+ surface_notify, draw);
+ if (surface_hash != NULL)
+ x_hash_table_remove(surface_hash, (void *) draw->sid);
+
+ draw->sid = 0;
+ return;
+ }
+
+ context->isAttached = TRUE;
+ context->sid = draw->sid;
+
+ if (surface_hash == NULL)
+ surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
+
+ lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+ if (x_list_find(lst, context) == NULL) {
+ lst = x_list_prepend(lst, context);
+ x_hash_table_insert(surface_hash, (void *) context->sid, lst);
+ }
+
+ GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
+ (unsigned int) draw->sid);
+ }
+}
+
+#if 0 // unused
+static void unattach(__GLXAquaContext *context) {
+ x_list *lst;
+ GLAQUA_DEBUG_MSG("unattach\n");
+ if (context == NULL) {
+ ErrorF("Tried to unattach a null context\n");
+ return;
+ }
+ if (context->isAttached) {
+ GLAQUA_DEBUG_MSG("unattaching\n");
+
+ if (surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+ lst = x_list_remove(lst, context);
+ x_hash_table_insert(surface_hash, (void *) context->sid, lst);
+ }
+
+ CGLClearDrawable(context->ctx);
+ context->isAttached = FALSE;
+ context->sid = 0;
+ }
+}
+#endif
+
+static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
+ CGLError gl_err;
+ __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+ __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
+
+ GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
+
+ attach(context, drawPriv);
+
+ gl_err = CGLSetCurrentContext(context->ctx);
+ if (gl_err != 0)
+ ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+
+ return gl_err == 0;
+}
+
+static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
+{
+ CGLError gl_err;
+
+ __GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
+ __GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
+
+ GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
+
+ gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
+ if (gl_err != 0)
+ ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
+
+ return gl_err == 0;
+}
+
+static int __glXAquaContextForceCurrent(__GLXcontext *baseContext)
+{
+ CGLError gl_err;
+ __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+ GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx %p)\n", context->ctx);
+
+ gl_err = CGLSetCurrentContext(context->ctx);
+ if (gl_err != 0)
+ ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+
+ return gl_err == 0;
+}
+
+/* Drawing surface notification callbacks */
+
+static GLboolean __glXAquaDrawableResize(__GLXdrawable *base) {
+ GLAQUA_DEBUG_MSG("unimplemented glAquaDrawableResize\n");
+ return GL_TRUE;
+}
+
+static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
+ CGLError gl_err;
+ __GLXAquaContext * drawableCtx;
+// GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
+
+ if(!base) {
+ ErrorF("glXAquaDrawbleSwapBuffers passed NULL\n");
+ return GL_FALSE;
+ }
+
+ drawableCtx = (__GLXAquaContext *)base->drawGlxc;
+
+ if (drawableCtx != NULL && drawableCtx->ctx != NULL) {
+ gl_err = CGLFlushDrawable(drawableCtx->ctx);
+ if (gl_err != 0)
+ ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
+ }
+ return GL_TRUE;
+}
+
+static CGLPixelFormatObj makeFormat(__GLXconfig *config) {
+ int i;
+ CGLPixelFormatAttribute attr[64]; // currently uses max of 30
+ CGLPixelFormatObj result;
+ GLint n_formats;
+ CGLError gl_err;
+
+ GLAQUA_DEBUG_MSG("makeFormat\n");
+
+ if (!config->rgbMode)
+ return NULL;
+
+ i = 0;
+
+ // attr [i++] = kCGLPFAAcelerated; // require hwaccel - BAD for multiscreen
+ // attr [i++] = kCGLPFANoRecovery; // disable fallback renderers - BAD
+
+ if (config->stereoMode) {
+ attr[i++] = kCGLPFAStereo;
+ }
+
+ if (config->doubleBufferMode) {
+ attr[i++] = kCGLPFADoubleBuffer;
+ }
+
+ if (config->colorIndexMode) {
+ /* ignored */
+ }
+
+ if (config->rgbMode) {
+ attr[i++] = kCGLPFAColorSize;
+ attr[i++] = config->redBits + config->greenBits + config->blueBits;
+ attr[i++] = kCGLPFAAlphaSize;
+ attr[i++] = 1; /* FIXME: ignoring config->alphaBits which is always 0 */
+ }
+
+ if (config->haveAccumBuffer) {
+ attr[i++] = kCGLPFAAccumSize;
+ attr[i++] = config->accumRedBits + config->accumGreenBits
+ + config->accumBlueBits + config->accumAlphaBits;
+ }
+
+ if (config->haveDepthBuffer) {
+ attr[i++] = kCGLPFADepthSize;
+ attr[i++] = config->depthBits;
+ }
+
+ if (config->haveStencilBuffer) {
+ attr[i++] = kCGLPFAStencilSize;
+ attr[i++] = config->stencilBits;
+ }
+
+ attr[i++] = kCGLPFAAuxBuffers;
+ attr[i++] = config->numAuxBuffers;
+
+ /* mode->level ignored */
+
+ /* mode->pixmapMode ? */
+
+ attr[i++] = 0;
+
+ GLAQUA_DEBUG_MSG("makeFormat almost done\n");
+
+ result = NULL;
+ gl_err = CGLChoosePixelFormat(attr, &result, &n_formats);
+ if (gl_err != 0)
+ ErrorF("CGLChoosePixelFormat error: %s\n", CGLErrorString(gl_err));
+
+ GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", (unsigned int) result);
+
+ return result;
+}
+
+// Originally copied from Mesa
+
+static int numConfigs = 0;
+static __GLXvisualConfig *visualConfigs = NULL;
+static void **visualPrivates = NULL;
+
+/*
+ * In the case the driver defines no GLX visuals we'll use these.
+ * Note that for TrueColor and DirectColor visuals, bufferSize is the
+ * sum of redSize, greenSize, blueSize and alphaSize, which may be larger
+ * than the nplanes/rootDepth of the server's X11 visuals
+ */
+#define NUM_FALLBACK_CONFIGS 5
+static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
+ /* [0] = RGB, double buffered, Z */
+ {
+ -1, /* vid */
+ -1, /* class */
+ True, /* rgba */
+ -1, -1, -1, 0, /* rgba sizes */
+ -1, -1, -1, 0, /* rgba masks */
+ 0, 0, 0, 0, /* rgba accum sizes */
+ True, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 0, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+ /* [1] = RGB, double buffered, Z, stencil, accum */
+ {
+ -1, /* vid */
+ -1, /* class */
+ True, /* rgba */
+ -1, -1, -1, 0, /* rgba sizes */
+ -1, -1, -1, 0, /* rgba masks */
+ 16, 16, 16, 0, /* rgba accum sizes */
+ True, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 8, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+ /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
+ {
+ -1, /* vid */
+ -1, /* class */
+ True, /* rgba */
+ -1, -1, -1, 8, /* rgba sizes */
+ -1, -1, -1, -1, /* rgba masks */
+ 16, 16, 16, 16, /* rgba accum sizes */
+ True, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 8, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+ /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
+ {
+ -1, /* vid */
+ -1, /* class */
+ True, /* rgba */
+ -1, -1, -1, 8, /* rgba sizes */
+ -1, -1, -1, -1, /* rgba masks */
+ 16, 16, 16, 16, /* rgba accum sizes */
+ False, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 8, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+ /* [4] = CI, double buffered, Z */
+ {
+ -1, /* vid */
+ -1, /* class */
+ False, /* rgba? (false = color index) */
+ -1, -1, -1, 0, /* rgba sizes */
+ -1, -1, -1, 0, /* rgba masks */
+ 0, 0, 0, 0, /* rgba accum sizes */
+ True, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 0, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE, /* visualRating */
+ GLX_NONE, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+};
+
+static __GLXvisualConfig NullConfig = {
+ -1, /* vid */
+ -1, /* class */
+ False, /* rgba */
+ -1, -1, -1, 0, /* rgba sizes */
+ -1, -1, -1, 0, /* rgba masks */
+ 0, 0, 0, 0, /* rgba accum sizes */
+ False, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 0, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE_EXT, /* visualRating */
+ 0, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+};
+
+
+static inline int count_bits(uint32_t x)
+{
+ x = x - ((x >> 1) & 0x55555555);
+ x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
+ x = (x + (x >> 4)) & 0x0f0f0f0f;
+ x = x + (x >> 8);
+ x = x + (x >> 16);
+ return x & 63;
+}
+
+
+static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
+ VisualID *defaultVisp,
+ int ndepth, DepthPtr pdepth,
+ int rootDepth)
+{
+ int numRGBconfigs;
+ int numCIconfigs;
+ int numVisuals = *nvisualp;
+ int numNewVisuals;
+ int numNewConfigs;
+ VisualPtr pVisual = *visualp;
+ VisualPtr pVisualNew = NULL;
+ VisualID *orig_vid = NULL;
+ __GLXconfig *modes;
+ __GLXvisualConfig *pNewVisualConfigs = NULL;
+ void **glXVisualPriv;
+ void **pNewVisualPriv;
+ int found_default;
+ int i, j, k;
+
+ GLAQUA_DEBUG_MSG("init_visuals\n");
+
+ if (numConfigs > 0)
+ numNewConfigs = numConfigs;
+ else
+ numNewConfigs = NUM_FALLBACK_CONFIGS;
+
+ /* Alloc space for the list of new GLX visuals */
+ pNewVisualConfigs = (__GLXvisualConfig *)
+ malloc(numNewConfigs * sizeof(__GLXvisualConfig));
+ if (!pNewVisualConfigs) {
+ return FALSE;
+ }
+
+ /* Alloc space for the list of new GLX visual privates */
+ pNewVisualPriv = (void **) malloc(numNewConfigs * sizeof(void *));
+ if (!pNewVisualPriv) {
+ free(pNewVisualConfigs);
+ return FALSE;
+ }
+
+ /*
+ ** If SetVisualConfigs was not called, then use default GLX
+ ** visual configs.
+ */
+ if (numConfigs == 0) {
+ memcpy(pNewVisualConfigs, FallbackConfigs,
+ NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
+ memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
+ }
+ else {
+ /* copy driver's visual config info */
+ for (i = 0; i < numConfigs; i++) {
+ pNewVisualConfigs[i] = visualConfigs[i];
+ pNewVisualPriv[i] = visualPrivates[i];
+ }
+ }
+
+ /* Count the number of RGB and CI visual configs */
+ numRGBconfigs = 0;
+ numCIconfigs = 0;
+ for (i = 0; i < numNewConfigs; i++) {
+ if (pNewVisualConfigs[i].rgba)
+ numRGBconfigs++;
+ else
+ numCIconfigs++;
+ }
+
+ /* Count the total number of visuals to compute */
+ numNewVisuals = 0;
+ for (i = 0; i < numVisuals; i++) {
+ int count;
+
+ count = ((pVisual[i].class == TrueColor ||
+ pVisual[i].class == DirectColor)
+ ? numRGBconfigs : numCIconfigs);
+ if (count == 0)
+ count = 1; /* preserve the existing visual */
+
+ numNewVisuals += count;
+ }
+
+ /* Reset variables for use with the next screen/driver's visual configs */
+ visualConfigs = NULL;
+ numConfigs = 0;
+
+ /* Alloc temp space for the list of orig VisualIDs for each new visual */
+ orig_vid = (VisualID *)malloc(numNewVisuals * sizeof(VisualID));
+ if (!orig_vid) {
+ free(pNewVisualPriv);
+ free(pNewVisualConfigs);
+ return FALSE;
+ }
+
+ /* Alloc space for the list of glXVisuals */
+ modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLXconfig));
+ if (modes == NULL) {
+ free(orig_vid);
+ free(pNewVisualPriv);
+ free(pNewVisualConfigs);
+ return FALSE;
+ }
+
+ /* Alloc space for the list of glXVisualPrivates */
+ glXVisualPriv = (void **)malloc(numNewVisuals * sizeof(void *));
+ if (!glXVisualPriv) {
+ _gl_context_modes_destroy( modes );
+ free(orig_vid);
+ free(pNewVisualPriv);
+ free(pNewVisualConfigs);
+ return FALSE;
+ }
+
+ /* Alloc space for the new list of the X server's visuals */
+ pVisualNew = (VisualPtr)malloc(numNewVisuals * sizeof(VisualRec));
+ if (!pVisualNew) {
+ free(glXVisualPriv);
+ _gl_context_modes_destroy( modes );
+ free(orig_vid);
+ free(pNewVisualPriv);
+ free(pNewVisualConfigs);
+ return FALSE;
+ }
+
+ /* Initialize the new visuals */
+ found_default = FALSE;
+ glAquaScreens[screenInfo.numScreens-1].modes = modes;
+ for (i = j = 0; i < numVisuals; i++) {
+ int is_rgb = (pVisual[i].class == TrueColor ||
+ pVisual[i].class == DirectColor);
+
+ if (!is_rgb)
+ {
+ /* We don't support non-rgb visuals for GL. But we don't
+ want to remove them either, so just pass them through
+ with null glX configs */
+
+ pVisualNew[j] = pVisual[i];
+ pVisualNew[j].vid = FakeClientID(0);
+
+ /* Check for the default visual */
+ if (!found_default && pVisual[i].vid == *defaultVisp) {
+ *defaultVisp = pVisualNew[j].vid;
+ found_default = TRUE;
+ }
+
+ /* Save the old VisualID */
+ orig_vid[j] = pVisual[i].vid;
+
+ /* Initialize the glXVisual */
+ _gl_copy_visual_to_context_mode( modes, & NullConfig );
+ modes->visualID = pVisualNew[j].vid;
+
+ j++;
+
+ continue;
+ }
+
+ for (k = 0; k < numNewConfigs; k++) {
+ if (pNewVisualConfigs[k].rgba != is_rgb)
+ continue;
+
+ assert( modes != NULL );
+
+ /* Initialize the new visual */
+ pVisualNew[j] = pVisual[i];
+ pVisualNew[j].vid = FakeClientID(0);
+
+ /* Check for the default visual */
+ if (!found_default && pVisual[i].vid == *defaultVisp) {
+ *defaultVisp = pVisualNew[j].vid;
+ found_default = TRUE;
+ }
+
+ /* Save the old VisualID */
+ orig_vid[j] = pVisual[i].vid;
+
+ /* Initialize the glXVisual */
+ _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
+ modes->visualID = pVisualNew[j].vid;
+
+ /*
+ * If the class is -1, then assume the X visual information
+ * is identical to what GLX needs, and take them from the X
+ * visual. NOTE: if class != -1, then all other fields MUST
+ * be initialized.
+ */
+ if (modes->visualType == GLX_NONE) {
+ modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
+ modes->redBits = count_bits(pVisual[i].redMask);
+ modes->greenBits = count_bits(pVisual[i].greenMask);
+ modes->blueBits = count_bits(pVisual[i].blueMask);
+ modes->alphaBits = modes->alphaBits;
+ modes->redMask = pVisual[i].redMask;
+ modes->greenMask = pVisual[i].greenMask;
+ modes->blueMask = pVisual[i].blueMask;
+ modes->alphaMask = modes->alphaMask;
+ modes->rgbBits = (is_rgb)
+ ? (modes->redBits + modes->greenBits +
+ modes->blueBits + modes->alphaBits)
+ : rootDepth;
+ }
+
+ /* Save the device-dependent private for this visual */
+ glXVisualPriv[j] = pNewVisualPriv[k];
+
+ j++;
+ modes = modes->next;
+ }
+ }
+
+ assert(j <= numNewVisuals);
+
+ /* Save the GLX visuals in the screen structure */
+ glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
+ // glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
+
+ /* set up depth's VisualIDs */
+ for (i = 0; i < ndepth; i++) {
+ int numVids = 0;
+ VisualID *pVids = NULL;
+ int k, n = 0;
+
+ /* Count the new number of VisualIDs at this depth */
+ for (j = 0; j < pdepth[i].numVids; j++)
+ for (k = 0; k < numNewVisuals; k++)
+ if (pdepth[i].vids[j] == orig_vid[k])
+ numVids++;
+
+ /* Allocate a new list of VisualIDs for this depth */
+ pVids = (VisualID *)malloc(numVids * sizeof(VisualID));
+
+ /* Initialize the new list of VisualIDs for this depth */
+ for (j = 0; j < pdepth[i].numVids; j++)
+ for (k = 0; k < numNewVisuals; k++)
+ if (pdepth[i].vids[j] == orig_vid[k])
+ pVids[n++] = pVisualNew[k].vid;
+
+ /* Update this depth's list of VisualIDs */
+ free(pdepth[i].vids);
+ pdepth[i].vids = pVids;
+ pdepth[i].numVids = numVids;
+ }
+
+ /* Update the X server's visuals */
+ *nvisualp = numNewVisuals;
+ *visualp = pVisualNew;
+
+ /* Free the old list of the X server's visuals */
+ free(pVisual);
+
+ /* Clean up temporary allocations */
+ free(orig_vid);
+ free(pNewVisualPriv);
+ free(pNewVisualConfigs);
+
+ /* Free the private list created by DDX HW driver */
+ if (visualPrivates)
+ free(visualPrivates);
+ visualPrivates = NULL;
+
+ return TRUE;
+}
+
+Bool enable_stereo = FALSE;
+/* based on code in i830_dri.c
+ This ends calling glAquaSetVisualConfigs to set the static
+ numconfigs, etc. */
+// see also glxglcore.c -- bhb
+static void
+glAquaInitVisualConfigs(void)
+{
+ int lclNumConfigs = 0;
+ __GLXvisualConfig *lclVisualConfigs = NULL;
+ void **lclVisualPrivates = NULL;
+
+ int stereo, depth, aux, buffers, stencil, accum;
+ int i = 0;
+
+ GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
+
+ /* count num configs:
+ 2 stereo (on, off) (optional)
+ 2 Z buffer (0, 24 bit)
+ 2 AUX buffer (0, 2)
+ 2 buffers (single, double)
+ 2 stencil (0, 8 bit)
+ 2 accum (0, 64 bit)
+ = 64 configs with stereo, or 32 without */
+
+ if (enable_stereo) lclNumConfigs = 2 * 2 * 2 * 2 * 2 * 2; /* 64 */
+ else lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
+
+ /* alloc */
+ lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
+ lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
+
+ /* fill in configs */
+ if (NULL != lclVisualConfigs) {
+ i = 0; /* current buffer */
+ for (stereo = 0; stereo < (enable_stereo ? 2 : 1); stereo++) {
+ for (depth = 0; depth < 2; depth++) {
+ for (aux = 0; aux < 2; aux++) {
+ for (buffers = 0; buffers < 2; buffers++) {
+ for (stencil = 0; stencil < 2; stencil++) {
+ for (accum = 0; accum < 2; accum++) {
+ lclVisualConfigs[i].vid = -1;
+ lclVisualConfigs[i].class = -1;
+ lclVisualConfigs[i].rgba = TRUE;
+ lclVisualConfigs[i].redSize = -1;
+ lclVisualConfigs[i].greenSize = -1;
+ lclVisualConfigs[i].blueSize = -1;
+ lclVisualConfigs[i].redMask = -1;
+ lclVisualConfigs[i].greenMask = -1;
+ lclVisualConfigs[i].blueMask = -1;
+ lclVisualConfigs[i].alphaMask = 0;
+ if (accum) {
+ lclVisualConfigs[i].accumRedSize = 16;
+ lclVisualConfigs[i].accumGreenSize = 16;
+ lclVisualConfigs[i].accumBlueSize = 16;
+ lclVisualConfigs[i].accumAlphaSize = 16;
+ } else {
+ lclVisualConfigs[i].accumRedSize = 0;
+ lclVisualConfigs[i].accumGreenSize = 0;
+ lclVisualConfigs[i].accumBlueSize = 0;
+ lclVisualConfigs[i].accumAlphaSize = 0;
+ }
+ lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
+ lclVisualConfigs[i].stereo = stereo ? TRUE : FALSE;
+ lclVisualConfigs[i].bufferSize = -1;
+
+ lclVisualConfigs[i].depthSize = depth? 24 : 0;
+ lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
+ lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
+ lclVisualConfigs[i].level = 0;
+ lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
+ lclVisualConfigs[i].transparentPixel = 0;
+ lclVisualConfigs[i].transparentRed = 0;
+ lclVisualConfigs[i].transparentGreen = 0;
+ lclVisualConfigs[i].transparentBlue = 0;
+ lclVisualConfigs[i].transparentAlpha = 0;
+ lclVisualConfigs[i].transparentIndex = 0;
+ i++;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ if (i != lclNumConfigs)
+ GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
+
+ GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
+}
+
+
+static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
+ void **privates)
+{
+ GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
+
+ numConfigs = nconfigs;
+ visualConfigs = configs;
+ visualPrivates = privates;
+}
+
+static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
+ int *nvisualp, int *ndepthp,
+ int *rootDepthp, VisualID *defaultVisp,
+ unsigned long sizes, int bitsPerRGB)
+{
+ GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
+
+ if (numConfigs == 0) /* if no configs */
+ glAquaInitVisualConfigs(); /* ensure the visual configs are setup */
+
+ /*
+ * setup the visuals supported by this particular screen.
+ */
+ return init_visuals(nvisualp, visualp, defaultVisp,
+ *ndepthp, *depthp, *rootDepthp);
+}
+
+#if 0
+static void fixup_visuals(int screen)
+{
+ ScreenPtr pScreen = screenInfo.screens[screen];
+ glAquaScreenRec *pScr = &glAquaScreens[screen];
+ int j;
+ __GLcontextModes *modes;
+
+ GLAQUA_DEBUG_MSG("fixup_visuals\n");
+
+ for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) {
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
+ const VisualPtr pVis = pScreen->visuals;
+
+ /* Find a visual that matches the GLX visual's class and size */
+ for (j = 0; j < pScreen->numVisuals; j++) {
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes) {
+
+ /* Fixup the masks */
+ modes->redMask = pVis[j].redMask;
+ modes->greenMask = pVis[j].greenMask;
+ modes->blueMask = pVis[j].blueMask;
+
+ /* Recalc the sizes */
+ modes->redBits = count_bits(modes->redMask);
+ modes->greenBits = count_bits(modes->greenMask);
+ modes->blueBits = count_bits(modes->blueMask);
+ }
+ }
+ }
+}
+#endif
+static void __glXAquaScreenDestroy(__GLXscreen *screen) {
+
+ GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
+ __glXScreenDestroy(screen);
+
+ free(screen);
+}
+
+static void init_screen_visuals(__GLXAquaScreen *screen) {
+ ScreenPtr pScreen = screen->base.pScreen;
+
+ __GLXconfig *modes;
+ int *used;
+ int i, j;
+
+ GLAQUA_DEBUG_MSG("init_screen_visuals\n");
+
+ /* FIXME: Change 'used' to be a array of bits (rather than of ints),
+ * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
+ * FIXME: than 64 or 128 the stack array can be used instead of calling
+ * FIXME: malloc / free. If nothing else, convert 'used' to
+ * FIXME: array of bytes instead of ints!
+ */
+ used = (int *)malloc(pScreen->numVisuals * sizeof(int));
+ memset(used, 0, pScreen->numVisuals * sizeof(int));
+
+ i = 0;
+ for ( modes = screen -> base.visuals
+ ; modes != NULL
+ ; modes = modes->next ) {
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
+ const VisualPtr pVis = pScreen->visuals;
+
+ for (j = 0; j < pScreen->numVisuals; j++) {
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes &&
+ pVis[j].redMask == modes->redMask &&
+ pVis[j].greenMask == modes->greenMask &&
+ pVis[j].blueMask == modes->blueMask &&
+ !used[j]) {
+
+ /* set the VisualID */
+ modes->visualID = pVis[j].vid;
+
+ /* Mark this visual used */
+ used[j] = 1;
+ break;
+ }
+ }
+ if ( j == pScreen->numVisuals ) {
+ ErrorF("No matching visual for __GLcontextMode with "
+ "visual class = %d (%d), nplanes = %u\n",
+ vis_class,
+ (int)modes->visualType,
+ (unsigned int)(modes->rgbBits - modes->alphaBits) );
+ }
+ else if ( modes->visualID == -1 ) {
+ FatalError( "Matching visual found, but visualID still -1!\n" );
+ }
+
+ i++;
+ }
+
+ free(used);
+}
+
+static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
+ __GLXAquaScreen *screen;
+ GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
+ if (screen == NULL) return NULL;
+
+ screen = malloc(sizeof *screen);
+
+ __glXScreenInit(&screen->base, pScreen);
+
+ screen->base.destroy = __glXAquaScreenDestroy;
+ screen->base.createContext = __glXAquaScreenCreateContext;
+ screen->base.createDrawable = __glXAquaScreenCreateDrawable;
+ screen->base.pScreen = pScreen;
+
+ init_screen_visuals(screen);
+
+ return &screen->base;
+}
+
+static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
+ GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n");
+
+ /* It doesn't work to call DRIDestroySurface here, the drawable's
+ already gone.. But dri.c notices the window destruction and
+ frees the surface itself. */
+
+ free(base);
+}
+
+static __GLXdrawable *
+__glXAquaScreenCreateDrawable(__GLXscreen *screen,
+ DrawablePtr pDraw,
+ XID drawId,
+ __GLXconfig *modes) {
+ __GLXAquaDrawable *glxPriv;
+
+ GLAQUA_DEBUG_MSG("glAquaScreenCreateDrawable(%p,%p,%d,%p)\n", context, pDraw, drawId, modes);
+
+ glxPriv = xalloc(sizeof *glxPriv);
+ if (glxPriv == NULL) return NULL;
+
+ memset(glxPriv, 0, sizeof *glxPriv);
+
+ if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, GLX_DRAWABLE_PIXMAP /*?*/, drawId, modes)) {
+ xfree(glxPriv);
+ return NULL;
+ }
+
+ glxPriv->base.destroy = __glXAquaDrawableDestroy;
+ glxPriv->base.resize = __glXAquaDrawableResize;
+ glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
+ // glxPriv->base.copySubBuffer = __glXAquaDrawableCopySubBuffer;
+
+ return &glxPriv->base;
+}
+
+static void glAquaResetExtension(void)
+{
+ GLAQUA_DEBUG_MSG("glAquaResetExtension\n");
+ CGLSetOption(kCGLGOResetLibrary, GL_TRUE);
+}
+
+// Extra goodies for glx
+
+GLuint __glFloorLog2(GLuint val)
+{
+ int c = 0;
+
+ while (val > 1) {
+ c++;
+ val >>= 1;
+ }
+ return c;
+}
+
+void warn_func(void * p1, char *format, ...) {
+ va_list v;
+ va_start(v, format);
+ vfprintf(stderr, format, v);
+ va_end(v);
+}
+
+static void setup_dispatch_table(void) {
+ struct _glapi_table *disp=_glapi_get_dispatch();
+ _glapi_set_warning_func((_glapi_warning_func)warn_func);
+ _glapi_noop_enable_warnings(TRUE);
+
+ SET_Accum(disp, glAccum);
+ SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
+ SET_ActiveTextureARB(disp, glActiveTextureARB);
+//SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT); // <-- EXT -> ATI
+//SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT);
+//SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT);
+ SET_AlphaFunc(disp, glAlphaFunc);
+//SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
+ SET_AreTexturesResident(disp, glAreTexturesResident);
+ SET_ArrayElement(disp, glArrayElement);
+ SET_AttachObjectARB(disp, glAttachObjectARB);
+ SET_Begin(disp, glBegin);
+//SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT); // <-- EXT -> ATI
+ SET_BeginQueryARB(disp, glBeginQueryARB);
+ SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
+ SET_BindBufferARB(disp, glBindBufferARB);
+//SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT); // <-- EXT -> ATI
+ SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
+//SET_BindProgramNV(disp, glBindProgramNV);
+ SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
+ SET_BindTexture(disp, glBindTexture);
+ SET_Bitmap(disp, glBitmap);
+ SET_BlendColor(disp, glBlendColor);
+ SET_BlendEquation(disp, glBlendEquation);
+ SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
+ SET_BlendFunc(disp, glBlendFunc);
+ SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
+ SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
+ SET_BufferDataARB(disp, glBufferDataARB);
+ SET_BufferSubDataARB(disp, glBufferSubDataARB);
+ SET_CallList(disp, glCallList);
+ SET_CallLists(disp, glCallLists);
+ SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
+ SET_Clear(disp, glClear);
+ SET_ClearAccum(disp, glClearAccum);
+ SET_ClearColor(disp, glClearColor);
+ SET_ClearDepth(disp, glClearDepth);
+ SET_ClearIndex(disp, glClearIndex);
+ SET_ClearStencil(disp, glClearStencil);
+ SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
+ SET_ClipPlane(disp, glClipPlane);
+ SET_Color3b(disp, glColor3b);
+ SET_Color3bv(disp, glColor3bv);
+ SET_Color3d(disp, glColor3d);
+ SET_Color3dv(disp, glColor3dv);
+ SET_Color3f(disp, glColor3f);
+ SET_Color3fv(disp, glColor3fv);
+ SET_Color3i(disp, glColor3i);
+ SET_Color3iv(disp, glColor3iv);
+ SET_Color3s(disp, glColor3s);
+ SET_Color3sv(disp, glColor3sv);
+ SET_Color3ub(disp, glColor3ub);
+ SET_Color3ubv(disp, glColor3ubv);
+ SET_Color3ui(disp, glColor3ui);
+ SET_Color3uiv(disp, glColor3uiv);
+ SET_Color3us(disp, glColor3us);
+ SET_Color3usv(disp, glColor3usv);
+ SET_Color4b(disp, glColor4b);
+ SET_Color4bv(disp, glColor4bv);
+ SET_Color4d(disp, glColor4d);
+ SET_Color4dv(disp, glColor4dv);
+ SET_Color4f(disp, glColor4f);
+ SET_Color4fv(disp, glColor4fv);
+ SET_Color4i(disp, glColor4i);
+ SET_Color4iv(disp, glColor4iv);
+ SET_Color4s(disp, glColor4s);
+ SET_Color4sv(disp, glColor4sv);
+ SET_Color4ub(disp, glColor4ub);
+ SET_Color4ubv(disp, glColor4ubv);
+ SET_Color4ui(disp, glColor4ui);
+ SET_Color4uiv(disp, glColor4uiv);
+ SET_Color4us(disp, glColor4us);
+ SET_Color4usv(disp, glColor4usv);
+//SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT); // <-- EXT -> ATI
+//SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT);
+//SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT);
+ SET_ColorMask(disp, glColorMask);
+ SET_ColorMaterial(disp, glColorMaterial);
+ SET_ColorPointer(disp, glColorPointer);
+//SET_ColorPointerEXT(disp, glColorPointerEXT);
+ SET_ColorSubTable(disp, glColorSubTable);
+ SET_ColorTable(disp, glColorTable);
+ SET_ColorTableParameterfv(disp, glColorTableParameterfv);
+ SET_ColorTableParameteriv(disp, glColorTableParameteriv);
+ SET_CombinerInputNV(disp, glCombinerInputNV);
+ SET_CombinerOutputNV(disp, glCombinerOutputNV);
+ SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
+ SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
+ SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
+ SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
+ SET_CompileShaderARB(disp, glCompileShaderARB);
+ SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
+ SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
+ SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
+ SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
+ SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
+ SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
+ SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
+ SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
+ SET_ConvolutionParameterf(disp, glConvolutionParameterf);
+ SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
+ SET_ConvolutionParameteri(disp, glConvolutionParameteri);
+ SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
+ SET_CopyColorSubTable(disp, glCopyColorSubTable);
+ SET_CopyColorTable(disp, glCopyColorTable);
+ SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
+ SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
+ SET_CopyPixels(disp, glCopyPixels);
+ SET_CopyTexImage1D(disp, glCopyTexImage1D);
+ SET_CopyTexImage2D(disp, glCopyTexImage2D);
+ SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
+ SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
+ SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
+ SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
+ SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
+ SET_CullFace(disp, glCullFace);
+//SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
+//SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
+ SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
+ SET_DeleteFencesNV(disp, glDeleteFencesAPPLE);
+//SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT); // <-- EXT -> ATI
+ SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
+ SET_DeleteLists(disp, glDeleteLists);
+ SET_DeleteObjectARB(disp, glDeleteObjectARB);
+//SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
+ SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
+ SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
+ SET_DeleteTextures(disp, glDeleteTextures);
+ SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
+ SET_DepthFunc(disp, glDepthFunc);
+ SET_DepthMask(disp, glDepthMask);
+ SET_DepthRange(disp, glDepthRange);
+ SET_DetachObjectARB(disp, glDetachObjectARB);
+ SET_Disable(disp, glDisable);
+ SET_DisableClientState(disp, glDisableClientState);
+ SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
+ SET_DrawArrays(disp, glDrawArrays);
+ SET_DrawBuffer(disp, glDrawBuffer);
+ SET_DrawBuffersARB(disp, glDrawBuffersARB);
+ SET_DrawElements(disp, glDrawElements);
+ SET_DrawPixels(disp, glDrawPixels);
+ SET_DrawRangeElements(disp, glDrawRangeElements);
+ SET_EdgeFlag(disp, glEdgeFlag);
+ SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
+//SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
+ SET_EdgeFlagv(disp, glEdgeFlagv);
+ SET_Enable(disp, glEnable);
+ SET_EnableClientState(disp, glEnableClientState);
+ SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
+ SET_End(disp, glEnd);
+//SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT); // <-- EXT -> ATI
+ SET_EndList(disp, glEndList);
+ SET_EndQueryARB(disp, glEndQueryARB);
+ SET_EvalCoord1d(disp, glEvalCoord1d);
+ SET_EvalCoord1dv(disp, glEvalCoord1dv);
+ SET_EvalCoord1f(disp, glEvalCoord1f);
+ SET_EvalCoord1fv(disp, glEvalCoord1fv);
+ SET_EvalCoord2d(disp, glEvalCoord2d);
+ SET_EvalCoord2dv(disp, glEvalCoord2dv);
+ SET_EvalCoord2f(disp, glEvalCoord2f);
+ SET_EvalCoord2fv(disp, glEvalCoord2fv);
+ SET_EvalMesh1(disp, glEvalMesh1);
+ SET_EvalMesh2(disp, glEvalMesh2);
+ SET_EvalPoint1(disp, glEvalPoint1);
+ SET_EvalPoint2(disp, glEvalPoint2);
+//SET_ExecuteProgramNV(disp, glExecuteProgramNV);
+ SET_FeedbackBuffer(disp, glFeedbackBuffer);
+ SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
+ SET_Finish(disp, glFinish);
+ SET_FinishFenceNV(disp, glFinishFenceAPPLE); // <-- APPLE -> NV
+ SET_Flush(disp, glFlush);
+//SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
+ SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
+ SET_FogCoorddEXT(disp, glFogCoorddEXT);
+ SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
+ SET_FogCoordfEXT(disp, glFogCoordfEXT);
+ SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
+ SET_Fogf(disp, glFogf);
+ SET_Fogfv(disp, glFogfv);
+ SET_Fogi(disp, glFogi);
+ SET_Fogiv(disp, glFogiv);
+ SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
+ SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
+ SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
+ SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
+ SET_FrontFace(disp, glFrontFace);
+ SET_Frustum(disp, glFrustum);
+ SET_GenBuffersARB(disp, glGenBuffersARB);
+ SET_GenFencesNV(disp, glGenFencesAPPLE); // <-- APPLE -> NV
+//SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT); // <-- EXT -> ATI
+ SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
+ SET_GenLists(disp, glGenLists);
+//SET_GenProgramsNV(disp, glGenProgramsNV);
+ SET_GenQueriesARB(disp, glGenQueriesARB);
+ SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
+ SET_GenTextures(disp, glGenTextures);
+ SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
+ SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
+ SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
+ SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
+ SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
+ SET_GetBooleanv(disp, glGetBooleanv);
+ SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
+ SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
+ SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
+ SET_GetClipPlane(disp, glGetClipPlane);
+ SET_GetColorTable(disp, glGetColorTable);
+ SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
+ SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
+ SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
+ SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
+ SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
+ SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
+ SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
+ SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
+ SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
+ SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
+ SET_GetDoublev(disp, glGetDoublev);
+ SET_GetError(disp, glGetError);
+//SET_GetFenceivNV(disp, glGetFenceivNV);
+ SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
+ SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
+ SET_GetFloatv(disp, glGetFloatv);
+ SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
+ SET_GetHandleARB(disp, glGetHandleARB);
+ SET_GetHistogram(disp, glGetHistogram);
+ SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
+ SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
+ SET_GetInfoLogARB(disp, glGetInfoLogARB);
+ SET_GetIntegerv(disp, glGetIntegerv);
+ SET_GetLightfv(disp, glGetLightfv);
+ SET_GetLightiv(disp, glGetLightiv);
+ SET_GetMapdv(disp, glGetMapdv);
+ SET_GetMapfv(disp, glGetMapfv);
+ SET_GetMapiv(disp, glGetMapiv);
+ SET_GetMaterialfv(disp, glGetMaterialfv);
+ SET_GetMaterialiv(disp, glGetMaterialiv);
+ SET_GetMinmax(disp, glGetMinmax);
+ SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
+ SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
+ SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
+ SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
+ SET_GetPixelMapfv(disp, glGetPixelMapfv);
+ SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
+ SET_GetPixelMapusv(disp, glGetPixelMapusv);
+//SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
+//SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
+ SET_GetPointerv(disp, glGetPointerv);
+ SET_GetPolygonStipple(disp, glGetPolygonStipple);
+ SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
+ SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
+ SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
+//SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
+//SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
+//SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
+//SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
+ SET_GetProgramStringARB(disp, glGetProgramStringARB);
+//SET_GetProgramStringNV(disp, glGetProgramStringNV);
+ SET_GetProgramivARB(disp, glGetProgramivARB);
+//SET_GetProgramivNV(disp, glGetProgramivNV);
+//SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
+ SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
+//SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
+ SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
+ SET_GetQueryivARB(disp, glGetQueryivARB);
+ SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
+ SET_GetSeparableFilter(disp, glGetSeparableFilter);
+ SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
+ SET_GetString(disp, glGetString);
+ SET_GetTexEnvfv(disp, glGetTexEnvfv);
+ SET_GetTexEnviv(disp, glGetTexEnviv);
+ SET_GetTexGendv(disp, glGetTexGendv);
+ SET_GetTexGenfv(disp, glGetTexGenfv);
+ SET_GetTexGeniv(disp, glGetTexGeniv);
+ SET_GetTexImage(disp, glGetTexImage);
+ SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
+ SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
+ SET_GetTexParameterfv(disp, glGetTexParameterfv);
+ SET_GetTexParameteriv(disp, glGetTexParameteriv);
+//SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
+ SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
+ SET_GetUniformfvARB(disp, glGetUniformfvARB);
+ SET_GetUniformivARB(disp, glGetUniformivARB);
+//SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
+ SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
+//SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
+ SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
+//SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
+ SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
+//SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
+ SET_Hint(disp, glHint);
+ SET_Histogram(disp, glHistogram);
+ SET_IndexMask(disp, glIndexMask);
+ SET_IndexPointer(disp, glIndexPointer);
+//SET_IndexPointerEXT(disp, glIndexPointerEXT);
+ SET_Indexd(disp, glIndexd);
+ SET_Indexdv(disp, glIndexdv);
+ SET_Indexf(disp, glIndexf);
+ SET_Indexfv(disp, glIndexfv);
+ SET_Indexi(disp, glIndexi);
+ SET_Indexiv(disp, glIndexiv);
+ SET_Indexs(disp, glIndexs);
+ SET_Indexsv(disp, glIndexsv);
+ SET_Indexub(disp, glIndexub);
+ SET_Indexubv(disp, glIndexubv);
+ SET_InitNames(disp, glInitNames);
+ SET_InterleavedArrays(disp, glInterleavedArrays);
+ SET_IsBufferARB(disp, glIsBufferARB);
+ SET_IsEnabled(disp, glIsEnabled);
+ SET_IsFenceNV(disp, glIsFenceAPPLE); // <-- APPLE -> NV
+ SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
+ SET_IsList(disp, glIsList);
+//SET_IsProgramNV(disp, glIsProgramNV);
+ SET_IsQueryARB(disp, glIsQueryARB);
+ SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
+ SET_IsTexture(disp, glIsTexture);
+ SET_LightModelf(disp, glLightModelf);
+ SET_LightModelfv(disp, glLightModelfv);
+ SET_LightModeli(disp, glLightModeli);
+ SET_LightModeliv(disp, glLightModeliv);
+ SET_Lightf(disp, glLightf);
+ SET_Lightfv(disp, glLightfv);
+ SET_Lighti(disp, glLighti);
+ SET_Lightiv(disp, glLightiv);
+ SET_LineStipple(disp, glLineStipple);
+ SET_LineWidth(disp, glLineWidth);
+ SET_LinkProgramARB(disp, glLinkProgramARB);
+ SET_ListBase(disp, glListBase);
+ SET_LoadIdentity(disp, glLoadIdentity);
+ SET_LoadMatrixd(disp, glLoadMatrixd);
+ SET_LoadMatrixf(disp, glLoadMatrixf);
+ SET_LoadName(disp, glLoadName);
+//SET_LoadProgramNV(disp, glLoadProgramNV);
+ SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
+ SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
+ SET_LockArraysEXT(disp, glLockArraysEXT);
+ SET_LogicOp(disp, glLogicOp);
+ SET_Map1d(disp, glMap1d);
+ SET_Map1f(disp, glMap1f);
+ SET_Map2d(disp, glMap2d);
+ SET_Map2f(disp, glMap2f);
+ SET_MapBufferARB(disp, glMapBufferARB);
+ SET_MapGrid1d(disp, glMapGrid1d);
+ SET_MapGrid1f(disp, glMapGrid1f);
+ SET_MapGrid2d(disp, glMapGrid2d);
+ SET_MapGrid2f(disp, glMapGrid2f);
+ SET_Materialf(disp, glMaterialf);
+ SET_Materialfv(disp, glMaterialfv);
+ SET_Materiali(disp, glMateriali);
+ SET_Materialiv(disp, glMaterialiv);
+ SET_MatrixMode(disp, glMatrixMode);
+ SET_Minmax(disp, glMinmax);
+ SET_MultMatrixd(disp, glMultMatrixd);
+ SET_MultMatrixf(disp, glMultMatrixf);
+ SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
+ SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
+ SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
+ SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
+//SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
+//SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
+ SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
+ SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
+ SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
+ SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
+ SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
+ SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
+ SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
+ SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
+ SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
+ SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
+ SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
+ SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
+ SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
+ SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
+ SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
+ SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
+ SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
+ SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
+ SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
+ SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
+ SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
+ SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
+ SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
+ SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
+ SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
+ SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
+ SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
+ SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
+ SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
+ SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
+ SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
+ SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
+ SET_NewList(disp, glNewList);
+ SET_Normal3b(disp, glNormal3b);
+ SET_Normal3bv(disp, glNormal3bv);
+ SET_Normal3d(disp, glNormal3d);
+ SET_Normal3dv(disp, glNormal3dv);
+ SET_Normal3f(disp, glNormal3f);
+ SET_Normal3fv(disp, glNormal3fv);
+ SET_Normal3i(disp, glNormal3i);
+ SET_Normal3iv(disp, glNormal3iv);
+ SET_Normal3s(disp, glNormal3s);
+ SET_Normal3sv(disp, glNormal3sv);
+ SET_NormalPointer(disp, glNormalPointer);
+//SET_NormalPointerEXT(disp, glNormalPointerEXT);
+ SET_Ortho(disp, glOrtho);
+//SET_PassTexCoordATI(disp, glPassTexCoordEXT); // <-- EXT -> ATI
+ SET_PassThrough(disp, glPassThrough);
+ SET_PixelMapfv(disp, glPixelMapfv);
+ SET_PixelMapuiv(disp, glPixelMapuiv);
+ SET_PixelMapusv(disp, glPixelMapusv);
+ SET_PixelStoref(disp, glPixelStoref);
+ SET_PixelStorei(disp, glPixelStorei);
+//SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
+//SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
+//SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
+//SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
+// SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
+ SET_PixelTransferf(disp, glPixelTransferf);
+ SET_PixelTransferi(disp, glPixelTransferi);
+ SET_PixelZoom(disp, glPixelZoom);
+ SET_PointParameterfEXT(disp, glPointParameterfARB); // <-- ARB -> EXT
+ SET_PointParameterfvEXT(disp, glPointParameterfvARB); // <-- ARB -> EXT
+ SET_PointParameteriNV(disp, glPointParameteriNV);
+ SET_PointParameterivNV(disp, glPointParameterivNV);
+ SET_PointSize(disp, glPointSize);
+ SET_PolygonMode(disp, glPolygonMode);
+ SET_PolygonOffset(disp, glPolygonOffset);
+//SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
+ SET_PolygonStipple(disp, glPolygonStipple);
+ SET_PopAttrib(disp, glPopAttrib);
+ SET_PopClientAttrib(disp, glPopClientAttrib);
+ SET_PopMatrix(disp, glPopMatrix);
+ SET_PopName(disp, glPopName);
+ SET_PrioritizeTextures(disp, glPrioritizeTextures);
+ SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
+ SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
+//SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
+//SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
+//SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
+//SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
+//SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
+//SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
+//SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
+//SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
+//SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
+//SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
+ SET_ProgramStringARB(disp, glProgramStringARB);
+ SET_PushAttrib(disp, glPushAttrib);
+ SET_PushClientAttrib(disp, glPushClientAttrib);
+ SET_PushMatrix(disp, glPushMatrix);
+ SET_PushName(disp, glPushName);
+ SET_RasterPos2d(disp, glRasterPos2d);
+ SET_RasterPos2dv(disp, glRasterPos2dv);
+ SET_RasterPos2f(disp, glRasterPos2f);
+ SET_RasterPos2fv(disp, glRasterPos2fv);
+ SET_RasterPos2i(disp, glRasterPos2i);
+ SET_RasterPos2iv(disp, glRasterPos2iv);
+ SET_RasterPos2s(disp, glRasterPos2s);
+ SET_RasterPos2sv(disp, glRasterPos2sv);
+ SET_RasterPos3d(disp, glRasterPos3d);
+ SET_RasterPos3dv(disp, glRasterPos3dv);
+ SET_RasterPos3f(disp, glRasterPos3f);
+ SET_RasterPos3fv(disp, glRasterPos3fv);
+ SET_RasterPos3i(disp, glRasterPos3i);
+ SET_RasterPos3iv(disp, glRasterPos3iv);
+ SET_RasterPos3s(disp, glRasterPos3s);
+ SET_RasterPos3sv(disp, glRasterPos3sv);
+ SET_RasterPos4d(disp, glRasterPos4d);
+ SET_RasterPos4dv(disp, glRasterPos4dv);
+ SET_RasterPos4f(disp, glRasterPos4f);
+ SET_RasterPos4fv(disp, glRasterPos4fv);
+ SET_RasterPos4i(disp, glRasterPos4i);
+ SET_RasterPos4iv(disp, glRasterPos4iv);
+ SET_RasterPos4s(disp, glRasterPos4s);
+ SET_RasterPos4sv(disp, glRasterPos4sv);
+ SET_ReadBuffer(disp, glReadBuffer);
+ SET_ReadPixels(disp, glReadPixels);
+ SET_Rectd(disp, glRectd);
+ SET_Rectdv(disp, glRectdv);
+ SET_Rectf(disp, glRectf);
+ SET_Rectfv(disp, glRectfv);
+ SET_Recti(disp, glRecti);
+ SET_Rectiv(disp, glRectiv);
+ SET_Rects(disp, glRects);
+ SET_Rectsv(disp, glRectsv);
+ SET_RenderMode(disp, glRenderMode);
+ SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
+//SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
+ SET_ResetHistogram(disp, glResetHistogram);
+ SET_ResetMinmax(disp, glResetMinmax);
+//SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
+ SET_Rotated(disp, glRotated);
+ SET_Rotatef(disp, glRotatef);
+ SET_SampleCoverageARB(disp, glSampleCoverageARB);
+//SET_SampleMapATI(disp, glSampleMapEXT); // <-- EXT -> ATI
+//SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
+//SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
+ SET_Scaled(disp, glScaled);
+ SET_Scalef(disp, glScalef);
+ SET_Scissor(disp, glScissor);
+ SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
+ SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
+ SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
+ SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
+ SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
+ SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
+ SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
+ SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
+ SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
+ SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
+ SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
+ SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
+ SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
+ SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
+ SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
+ SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
+ SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
+ SET_SelectBuffer(disp, glSelectBuffer);
+ SET_SeparableFilter2D(disp, glSeparableFilter2D);
+ SET_SetFenceNV(disp, glSetFenceAPPLE); // <-- APPLE -> NV
+//SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT); // <-- EXT -> ATI
+ SET_ShadeModel(disp, glShadeModel);
+ SET_ShaderSourceARB(disp, glShaderSourceARB);
+ SET_StencilFunc(disp, glStencilFunc);
+ SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
+ SET_StencilMask(disp, glStencilMask);
+ SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
+ SET_StencilOp(disp, glStencilOp);
+ SET_StencilOpSeparate(disp, glStencilOpSeparate);
+ SET_TestFenceNV(disp, glTestFenceAPPLE); // <-- APPLE -> NV
+ SET_TexCoord1d(disp, glTexCoord1d);
+ SET_TexCoord1dv(disp, glTexCoord1dv);
+ SET_TexCoord1f(disp, glTexCoord1f);
+ SET_TexCoord1fv(disp, glTexCoord1fv);
+ SET_TexCoord1i(disp, glTexCoord1i);
+ SET_TexCoord1iv(disp, glTexCoord1iv);
+ SET_TexCoord1s(disp, glTexCoord1s);
+ SET_TexCoord1sv(disp, glTexCoord1sv);
+ SET_TexCoord2d(disp, glTexCoord2d);
+ SET_TexCoord2dv(disp, glTexCoord2dv);
+ SET_TexCoord2f(disp, glTexCoord2f);
+ SET_TexCoord2fv(disp, glTexCoord2fv);
+ SET_TexCoord2i(disp, glTexCoord2i);
+ SET_TexCoord2iv(disp, glTexCoord2iv);
+ SET_TexCoord2s(disp, glTexCoord2s);
+ SET_TexCoord2sv(disp, glTexCoord2sv);
+ SET_TexCoord3d(disp, glTexCoord3d);
+ SET_TexCoord3dv(disp, glTexCoord3dv);
+ SET_TexCoord3f(disp, glTexCoord3f);
+ SET_TexCoord3fv(disp, glTexCoord3fv);
+ SET_TexCoord3i(disp, glTexCoord3i);
+ SET_TexCoord3iv(disp, glTexCoord3iv);
+ SET_TexCoord3s(disp, glTexCoord3s);
+ SET_TexCoord3sv(disp, glTexCoord3sv);
+ SET_TexCoord4d(disp, glTexCoord4d);
+ SET_TexCoord4dv(disp, glTexCoord4dv);
+ SET_TexCoord4f(disp, glTexCoord4f);
+ SET_TexCoord4fv(disp, glTexCoord4fv);
+ SET_TexCoord4i(disp, glTexCoord4i);
+ SET_TexCoord4iv(disp, glTexCoord4iv);
+ SET_TexCoord4s(disp, glTexCoord4s);
+ SET_TexCoord4sv(disp, glTexCoord4sv);
+ SET_TexCoordPointer(disp, glTexCoordPointer);
+//SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
+ SET_TexEnvf(disp, glTexEnvf);
+ SET_TexEnvfv(disp, glTexEnvfv);
+ SET_TexEnvi(disp, glTexEnvi);
+ SET_TexEnviv(disp, glTexEnviv);
+ SET_TexGend(disp, glTexGend);
+ SET_TexGendv(disp, glTexGendv);
+ SET_TexGenf(disp, glTexGenf);
+ SET_TexGenfv(disp, glTexGenfv);
+ SET_TexGeni(disp, glTexGeni);
+ SET_TexGeniv(disp, glTexGeniv);
+ SET_TexImage1D(disp, glTexImage1D);
+ SET_TexImage2D(disp, glTexImage2D);
+ SET_TexImage3D(disp, glTexImage3D);
+ SET_TexParameterf(disp, glTexParameterf);
+ SET_TexParameterfv(disp, glTexParameterfv);
+ SET_TexParameteri(disp, glTexParameteri);
+ SET_TexParameteriv(disp, glTexParameteriv);
+ SET_TexSubImage1D(disp, glTexSubImage1D);
+ SET_TexSubImage2D(disp, glTexSubImage2D);
+ SET_TexSubImage3D(disp, glTexSubImage3D);
+//SET_TrackMatrixNV(disp, glTrackMatrixNV);
+ SET_Translated(disp, glTranslated);
+ SET_Translatef(disp, glTranslatef);
+ SET_Uniform1fARB(disp, glUniform1fARB);
+ SET_Uniform1fvARB(disp, glUniform1fvARB);
+ SET_Uniform1iARB(disp, glUniform1iARB);
+ SET_Uniform1ivARB(disp, glUniform1ivARB);
+ SET_Uniform2fARB(disp, glUniform2fARB);
+ SET_Uniform2fvARB(disp, glUniform2fvARB);
+ SET_Uniform2iARB(disp, glUniform2iARB);
+ SET_Uniform2ivARB(disp, glUniform2ivARB);
+ SET_Uniform3fARB(disp, glUniform3fARB);
+ SET_Uniform3fvARB(disp, glUniform3fvARB);
+ SET_Uniform3iARB(disp, glUniform3iARB);
+ SET_Uniform3ivARB(disp, glUniform3ivARB);
+ SET_Uniform4fARB(disp, glUniform4fARB);
+ SET_Uniform4fvARB(disp, glUniform4fvARB);
+ SET_Uniform4iARB(disp, glUniform4iARB);
+ SET_Uniform4ivARB(disp, glUniform4ivARB);
+ SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
+ SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
+ SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
+ SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
+ SET_UnmapBufferARB(disp, glUnmapBufferARB);
+ SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
+ SET_ValidateProgramARB(disp, glValidateProgramARB);
+ SET_Vertex2d(disp, glVertex2d);
+ SET_Vertex2dv(disp, glVertex2dv);
+ SET_Vertex2f(disp, glVertex2f);
+ SET_Vertex2fv(disp, glVertex2fv);
+ SET_Vertex2i(disp, glVertex2i);
+ SET_Vertex2iv(disp, glVertex2iv);
+ SET_Vertex2s(disp, glVertex2s);
+ SET_Vertex2sv(disp, glVertex2sv);
+ SET_Vertex3d(disp, glVertex3d);
+ SET_Vertex3dv(disp, glVertex3dv);
+ SET_Vertex3f(disp, glVertex3f);
+ SET_Vertex3fv(disp, glVertex3fv);
+ SET_Vertex3i(disp, glVertex3i);
+ SET_Vertex3iv(disp, glVertex3iv);
+ SET_Vertex3s(disp, glVertex3s);
+ SET_Vertex3sv(disp, glVertex3sv);
+ SET_Vertex4d(disp, glVertex4d);
+ SET_Vertex4dv(disp, glVertex4dv);
+ SET_Vertex4f(disp, glVertex4f);
+ SET_Vertex4fv(disp, glVertex4fv);
+ SET_Vertex4i(disp, glVertex4i);
+ SET_Vertex4iv(disp, glVertex4iv);
+ SET_Vertex4s(disp, glVertex4s);
+ SET_Vertex4sv(disp, glVertex4sv);
+//SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
+ SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
+ SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
+ SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
+ SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
+ SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
+ SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
+ SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
+ SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
+ SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
+ SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
+ SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
+ SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
+ SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
+ SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
+ SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
+ SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
+ SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
+ SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
+ SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
+ SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
+ SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
+ SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
+ SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
+ SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
+ SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
+ SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
+ SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
+ SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
+ SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
+ SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
+ SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
+ SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
+ SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
+ SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
+ SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
+ SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
+ SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
+ SET_VertexPointer(disp, glVertexPointer);
+// SET_VertexPointerEXT(disp, glVertexPointerEXT);
+ SET_Viewport(disp, glViewport);
+ SET_WindowPos2dMESA(disp, glWindowPos2dARB);
+ SET_WindowPos2dvMESA(disp, glWindowPos2dvARB);
+ SET_WindowPos2fMESA(disp, glWindowPos2fARB);
+ SET_WindowPos2fvMESA(disp, glWindowPos2fvARB);
+ SET_WindowPos2iMESA(disp, glWindowPos2iARB);
+ SET_WindowPos2ivMESA(disp, glWindowPos2ivARB);
+ SET_WindowPos2sMESA(disp, glWindowPos2sARB);
+ SET_WindowPos2svMESA(disp, glWindowPos2svARB);
+ SET_WindowPos3dMESA(disp, glWindowPos3dARB);
+ SET_WindowPos3dvMESA(disp, glWindowPos3dvARB);
+ SET_WindowPos3fMESA(disp, glWindowPos3fARB);
+ SET_WindowPos3fvMESA(disp, glWindowPos3fvARB);
+ SET_WindowPos3iMESA(disp, glWindowPos3iARB);
+ SET_WindowPos3ivMESA(disp, glWindowPos3ivARB);
+ SET_WindowPos3sMESA(disp, glWindowPos3sARB);
+ SET_WindowPos3svMESA(disp, glWindowPos3svARB);
+//SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
+//SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
+//SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
+//SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
+//SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
+//SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
+//SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
+//SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
+}
diff --git a/hw/xquartz/Makefile.am b/hw/xquartz/Makefile.am
index 1c97ac8..ccef5f6 100644
--- a/hw/xquartz/Makefile.am
+++ b/hw/xquartz/Makefile.am
@@ -13,8 +13,8 @@ if X11APP
X11APP_SUBDIRS = bundle
endif
-SUBDIRS = . xpr $(X11APP_SUBDIRS)
-DIST_SUBDIRS = xpr bundle
+SUBDIRS = . GL xpr $(X11APP_SUBDIRS)
+DIST_SUBDIRS = GL xpr bundle
libXquartz_la_SOURCES = \
$(top_srcdir)/fb/fbcmap_mi.c \
commit b05b416c622063b84747702a54ffd9a802d6fc11
Author: Jeremy Huddleston <jeremyhu at freedesktop.org>
Date: Wed Apr 23 09:59:48 2008 -0700
XQuartz: No need to include indirect.c a second time
(cherry picked from commit 41ed532525da85d1bd2c20af5ffa28ac6d1f4996)
diff --git a/hw/xquartz/xpr/Makefile.am b/hw/xquartz/xpr/Makefile.am
index d74cf7d..12009fb 100644
--- a/hw/xquartz/xpr/Makefile.am
+++ b/hw/xquartz/xpr/Makefile.am
@@ -14,7 +14,6 @@ Xquartz_SOURCES = \
xprEvent.c \
xprFrame.c \
xprScreen.c \
- ../../../GL/apple/indirect.c \
x-hash.c \
x-hook.c \
x-list.c
commit 565492c70a280d7e749500c5c0073bdcaf175c86
Author: Ben Byer <bbyer at apple.com>
Date: Wed Apr 23 06:00:57 2008 -0700
xquartz: build fixes for GLX/DRI2 fallout (note: not guaranteed)
(cherry picked from commit 85a5796b667461bf1fafc68c07b3a704cd8efd5b)
diff --git a/GL/apple/indirect.c b/GL/apple/indirect.c
index 2729ab0..a0884d4 100644
--- a/GL/apple/indirect.c
+++ b/GL/apple/indirect.c
@@ -102,7 +102,7 @@ void warn_func(void * p1, char *format, ...);
// some prototypes
static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
-static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLcontextModes *modes);
+static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLXconfig *modes);
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
int *nvisualp, int *ndepthp,
@@ -118,7 +118,7 @@ static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
-static CGLPixelFormatObj makeFormat(__GLcontextModes *mode);
+static CGLPixelFormatObj makeFormat(__GLXconfig *mode);
__GLXprovider __glXMesaProvider = {
__glXAquaScreenProbe,
@@ -141,7 +141,7 @@ struct __GLXAquaScreen {
__GLXscreen base;
int index;
int num_vis;
- __GLcontextModes *modes;
+ __GLXconfig *modes;
};
static __GLXAquaScreen glAquaScreens[MAXSCREENS];
@@ -162,7 +162,7 @@ struct __GLXAquaDrawable {
static __GLXcontext *
__glXAquaScreenCreateContext(__GLXscreen *screen,
- __GLcontextModes *modes,
+ __GLXconfig *config,
__GLXcontext *baseShareContext)
{
__GLXAquaContext *context;
@@ -177,7 +177,7 @@ __glXAquaScreenCreateContext(__GLXscreen *screen,
memset(context, 0, sizeof *context);
context->base.pGlxScreen = screen;
- context->base.modes = modes;
+ context->base.config = config;
context->base.destroy = __glXAquaContextDestroy;
context->base.makeCurrent = __glXAquaContextMakeCurrent;
@@ -186,7 +186,7 @@ __glXAquaScreenCreateContext(__GLXscreen *screen,
context->base.forceCurrent = __glXAquaContextForceCurrent;
// context->base.createDrawable = __glXAquaContextCreateDrawable;
- context->pixelFormat = makeFormat(modes);
+ context->pixelFormat = makeFormat(config);
if (!context->pixelFormat) {
free(context);
return NULL;
@@ -437,7 +437,7 @@ static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
return GL_TRUE;
}
-static CGLPixelFormatObj makeFormat(__GLcontextModes *mode) {
+static CGLPixelFormatObj makeFormat(__GLXconfig *config) {
int i;
CGLPixelFormatAttribute attr[64]; // currently uses max of 30
CGLPixelFormatObj result;
@@ -446,7 +446,7 @@ static CGLPixelFormatObj makeFormat(__GLcontextModes *mode) {
GLAQUA_DEBUG_MSG("makeFormat\n");
- if (!mode->rgbMode)
+ if (!config->rgbMode)
return NULL;
i = 0;
@@ -454,42 +454,43 @@ static CGLPixelFormatObj makeFormat(__GLcontextModes *mode) {
// attr [i++] = kCGLPFAAcelerated; // require hwaccel - BAD for multiscreen
// attr [i++] = kCGLPFANoRecovery; // disable fallback renderers - BAD
- if (mode->stereoMode) {
+ if (config->stereoMode) {
attr[i++] = kCGLPFAStereo;
}
- if (mode->doubleBufferMode) {
+
+ if (config->doubleBufferMode) {
attr[i++] = kCGLPFADoubleBuffer;
}
- if (mode->colorIndexMode) {
+ if (config->colorIndexMode) {
/* ignored */
}
- if (mode->rgbMode) {
+ if (config->rgbMode) {
attr[i++] = kCGLPFAColorSize;
- attr[i++] = mode->redBits + mode->greenBits + mode->blueBits;
+ attr[i++] = config->redBits + config->greenBits + config->blueBits;
attr[i++] = kCGLPFAAlphaSize;
- attr[i++] = 1; /* FIXME: ignoring mode->alphaBits which is always 0 */
+ attr[i++] = 1; /* FIXME: ignoring config->alphaBits which is always 0 */
}
- if (mode->haveAccumBuffer) {
+ if (config->haveAccumBuffer) {
attr[i++] = kCGLPFAAccumSize;
- attr[i++] = mode->accumRedBits + mode->accumGreenBits
- + mode->accumBlueBits + mode->accumAlphaBits;
+ attr[i++] = config->accumRedBits + config->accumGreenBits
+ + config->accumBlueBits + config->accumAlphaBits;
}
- if (mode->haveDepthBuffer) {
+ if (config->haveDepthBuffer) {
attr[i++] = kCGLPFADepthSize;
- attr[i++] = mode->depthBits;
+ attr[i++] = config->depthBits;
}
- if (mode->haveStencilBuffer) {
+ if (config->haveStencilBuffer) {
attr[i++] = kCGLPFAStencilSize;
- attr[i++] = mode->stencilBits;
+ attr[i++] = config->stencilBits;
}
attr[i++] = kCGLPFAAuxBuffers;
- attr[i++] = mode->numAuxBuffers;
+ attr[i++] = config->numAuxBuffers;
/* mode->level ignored */
@@ -670,7 +671,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
VisualPtr pVisual = *visualp;
VisualPtr pVisualNew = NULL;
VisualID *orig_vid = NULL;
- __GLcontextModes *modes;
+ __GLXconfig *modes;
__GLXvisualConfig *pNewVisualConfigs = NULL;
void **glXVisualPriv;
void **pNewVisualPriv;
@@ -752,7 +753,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
}
/* Alloc space for the list of glXVisuals */
- modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
+ modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLXconfig));
if (modes == NULL) {
free(orig_vid);
free(pNewVisualPriv);
@@ -925,6 +926,7 @@ Bool enable_stereo = FALSE;
/* based on code in i830_dri.c
This ends calling glAquaSetVisualConfigs to set the static
numconfigs, etc. */
+// see also glxglcore.c -- bhb
static void
glAquaInitVisualConfigs(void)
{
@@ -1085,7 +1087,7 @@ static void __glXAquaScreenDestroy(__GLXscreen *screen) {
static void init_screen_visuals(__GLXAquaScreen *screen) {
ScreenPtr pScreen = screen->base.pScreen;
- __GLcontextModes *modes;
+ __GLXconfig *modes;
int *used;
int i, j;
@@ -1101,7 +1103,7 @@ static void init_screen_visuals(__GLXAquaScreen *screen) {
memset(used, 0, pScreen->numVisuals * sizeof(int));
i = 0;
- for ( modes = screen -> base.modes
+ for ( modes = screen -> base.visuals
; modes != NULL
; modes = modes->next ) {
const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
@@ -1174,7 +1176,7 @@ static __GLXdrawable *
__glXAquaScreenCreateDrawable(__GLXscreen *screen,
DrawablePtr pDraw,
XID drawId,
- __GLcontextModes *modes) {
+ __GLXconfig *modes) {
__GLXAquaDrawable *glxPriv;
GLAQUA_DEBUG_MSG("glAquaScreenCreateDrawable(%p,%p,%d,%p)\n", context, pDraw, drawId, modes);
@@ -1184,7 +1186,7 @@ __glXAquaScreenCreateDrawable(__GLXscreen *screen,
memset(glxPriv, 0, sizeof *glxPriv);
- if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, drawId, modes)) {
+ if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, GLX_DRAWABLE_PIXMAP /*?*/, drawId, modes)) {
xfree(glxPriv);
return NULL;
}
commit 6f6505db51763d902142a8161e71cad44f52560c
Author: Ben Byer <bbyer at apple.com>
Date: Wed Apr 23 03:43:51 2008 -0700
glx / xquartz: we still need glxcontentmodes.[ch] kthx
(cherry picked from commit 27545fd37f8c703b72f7cfc329778abc1ceabfa0)
diff --git a/GL/symlink-mesa.sh b/GL/symlink-mesa.sh
index 8deaa43..def4f63 100755
--- a/GL/symlink-mesa.sh
+++ b/GL/symlink-mesa.sh
@@ -64,6 +64,8 @@ symlink_glx() {
dst_dir glx
action indirect_size.h
+ action glcontextmodes.c
+ action glcontextmodes.h
action indirect_dispatch.c
action indirect_dispatch.h
action indirect_dispatch_swap.c
commit 4e3a8af5751ff88c0cadd612821b0ef349d250c5
Author: Ben Byer <bbyer at apple.com>
Date: Wed Apr 23 03:39:41 2008 -0700
xquartz: clean up linker line for main binary
(cherry picked from commit 821d7400f2ff917497b2ee58ceef2b69c2d47ec7)
diff --git a/hw/xquartz/xpr/Makefile.am b/hw/xquartz/xpr/Makefile.am
index 6007423..d74cf7d 100644
--- a/hw/xquartz/xpr/Makefile.am
+++ b/hw/xquartz/xpr/Makefile.am
@@ -14,6 +14,7 @@ Xquartz_SOURCES = \
xprEvent.c \
xprFrame.c \
xprScreen.c \
+ ../../../GL/apple/indirect.c \
x-hash.c \
x-hook.c \
x-list.c
@@ -21,23 +22,6 @@ Xquartz_SOURCES = \
Xquartz_LDADD = \
$(top_builddir)/hw/xquartz/libXquartz.la \
$(top_builddir)/dix/dixfonts.lo \
- $(top_builddir)/config/libconfig.a \
- $(top_builddir)/dix/libdix.la \
- $(top_builddir)/os/libos.la \
- $(top_builddir)/dix/libxpstubs.la \
- $(top_builddir)/miext/shadow/libshadow.la \
- $(top_builddir)/fb/libfb.la \
- $(top_builddir)/mi/libmi.la \
- $(top_builddir)/damageext/libdamageext.la \
- $(top_builddir)/miext/damage/libdamage.la \
- $(top_builddir)/xfixes/libxfixes.la \
- $(top_builddir)/Xext/libXext.la \
- $(top_builddir)/xkb/libxkb.la \
- $(top_builddir)/xkb/libxkbstubs.la \
- $(top_builddir)/Xi/libXi.la \
- $(top_builddir)/dbe/libdbe.la \
- $(top_builddir)/record/librecord.la \
- $(top_builddir)/XTrap/libxtrap.la \
$(top_builddir)/miext/rootless/librootless.la \
$(DARWIN_LIBS) $(XSERVER_LIBS) $(XSERVER_SYS_LIBS) -lXplugin
commit 3685b171da51f853bfdb312d36622dfa03ee75be
Author: Ben Byer <bbyer at apple.com>
Date: Tue Apr 22 23:53:23 2008 -0700
xquartz: remove vestigial aglGlx.c
(cherry picked from commit 40bd041e4255f26fcbdf0831e68619ae0f46ab39)
diff --git a/GL/apple/Makefile.am b/GL/apple/Makefile.am
index c064c03..7ad9140 100644
--- a/GL/apple/Makefile.am
+++ b/GL/apple/Makefile.am
@@ -8,17 +8,7 @@ AM_CPPFLAGS = \
-I$(top_srcdir)/hw/xquartz/xpr \
-I$(top_srcdir)/miext/damage
-if HAVE_AGL_FRAMEWORK
-noinst_LIBRARIES = libAGLcore.a
-libAGLcore_a_SOURCES = aglGlx.c \
- $(top_srcdir)/hw/xquartz/xpr/x-list.c \
- $(top_srcdir)/hw/xquartz/xpr/x-list.h \
- $(top_srcdir)/hw/xquartz/xpr/x-hash.c \
- $(top_srcdir)/hw/xquartz/xpr/x-hash.h \
- $(top_srcdir)/hw/dmx/glxProxy/compsize.c
-endif
-
-#noinst_LIBRARIES = libCGLcore.a
-#libCGLcore_a_SOURCES = \
-# indirect.c \
-# $(top_srcdir)/hw/dmx/glxProxy/compsize.c
+noinst_LIBRARIES = libCGLcore.a
+libCGLcore_a_SOURCES = \
+ indirect.c \
+ $(top_srcdir)/hw/dmx/glxProxy/compsize.c
diff --git a/GL/apple/aglGlx.c b/GL/apple/aglGlx.c
deleted file mode 100644
index 900a9a9..0000000
--- a/GL/apple/aglGlx.c
+++ /dev/null
@@ -1,1354 +0,0 @@
-/*
- * GLX implementation that uses Apple's AGL.framework for OpenGL
- *
- * FIXME: This file and indirect.c are very similar. The two should be
- * merged by introducing suitable abstractions.
- */
-/*
- * Copyright (c) 2002 Greg Parker. All Rights Reserved.
- * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
- *
- * Large portions of this file are copied from Mesa's xf86glx.c,
- * which contains the following copyright:
- *
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include "quartzCommon.h"
-#include <AGL/agl.h>
-#include "cr.h"
-
-// X11 and X11's glx
-#undef BOOL
-#define BOOL xBOOL
-#include "quartz.h"
-#include <miscstruct.h>
-#include <windowstr.h>
-#include <resource.h>
-#include <GL/glxint.h>
-#include <GL/glxtokens.h>
-#include <scrnintstr.h>
-#include <glxserver.h>
-#include <glxscreens.h>
-#include <glxdrawable.h>
-#include <glxcontext.h>
-#include <glxext.h>
-#include <glxutil.h>
-#include <glxscreens.h>
-#include <GL/internal/glcore.h>
-#undef BOOL
-
-#include "glcontextmodes.h"
-
-// ggs: needed to call back to glx with visual configs
-extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
-
-// Write debugging output, or not
-#ifdef GLAQUA_DEBUG
-#define GLAQUA_DEBUG_MSG ErrorF
-#else
-#define GLAQUA_DEBUG_MSG(a, ...)
-#endif
-
-
-// The following GL functions don't have an EXT suffix in OpenGL.framework.
-GLboolean glAreTexturesResidentEXT (GLsizei a, const GLuint *b, GLboolean *c) {
- return glAreTexturesResident(a, b, c);
-}
-void glDeleteTexturesEXT (GLsizei d, const GLuint *e) {
- glDeleteTextures(d, e);
-}
-void glGenTexturesEXT (GLsizei f, GLuint *g) {
- glGenTextures(f, g);
-}
-GLboolean glIsTextureEXT (GLuint h) {
- return glIsTexture(h);
-}
-
-
-// some prototypes
-static Bool glAquaScreenProbe(int screen);
-static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB);
-static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates);
-static __GLinterface *glAquaCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC);
-static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv);
-static void glAquaResetExtension(void);
-
-
-/*
- * This structure is statically allocated in the __glXScreens[]
- * structure. This struct is not used anywhere other than in
- * __glXScreenInit to initialize each of the active screens
- * (__glXActiveScreens[]). Several of the fields must be initialized by
- * the screenProbe routine before they are copied to the active screens
- * struct. In particular, the contextCreate, modes, numVisuals,
- * and numUsableVisuals fields must be initialized.
- */
-static __GLXscreenInfo __glDDXScreenInfo = {
- glAquaScreenProbe, /* Must be generic and handle all screens */
- glAquaCreateContext, /* Substitute screen's createContext routine */
- glAquaCreateBuffer, /* Substitute screen's createBuffer routine */
- NULL, /* Set up modes in probe */
- NULL, /* Set up pVisualPriv in probe */
- 0, /* Set up numVisuals in probe */
- 0, /* Set up numUsableVisuals in probe */
- "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */
- "Version String", /* GLXversion is overwritten by __glXScreenInit */
- "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */
- NULL /* WrappedPositionWindow is overwritten */
-};
-
-void *__glXglDDXScreenInfo(void) {
- return &__glDDXScreenInfo;
-}
-
-static __GLXextensionInfo __glDDXExtensionInfo = {
- GL_CORE_APPLE,
- glAquaResetExtension,
- glAquaInitVisuals,
- glAquaSetVisualConfigs
-};
-
-void *__glXglDDXExtensionInfo(void) {
- return &__glDDXExtensionInfo;
-}
-
-// prototypes
-
-static GLboolean glAquaDestroyContext(__GLcontext *gc);
-static GLboolean glAquaLoseCurrent(__GLcontext *gc);
-static GLboolean glAquaMakeCurrent(__GLcontext *gc);
-static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare);
-static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
- GLuint mask);
-static GLboolean glAquaForceCurrent(__GLcontext *gc);
-
-/* Drawing surface notification callbacks */
-static GLboolean glAquaNotifyResize(__GLcontext *gc);
-static void glAquaNotifyDestroy(__GLcontext *gc);
-static void glAquaNotifySwapBuffers(__GLcontext *gc);
-
-/* Dispatch table override control for external agents like libGLS */
-static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc);
-static void glAquaBeginDispatchOverride(__GLcontext *gc);
-static void glAquaEndDispatchOverride(__GLcontext *gc);
-
-
-static __GLexports glAquaExports = {
- glAquaDestroyContext,
- glAquaLoseCurrent,
- glAquaMakeCurrent,
- glAquaShareContext,
- glAquaCopyContext,
- glAquaForceCurrent,
-
- glAquaNotifyResize,
- glAquaNotifyDestroy,
- glAquaNotifySwapBuffers,
-
- glAquaDispatchExec,
- glAquaBeginDispatchOverride,
- glAquaEndDispatchOverride
-};
-
-
-typedef struct {
- int num_vis;
- __GLcontextModes *modes;
- void **priv;
-
- // wrapped screen functions
- RealizeWindowProcPtr RealizeWindow;
- UnrealizeWindowProcPtr UnrealizeWindow;
-} glAquaScreenRec;
-
-static glAquaScreenRec glAquaScreens[MAXSCREENS];
-
-
-// __GLdrawablePrivate->private
-typedef struct {
- GLboolean (*resize)(__GLdrawableBuffer *buf, GLint x, GLint y,
- GLuint width, GLuint height,
- __GLdrawablePrivate *glPriv,
- GLuint bufferMask);
-} GLAquaDrawableRec;
-
-struct __GLcontextRec {
- struct __GLinterfaceRec interface; // required to be first
-
- AGLContext ctx;
- AGLPixelFormat pixelFormat;
-
- Bool isAttached; // TRUE if ctx is really attached to a window
-};
-
-
-// Context manipulation; return GL_FALSE on failure
-static GLboolean glAquaDestroyContext(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("glAquaDestroyContext (ctx 0x%x)\n", gc->ctx);
-
- if (gc) {
- if (gc->ctx) aglDestroyContext(gc->ctx);
- if (gc->pixelFormat) aglDestroyPixelFormat(gc->pixelFormat);
- free(gc);
- }
-
- return GL_TRUE;
-}
-
-
-static GLboolean glAquaLoseCurrent(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", gc->ctx);
-
- aglSetCurrentContext(NULL);
- __glXLastContext = NULL; // Mesa does this; why?
- gc->isAttached = FALSE;
-
- return GL_TRUE;
-}
-
-
-/*
- * Attach a GL context to a GL drawable
- * If glPriv is NULL, the context is detached.
- */
-static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
-{
- __GLXdrawablePrivate *glxPriv;
-
- if (glPriv == NULL) {
- // attaching to nothing
- GLAQUA_DEBUG_MSG("unattaching\n");
- aglSetDrawable(gc->ctx, NULL);
- gc->isAttached = FALSE;
- return;
- }
-
- // Note that when resizing, the X11 WindowPtr already has its
- // new size and position, but the Aqua window does not.
-
- glxPriv = (__GLXdrawablePrivate *)glPriv->other;
-
- if (glxPriv->type == DRAWABLE_WINDOW) {
- WindowPtr pWin = (WindowPtr) glxPriv->pDraw;
- WindowPtr topWin = quartzProcs->TopLevelParent(pWin);
- CRWindowPtr crWinPtr;
- AGLDrawable newPort;
-
- if (glPriv->width <= 0 || glPriv->height <= 0) {
- // attach to zero size drawable - will really attach later
- GLAQUA_DEBUG_MSG("couldn't attach to zero size drawable\n");
- aglSetDrawable(gc->ctx, NULL);
- gc->isAttached = FALSE;
- return;
- }
-
- crWinPtr = (CRWindowPtr) quartzProcs->FrameForWindow(pWin, FALSE);
-
- if (crWinPtr) {
- newPort = (AGLDrawable) crWinPtr->port;
- } else {
- newPort = NULL;
- }
-
- if (newPort) {
- // FIXME: won't be a CGrafPtr if currently offscreen or fullscreen
- AGLDrawable oldPort = aglGetDrawable(gc->ctx);
- // AGLDrawable newPort = GetWindowPort(window);
-
- // Frame is GLdrawable in X11 global coordinates
- // FIXME: Does this work for multiple screens?
- GLint frame[4] = {glPriv->xOrigin, glPriv->yOrigin, glPriv->width, glPriv->height};
- GLAQUA_DEBUG_MSG("global size %d %d %d %d\n",
- frame[0], frame[1], frame[2], frame[3]);
-
- // Convert to window-local coordinates
- frame[0] -= topWin->drawable.x - topWin->borderWidth;
- frame[1] -= topWin->drawable.y - topWin->borderWidth;
-
- // AGL uses flipped coordinates
- frame[1] = topWin->drawable.height + 2*topWin->borderWidth -
- frame[1] - frame[3];
-
- GLAQUA_DEBUG_MSG("local size %d %d %d %d\n",
- frame[0], frame[1], frame[2], frame[3]);
-
- if (oldPort != newPort) {
- // FIXME: retain/release windows
- if (!aglSetDrawable(gc->ctx, newPort)) return;
- }
- if (!aglSetInteger(gc->ctx, AGL_BUFFER_RECT, frame)) return;
- if (!aglEnable(gc->ctx, AGL_BUFFER_RECT)) return;
- if (!aglSetInteger(gc->ctx, AGL_SWAP_RECT, frame)) return;
- if (!aglEnable(gc->ctx, AGL_SWAP_RECT)) return;
- if (!aglUpdateContext(gc->ctx)) return;
-
- gc->isAttached = TRUE;
- GLAQUA_DEBUG_MSG("attached context 0x%x to window 0x%x\n", gc->ctx,
- pWin->drawable.id);
- } else {
- // attach to not-yet-realized window - will really attach later
- GLAQUA_DEBUG_MSG("couldn't attach to unrealized window\n");
- aglSetDrawable(gc->ctx, NULL);
- gc->isAttached = FALSE;
- }
- } else {
- GLAQUA_DEBUG_MSG("attach: attach to non-window unimplemented\n");
- aglSetDrawable(gc->ctx, NULL);
- gc->isAttached = FALSE;
- }
-}
-
-static GLboolean glAquaMakeCurrent(__GLcontext *gc)
-{
- __GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc);
-
- GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%x)\n", gc->ctx);
-
- if (!gc->isAttached) {
- attach(gc, glPriv);
- }
-
- return aglSetCurrentContext(gc->ctx);
-}
-
-static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare)
-{
- GLAQUA_DEBUG_MSG("glAquaShareContext unimplemented\n");
-
- return GL_TRUE;
-}
-
-
-static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
- GLuint mask)
-{
- GLAQUA_DEBUG_MSG("glAquaCopyContext\n");
-
- return aglCopyContext(src->ctx, dst->ctx, mask);
-}
-
-static GLboolean glAquaForceCurrent(__GLcontext *gc)
-{
- // GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx 0x%x)\n", gc->ctx);
- return aglSetCurrentContext(gc->ctx);
-}
-
-/* Drawing surface notification callbacks */
-
-static GLboolean glAquaNotifyResize(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyResize");
- return GL_TRUE;
-}
-
-static void glAquaNotifyDestroy(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyDestroy");
-}
-
-static void glAquaNotifySwapBuffers(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaNotifySwapBuffers");
-}
-
-/* Dispatch table override control for external agents like libGLS */
-static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaDispatchExec");
- return NULL;
-}
-
-static void glAquaBeginDispatchOverride(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaBeginDispatchOverride");
-}
-
-static void glAquaEndDispatchOverride(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaEndDispatchOverride");
-}
-
-
-static AGLPixelFormat makeFormat(__GLcontextModes *mode)
-{
- int i;
- GLint attr[64]; // currently uses max of 30
- AGLPixelFormat result;
-
- GLAQUA_DEBUG_MSG("makeFormat\n");
-
- i = 0;
-
- // attr [i++] = AGL_ACCELERATED; // require hwaccel - BAD for multiscreen
- // attr [i++] = AGL_NO_RECOVERY; // disable fallback renderers - BAD
-
- if (mode->stereoMode) {
- attr[i++] = AGL_STEREO;
- }
- if (mode->doubleBufferMode) {
- attr[i++] = AGL_DOUBLEBUFFER;
- }
-
- if (mode->colorIndexMode) {
- attr[i++] = AGL_BUFFER_SIZE;
- attr[i++] = mode->indexBits;
- }
-
- if (mode->rgbMode) {
- attr[i++] = AGL_RGBA;
- attr[i++] = AGL_RED_SIZE;
- attr[i++] = mode->redBits;
- attr[i++] = AGL_GREEN_SIZE;
- attr[i++] = mode->greenBits;
- attr[i++] = AGL_BLUE_SIZE;
- attr[i++] = mode->blueBits;
- attr[i++] = AGL_ALPHA_SIZE;
- attr[i++] = mode->alphaBits;
- }
-
- if (mode->haveAccumBuffer) {
- attr[i++] = AGL_ACCUM_RED_SIZE;
- attr[i++] = mode->accumRedBits;
- attr[i++] = AGL_ACCUM_GREEN_SIZE;
- attr[i++] = mode->accumGreenBits;
- attr[i++] = AGL_ACCUM_BLUE_SIZE;
- attr[i++] = mode->accumBlueBits;
- attr[i++] = AGL_ACCUM_ALPHA_SIZE;
- attr[i++] = mode->accumAlphaBits;
- }
- if (mode->haveDepthBuffer) {
- attr[i++] = AGL_DEPTH_SIZE;
- attr[i++] = mode->depthBits;
- }
- if (mode->haveStencilBuffer) {
- attr[i++] = AGL_STENCIL_SIZE;
- attr[i++] = mode->stencilBits;
- }
-
- attr[i++] = AGL_AUX_BUFFERS;
- attr[i++] = mode->numAuxBuffers;
-
- attr[i++] = AGL_LEVEL;
- attr[i++] = mode->level;
-
- // mode->pixmapMode ?
-
- attr[i++] = AGL_NONE; // end of option list
-
- GLAQUA_DEBUG_MSG("makeFormat almost done\n");
- result = aglChoosePixelFormat(NULL, 0, attr);
- GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", result);
- return result;
-}
-
-static __GLinterface *glAquaCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC)
-{
- __GLcontext *result;
- __GLcontext *sharectx = (__GLcontext *)shareGC;
-
- GLAQUA_DEBUG_MSG("glAquaCreateContext\n");
-
- result = (__GLcontext *)calloc(1, sizeof(__GLcontext));
- if (!result) return NULL;
-
- result->interface.imports = *imports;
- result->interface.exports = glAquaExports;
-
- result->pixelFormat = makeFormat(mode);
- if (!result->pixelFormat) {
- free(result);
- return NULL;
- }
-
- result->ctx = aglCreateContext(result->pixelFormat,
- (sharectx && sharectx->ctx) ? sharectx->ctx : NULL);
-
- if (!result->ctx) {
- aglDestroyPixelFormat(result->pixelFormat);
- free(result);
- return NULL;
- }
-
- result->isAttached = FALSE;
-
- GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
- return (__GLinterface *)result;
-}
-
-
-Bool
-glAquaRealizeWindow(WindowPtr pWin)
-{
- // If this window has GL contexts, tell them to reattach
- Bool result;
- ScreenPtr pScreen = pWin->drawable.pScreen;
- glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum];
- __GLXdrawablePrivate *glxPriv;
-
- GLAQUA_DEBUG_MSG("glAquaRealizeWindow\n");
-
- // Allow the window to be created (RootlessRealizeWindow is inside our wrap)
- pScreen->RealizeWindow = screenPriv->RealizeWindow;
- result = pScreen->RealizeWindow(pWin);
- pScreen->RealizeWindow = glAquaRealizeWindow;
-
- // The Aqua window will already have been created (windows are
- // realized from top down)
-
- // Re-attach this window's GL contexts, if any.
- glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
- if (glxPriv) {
- __GLXcontext *gx;
- __GLcontext *gc;
- __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
- GLAQUA_DEBUG_MSG("glAquaRealizeWindow is GL drawable!\n");
-
- // GL contexts bound to this window for drawing
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
- gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv);
- }
-
- // GL contexts bound to this window for reading
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
- gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv);
- }
- }
-
- return result;
-}
-
-Bool
-glAquaUnrealizeWindow(WindowPtr pWin)
-{
- // If this window has GL contexts, tell them to unattach
- Bool result;
- ScreenPtr pScreen = pWin->drawable.pScreen;
- glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum];
- __GLXdrawablePrivate *glxPriv;
-
- GLAQUA_DEBUG_MSG("glAquaUnrealizeWindow\n");
-
- // The Aqua window may have already been destroyed (windows
- // are unrealized from top down)
-
- // Unattach this window's GL contexts, if any.
- glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
- if (glxPriv) {
- __GLXcontext *gx;
- __GLcontext *gc;
- GLAQUA_DEBUG_MSG("glAquaUnealizeWindow is GL drawable!\n");
-
- // GL contexts bound to this window for drawing
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
- gc = (__GLcontext *)gx->gc;
- attach(gc, NULL);
- }
-
- // GL contexts bound to this window for reading
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
- gc = (__GLcontext *)gx->gc;
- attach(gc, NULL);
- }
- }
-
- pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow;
- result = pScreen->UnrealizeWindow(pWin);
- pScreen->UnrealizeWindow = glAquaUnrealizeWindow;
-
- return result;
-}
-
-
-// Originally copied from Mesa
-
-static int numConfigs = 0;
-static __GLXvisualConfig *visualConfigs = NULL;
-static void **visualPrivates = NULL;
-
-/*
- * In the case the driver defines no GLX visuals we'll use these.
- * Note that for TrueColor and DirectColor visuals, bufferSize is the
- * sum of redSize, greenSize, blueSize and alphaSize, which may be larger
- * than the nplanes/rootDepth of the server's X11 visuals
- */
-#define NUM_FALLBACK_CONFIGS 5
-static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
- /* [0] = RGB, double buffered, Z */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [1] = RGB, double buffered, Z, stencil, accum */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 16, 16, 16, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 8, /* rgba sizes */
- -1, -1, -1, -1, /* rgba masks */
- 16, 16, 16, 16, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 8, /* rgba sizes */
- -1, -1, -1, -1, /* rgba masks */
- 16, 16, 16, 16, /* rgba accum sizes */
- False, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [4] = CI, double buffered, Z */
- {
- -1, /* vid */
- -1, /* class */
- False, /* rgba? (false = color index) */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
-};
-
-static __GLXvisualConfig NullConfig = {
- -1, /* vid */
- -1, /* class */
- False, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- False, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE_EXT, /* visualRating */
- 0, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
-};
-
-
-static int count_bits(unsigned int n)
-{
- int bits = 0;
-
- while (n > 0) {
- if (n & 1) bits++;
- n >>= 1;
- }
- return bits;
-}
-
-
-static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
- VisualID *defaultVisp,
- int ndepth, DepthPtr pdepth,
- int rootDepth)
-{
- int numRGBconfigs;
- int numCIconfigs;
- int numVisuals = *nvisualp;
- int numNewVisuals;
- int numNewConfigs;
- VisualPtr pVisual = *visualp;
- VisualPtr pVisualNew = NULL;
- VisualID *orig_vid = NULL;
- __GLcontextModes *modes;
- __GLXvisualConfig *pNewVisualConfigs = NULL;
- void **glXVisualPriv;
- void **pNewVisualPriv;
- int found_default;
- int i, j, k;
-
- GLAQUA_DEBUG_MSG("init_visuals\n");
-
- if (numConfigs > 0)
- numNewConfigs = numConfigs;
- else
- numNewConfigs = NUM_FALLBACK_CONFIGS;
-
- /* Alloc space for the list of new GLX visuals */
- pNewVisualConfigs = (__GLXvisualConfig *)
- __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
- if (!pNewVisualConfigs) {
- return FALSE;
- }
-
- /* Alloc space for the list of new GLX visual privates */
- pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
- if (!pNewVisualPriv) {
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /*
- ** If SetVisualConfigs was not called, then use default GLX
- ** visual configs.
- */
- if (numConfigs == 0) {
- memcpy(pNewVisualConfigs, FallbackConfigs,
- NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
- memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
- }
- else {
- /* copy driver's visual config info */
- for (i = 0; i < numConfigs; i++) {
- pNewVisualConfigs[i] = visualConfigs[i];
- pNewVisualPriv[i] = visualPrivates[i];
- }
- }
-
- /* Count the number of RGB and CI visual configs */
- numRGBconfigs = 0;
- numCIconfigs = 0;
- for (i = 0; i < numNewConfigs; i++) {
- if (pNewVisualConfigs[i].rgba)
- numRGBconfigs++;
- else
- numCIconfigs++;
- }
-
- /* Count the total number of visuals to compute */
- numNewVisuals = 0;
- for (i = 0; i < numVisuals; i++) {
- int count;
-
- count = ((pVisual[i].class == TrueColor ||
- pVisual[i].class == DirectColor)
- ? numRGBconfigs : numCIconfigs);
- if (count == 0)
- count = 1; /* preserve the existing visual */
-
- numNewVisuals += count;
- }
-
- /* Reset variables for use with the next screen/driver's visual configs */
- visualConfigs = NULL;
- numConfigs = 0;
-
- /* Alloc temp space for the list of orig VisualIDs for each new visual */
- orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
- if (!orig_vid) {
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the list of glXVisuals */
- modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
- if (modes == NULL) {
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the list of glXVisualPrivates */
- glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
- if (!glXVisualPriv) {
- _gl_context_modes_destroy( modes );
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the new list of the X server's visuals */
- pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
- if (!pVisualNew) {
- __glXFree(glXVisualPriv);
- _gl_context_modes_destroy( modes );
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Initialize the new visuals */
- found_default = FALSE;
- glAquaScreens[screenInfo.numScreens-1].modes = modes;
- for (i = j = 0; i < numVisuals; i++) {
- int is_rgb = (pVisual[i].class == TrueColor ||
- pVisual[i].class == DirectColor);
-
- if (!is_rgb)
- {
- /* We don't support non-rgb visuals for GL. But we don't
- want to remove them either, so just pass them through
- with null glX configs */
-
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- _gl_copy_visual_to_context_mode( modes, & NullConfig );
- modes->visualID = pVisualNew[j].vid;
-
- j++;
-
- continue;
- }
-
- for (k = 0; k < numNewConfigs; k++) {
- if (pNewVisualConfigs[k].rgba != is_rgb)
- continue;
-
- assert( modes != NULL );
-
- /* Initialize the new visual */
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
- modes->visualID = pVisualNew[j].vid;
-
- /*
- * If the class is -1, then assume the X visual information
- * is identical to what GLX needs, and take them from the X
- * visual. NOTE: if class != -1, then all other fields MUST
- * be initialized.
- */
- if (modes->visualType == GLX_NONE) {
- modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
- modes->redBits = count_bits(pVisual[i].redMask);
- modes->greenBits = count_bits(pVisual[i].greenMask);
- modes->blueBits = count_bits(pVisual[i].blueMask);
- modes->alphaBits = modes->alphaBits;
- modes->redMask = pVisual[i].redMask;
- modes->greenMask = pVisual[i].greenMask;
- modes->blueMask = pVisual[i].blueMask;
- modes->alphaMask = modes->alphaMask;
- modes->rgbBits = (is_rgb)
- ? (modes->redBits + modes->greenBits +
- modes->blueBits + modes->alphaBits)
- : rootDepth;
- }
-
- /* Save the device-dependent private for this visual */
- glXVisualPriv[j] = pNewVisualPriv[k];
-
- j++;
- modes = modes->next;
- }
- }
-
- assert(j <= numNewVisuals);
-
- /* Save the GLX visuals in the screen structure */
- glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
- glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
-
- /* Set up depth's VisualIDs */
- for (i = 0; i < ndepth; i++) {
- int numVids = 0;
- VisualID *pVids = NULL;
- int k, n = 0;
-
- /* Count the new number of VisualIDs at this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- numVids++;
-
- /* Allocate a new list of VisualIDs for this depth */
- pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
-
- /* Initialize the new list of VisualIDs for this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- pVids[n++] = pVisualNew[k].vid;
-
- /* Update this depth's list of VisualIDs */
- __glXFree(pdepth[i].vids);
- pdepth[i].vids = pVids;
- pdepth[i].numVids = numVids;
- }
-
- /* Update the X server's visuals */
- *nvisualp = numNewVisuals;
- *visualp = pVisualNew;
-
- /* Free the old list of the X server's visuals */
- __glXFree(pVisual);
-
- /* Clean up temporary allocations */
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
-
- /* Free the private list created by DDX HW driver */
- if (visualPrivates)
- xfree(visualPrivates);
- visualPrivates = NULL;
-
- return TRUE;
-}
-
-/* based on code in i830_dri.c
- This ends calling glAquaSetVisualConfigs to set the static
- numconfigs, etc. */
-static void
-glAquaInitVisualConfigs(void)
-{
- int lclNumConfigs = 0;
- __GLXvisualConfig *lclVisualConfigs = NULL;
- void **lclVisualPrivates = NULL;
-
- int depth, aux, buffers, stencil, accum;
- int i = 0;
-
- GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
-
- /* count num configs:
- 2 Z buffer (0, 24 bit)
- 2 AUX buffer (0, 2)
- 2 buffers (single, double)
- 2 stencil (0, 8 bit)
- 2 accum (0, 64 bit)
- = 32 configs */
-
- lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
-
- /* alloc */
- lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
- lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
-
- /* fill in configs */
- if (NULL != lclVisualConfigs) {
- i = 0; /* current buffer */
- for (depth = 0; depth < 2; depth++) {
- for (aux = 0; aux < 2; aux++) {
- for (buffers = 0; buffers < 2; buffers++) {
- for (stencil = 0; stencil < 2; stencil++) {
- for (accum = 0; accum < 2; accum++) {
- lclVisualConfigs[i].vid = -1;
- lclVisualConfigs[i].class = -1;
- lclVisualConfigs[i].rgba = TRUE;
- lclVisualConfigs[i].redSize = -1;
- lclVisualConfigs[i].greenSize = -1;
- lclVisualConfigs[i].blueSize = -1;
- lclVisualConfigs[i].redMask = -1;
- lclVisualConfigs[i].greenMask = -1;
- lclVisualConfigs[i].blueMask = -1;
- lclVisualConfigs[i].alphaMask = 0;
- if (accum) {
- lclVisualConfigs[i].accumRedSize = 16;
- lclVisualConfigs[i].accumGreenSize = 16;
- lclVisualConfigs[i].accumBlueSize = 16;
- lclVisualConfigs[i].accumAlphaSize = 16;
- }
- else {
- lclVisualConfigs[i].accumRedSize = 0;
- lclVisualConfigs[i].accumGreenSize = 0;
- lclVisualConfigs[i].accumBlueSize = 0;
- lclVisualConfigs[i].accumAlphaSize = 0;
- }
- lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
- lclVisualConfigs[i].stereo = FALSE;
- lclVisualConfigs[i].bufferSize = -1;
-
- lclVisualConfigs[i].depthSize = depth? 24 : 0;
- lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
- lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
- lclVisualConfigs[i].level = 0;
- lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
- lclVisualConfigs[i].transparentPixel = 0;
- lclVisualConfigs[i].transparentRed = 0;
- lclVisualConfigs[i].transparentGreen = 0;
- lclVisualConfigs[i].transparentBlue = 0;
- lclVisualConfigs[i].transparentAlpha = 0;
- lclVisualConfigs[i].transparentIndex = 0;
- i++;
- }
- }
- }
- }
- }
- }
- if (i != lclNumConfigs)
- GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
-
- GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
-}
-
-
-static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates)
-{
- GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
-
- numConfigs = nconfigs;
- visualConfigs = configs;
- visualPrivates = privates;
-}
-
-static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp,
- int *rootDepthp, VisualID *defaultVisp,
- unsigned long sizes, int bitsPerRGB)
-{
- GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
-
- if (numConfigs == 0) /* if no configs */
- glAquaInitVisualConfigs(); /* ensure the visual configs are setup */
-
- /*
- * Setup the visuals supported by this particular screen.
- */
- return init_visuals(nvisualp, visualp, defaultVisp,
- *ndepthp, *depthp, *rootDepthp);
-}
-
-
-static void fixup_visuals(int screen)
-{
- ScreenPtr pScreen = screenInfo.screens[screen];
- glAquaScreenRec *pScr = &glAquaScreens[screen];
- int j;
- __GLcontextModes *modes;
-
- GLAQUA_DEBUG_MSG("fixup_visuals\n");
-
- for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) {
- const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
- const int nplanes = (modes->rgbBits - modes->alphaBits);
- const VisualPtr pVis = pScreen->visuals;
-
- /* Find a visual that matches the GLX visual's class and size */
- for (j = 0; j < pScreen->numVisuals; j++) {
- if (pVis[j].class == vis_class &&
- pVis[j].nplanes == nplanes) {
-
- /* Fixup the masks */
- modes->redMask = pVis[j].redMask;
- modes->greenMask = pVis[j].greenMask;
- modes->blueMask = pVis[j].blueMask;
-
- /* Recalc the sizes */
- modes->redBits = count_bits(modes->redMask);
- modes->greenBits = count_bits(modes->greenMask);
- modes->blueBits = count_bits(modes->blueMask);
- }
- }
- }
-}
-
-static void init_screen_visuals(int screen)
-{
- ScreenPtr pScreen = screenInfo.screens[screen];
- __GLcontextModes *modes;
- int *used;
- int i, j;
-
- GLAQUA_DEBUG_MSG("init_screen_visuals\n");
-
- /* FIXME: Change 'used' to be a array of bits (rather than of ints),
- * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
- * FIXME: than 64 or 128 the stack array can be used instead of calling
- * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to
- * FIXME: array of bytes instead of ints!
- */
- used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
- __glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
-
- i = 0;
- for ( modes = glAquaScreens[screen].modes
- ; modes != NULL
- ; modes = modes->next ) {
- const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
- const int nplanes = (modes->rgbBits - modes->alphaBits);
- const VisualPtr pVis = pScreen->visuals;
-
- for (j = 0; j < pScreen->numVisuals; j++) {
- if (pVis[j].class == vis_class &&
- pVis[j].nplanes == nplanes &&
- pVis[j].redMask == modes->redMask &&
- pVis[j].greenMask == modes->greenMask &&
- pVis[j].blueMask == modes->blueMask &&
- !used[j]) {
-
- /* Set the VisualID */
- modes->visualID = pVis[j].vid;
-
- /* Mark this visual used */
- used[j] = 1;
- break;
- }
- }
- if ( j == pScreen->numVisuals ) {
- ErrorF("No matching visual for __GLcontextMode with "
- "visual class = %d (%d), nplanes = %u\n",
- vis_class,
- (int)modes->visualType,
- (unsigned int)(modes->rgbBits - modes->alphaBits) );
- }
- else if ( modes->visualID == -1 ) {
- FatalError( "Matching visual found, but visualID still -1!\n" );
- }
-
- i++;
- }
-
- __glXFree(used);
-}
-
-static Bool glAquaScreenProbe(int screen)
-{
- ScreenPtr pScreen;
- glAquaScreenRec *screenPriv;
-
- GLAQUA_DEBUG_MSG("glAquaScreenProbe\n");
-
- /*
- * Set up the current screen's visuals.
- */
- __glDDXScreenInfo.modes = glAquaScreens[screen].modes;
- __glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv;
- __glDDXScreenInfo.numVisuals =
- __glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
-
- /*
- * Set the current screen's createContext routine. This could be
- * wrapped by a DDX GLX context creation routine.
- */
- __glDDXScreenInfo.createContext = glAquaCreateContext;
-
- /*
- * The ordering of the rgb compenents might have been changed by the
- * driver after mi initialized them.
- */
- fixup_visuals(screen);
-
- /*
- * Find the GLX visuals that are supported by this screen and create
- * XMesa's visuals.
- */
- init_screen_visuals(screen);
-
- /*
- * Wrap RealizeWindow and UnrealizeWindow on this screen
- */
- pScreen = screenInfo.screens[screen];
- screenPriv = &glAquaScreens[screen];
- screenPriv->RealizeWindow = pScreen->RealizeWindow;
- pScreen->RealizeWindow = glAquaRealizeWindow;
- screenPriv->UnrealizeWindow = pScreen->UnrealizeWindow;
- pScreen->UnrealizeWindow = glAquaUnrealizeWindow;
-
- return TRUE;
-}
-
-
-static GLboolean glAquaResizeBuffers(__GLdrawableBuffer *buffer,
- GLint x, GLint y,
- GLuint width, GLuint height,
- __GLdrawablePrivate *glPriv,
- GLuint bufferMask)
-{
- GLAquaDrawableRec *aquaPriv = (GLAquaDrawableRec *)glPriv->private;
- __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other;
- __GLXcontext *gx;
- __GLcontext *gc;
-
- GLAQUA_DEBUG_MSG("glAquaResizeBuffers to (%d %d %d %d)\n", x, y, width, height);
-
- // update all contexts that point at this drawable for drawing (hack?)
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
- gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv);
- }
-
- // update all contexts that point at this drawable for reading (hack?)
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
- gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv);
- }
-
- return aquaPriv->resize(buffer, x, y, width, height, glPriv, bufferMask);
-}
-
-
-static GLboolean glAquaSwapBuffers(__GLXdrawablePrivate *glxPriv)
-{
- // fixme AGL software renderer will use properties of current QD port (bad)
-
- // swap buffers on only *one* of the contexts
- // (e.g. the last one for drawing)
- __GLcontext *gc = (__GLcontext *)glxPriv->drawGlxc->gc;
- if (gc && gc->ctx) aglSwapBuffers(gc->ctx);
-
- return GL_TRUE;
-}
-
-static void glAquaDestroyDrawablePrivate(__GLdrawablePrivate *glPriv)
-{
- GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n");
-
- free(glPriv->private);
- glPriv->private = NULL;
-}
-
-static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv)
-{
- GLAquaDrawableRec *aquaPriv = malloc(sizeof(GLAquaDrawableRec));
- __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
-
- GLAQUA_DEBUG_MSG("glAquaCreateBuffer\n");
-
- // replace swapBuffers (original is never called)
- glxPriv->swapBuffers = glAquaSwapBuffers;
-
- // wrap front buffer resize
- aquaPriv->resize = glPriv->frontBuffer.resize;
- glPriv->frontBuffer.resize = glAquaResizeBuffers;
-
- // stash private data
- glPriv->private = aquaPriv;
- glPriv->freePrivate = glAquaDestroyDrawablePrivate;
-}
-
-
-static void glAquaResetExtension(void)
-{
- GLAQUA_DEBUG_MSG("glAquaResetExtension\n");
- aglResetLibrary();
-}
-
-
-
-// Extra goodies for glx
-
-GLuint __glFloorLog2(GLuint val)
-{
- int c = 0;
-
- while (val > 1) {
- c++;
- val >>= 1;
- }
- return c;
-}
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