xserver: Branch 'xorg-server-1.5-apple'

Jeremy Huddleston jeremyhu at kemper.freedesktop.org
Wed Apr 23 10:13:56 PDT 2008


 GL/Makefile.am            |    7 
 GL/apple/Makefile.am      |   14 
 GL/apple/indirect.c       | 1940 ----------------------------------------------
 configure.ac              |   20 
 hw/xquartz/GL/Makefile.am |   13 
 hw/xquartz/GL/indirect.c  | 1940 ++++++++++++++++++++++++++++++++++++++++++++++
 hw/xquartz/Makefile.am    |    4 
 7 files changed, 1962 insertions(+), 1976 deletions(-)

New commits:
commit c9356f32892978faecb30f7b7af7488820ce37ff
Author: Jeremy Huddleston <jeremyhu at freedesktop.org>
Date:   Wed Apr 23 10:13:50 2008 -0700

    Moved Apple GL bits into our DDX subtree

diff --git a/GL/Makefile.am b/GL/Makefile.am
index 29d03f2..dc20821 100644
--- a/GL/Makefile.am
+++ b/GL/Makefile.am
@@ -1,9 +1,4 @@
-if XQUARTZ
-XQUARTZ_SUBDIRS = apple
-endif
-
-SUBDIRS = glx mesa $(XQUARTZ_SUBDIRS)
-DIST_SUBDIRS = glx mesa apple
+SUBDIRS = glx mesa
 
 WINDOWS_EXTRAS = \
 	windows/ChangeLog \
diff --git a/GL/apple/Makefile.am b/GL/apple/Makefile.am
deleted file mode 100644
index 7ad9140..0000000
--- a/GL/apple/Makefile.am
+++ /dev/null
@@ -1,14 +0,0 @@
-AM_CFLAGS = $(DIX_CFLAGS)
-AM_CPPFLAGS = \
-	-I$(top_srcdir) \
-	-I$(top_srcdir)/GL/glx \
-	-I$(top_srcdir)/GL/include \
-	-I$(top_srcdir)/GL/mesa/glapi \
-	-I$(top_srcdir)/hw/xquartz \
-	-I$(top_srcdir)/hw/xquartz/xpr \
-	-I$(top_srcdir)/miext/damage
-
-noinst_LIBRARIES = libCGLcore.a 
-libCGLcore_a_SOURCES = \
-	indirect.c \
-	$(top_srcdir)/hw/dmx/glxProxy/compsize.c
diff --git a/GL/apple/indirect.c b/GL/apple/indirect.c
deleted file mode 100644
index a0884d4..0000000
--- a/GL/apple/indirect.c
+++ /dev/null
@@ -1,1940 +0,0 @@
-/*
- * GLX implementation that uses Apple's OpenGL.framework
- * (Indirect rendering path)
- *
- * Copyright (c) 2007 Apple Inc.
- * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
- * Copyright (c) 2002 Greg Parker. All Rights Reserved.
- *
- * Portions of this file are copied from Mesa's xf86glx.c,
- * which contains the following copyright:
- *
- * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include "dri.h"
-
-#define GL_EXT_histogram 1
-#define GL_EXT_polygon_offset 1
-#define GL_SGIS_pixel_texture 1
-#define GL_SGIX_pixel_texture 1
-#define GL_EXT_multisample 1
-#define GL_SGIS_multisample 1
-#define GL_EXT_vertex_array 1
-#define GL_ARB_point_parameters 1
-#define GL_NV_vertex_array_range 1
-#define GL_MESA_resize_buffers 1
-#define GL_ARB_window_pos 1
-#define GL_EXT_cull_vertex 1
-#define GL_NV_vertex_program 1
-#define GL_APPLE_fence 1
-#define GL_IBM_multimode_draw_arrays 1
-#define GL_EXT_fragment_shader 1
-
-#include <OpenGL/OpenGL.h>
-#include <OpenGL/CGLContext.h>
-
-// X11 and X11's glx
-#include <GL/gl.h>
-#include <GL/glxproto.h>
-#include <windowstr.h>
-#include <resource.h>
-#include <GL/glxint.h>
-#include <GL/glxtokens.h>
-#include <scrnintstr.h>
-#include <glxserver.h>
-#include <glxscreens.h>
-#include <glxdrawable.h>
-#include <glxcontext.h>
-#include <glxext.h>
-#include <glxutil.h>
-#include <glxscreens.h>
-#include <GL/internal/glcore.h>
-#include "x-hash.h"
-#include "x-list.h"
-
-#include <dispatch.h>
-#define GLAPIENTRYP *
-typedef unsigned long long GLuint64EXT;
-typedef long long GLint64EXT;
-#include <Xplugin.h>
-#include "glcontextmodes.h"
-#include <glapi.h>
-#include <glapitable.h>
-
-// ggs: needed to call back to glx with visual configs
-extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
-__GLXprovider * GlxGetMesaProvider (void);
-
-// Write debugging output, or not
-#ifdef GLAQUA_DEBUG
-#define GLAQUA_DEBUG_MSG ErrorF
-#else
-#define GLAQUA_DEBUG_MSG(a, ...)
-#endif
-
-static void setup_dispatch_table(void);
-GLuint __glFloorLog2(GLuint val);
-void warn_func(void * p1, char *format, ...);
-
-// some prototypes
-static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
-static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLXconfig *modes);
-
-static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
-                              int *nvisualp, int *ndepthp,
-                              int *rootDepthp, VisualID *defaultVisp,
-                              unsigned long sizes, int bitsPerRGB);
-static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
-                                   void **privates);
-
-static void glAquaResetExtension(void);
-static void __glXAquaContextDestroy(__GLXcontext *baseContext);
-static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
-static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
-
-static CGLPixelFormatObj makeFormat(__GLXconfig *mode);
-
-__GLXprovider __glXMesaProvider = {
-  __glXAquaScreenProbe,
-  "Core OpenGL",
-    NULL
-};
-
-__GLXprovider *
-GlxGetMesaProvider (void)
-{
-  GLAQUA_DEBUG_MSG("GlxGetMesaProvider\n");
-  return &__glXMesaProvider;
-}
-
-typedef struct __GLXAquaScreen   __GLXAquaScreen;
-typedef struct __GLXAquaContext  __GLXAquaContext;
-typedef struct __GLXAquaDrawable __GLXAquaDrawable;
-
-struct __GLXAquaScreen {
-  __GLXscreen   base;
-  int           index;
-    int num_vis;
-    __GLXconfig *modes;
-};
-
-static __GLXAquaScreen glAquaScreens[MAXSCREENS];
-
-struct __GLXAquaContext {
-  __GLXcontext base;
-  CGLContextObj ctx;
-  CGLPixelFormatObj pixelFormat;
-  xp_surface_id sid;
-  unsigned isAttached :1;
-};
-
-struct __GLXAquaDrawable {
-  __GLXdrawable base;
-    DrawablePtr pDraw;
-    xp_surface_id sid;
-};
-
-static __GLXcontext *
-__glXAquaScreenCreateContext(__GLXscreen *screen,
-			     __GLXconfig *config,
-			     __GLXcontext *baseShareContext)
-{
-  __GLXAquaContext *context;
-  __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
-  CGLError gl_err;
-  
-  GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
-
-  context = malloc (sizeof (__GLXAquaContext));
-  if (context == NULL) return NULL;
-
-  memset(context, 0, sizeof *context);
-
-  context->base.pGlxScreen = screen;
-  context->base.config      = config;
-
-  context->base.destroy        = __glXAquaContextDestroy;
-  context->base.makeCurrent    = __glXAquaContextMakeCurrent;
-  context->base.loseCurrent    = __glXAquaContextLoseCurrent;
-  context->base.copy           = __glXAquaContextCopy;
-  context->base.forceCurrent   = __glXAquaContextForceCurrent;
-  //  context->base.createDrawable = __glXAquaContextCreateDrawable;
-
-  context->pixelFormat = makeFormat(config);
-  if (!context->pixelFormat) {
-        free(context);
-        return NULL;
-  }
-
-  context->ctx = NULL;
-  gl_err = CGLCreateContext(context->pixelFormat,
-                            shareContext ? shareContext->ctx : NULL,
-                            &context->ctx);
-
-  if (gl_err != 0) {
-      ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
-      CGLDestroyPixelFormat(context->pixelFormat);
-      free(context);
-      return NULL;
-    }
-	setup_dispatch_table();
-    GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
-  return &context->base;
-}
-
-static __GLXextensionInfo __glDDXExtensionInfo = {
-    GL_CORE_APPLE,
-    glAquaResetExtension,
-    glAquaInitVisuals,
-    glAquaSetVisualConfigs
-};
-
-void *__glXglDDXExtensionInfo(void) {
-  GLAQUA_DEBUG_MSG("glXAglDDXExtensionInfo\n");
-    return &__glDDXExtensionInfo;
-}
-
-/* maps from surface id -> list of __GLcontext */
-static x_hash_table *surface_hash;
-
-static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
-    x_list *lst;
-
-    __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
-
-    GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx 0x%x)\n",
-                     (unsigned int) baseContext);
-    if (context != NULL) {
-      if (context->sid != 0 && surface_hash != NULL) {
-		lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
-		lst = x_list_remove(lst, context);
-		x_hash_table_insert(surface_hash, (void *) context->sid, lst);
-      }
-
-      if (context->ctx != NULL) CGLDestroyContext(context->ctx);
-
-      if (context->pixelFormat != NULL)	CGLDestroyPixelFormat(context->pixelFormat);
-      
-      free(context);
-    }
-}
-
-static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
-    CGLError gl_err;
-
-    GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
-
-    gl_err = CGLSetCurrentContext(NULL);
-    if (gl_err != 0)
-      ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
-    __glXLastContext = NULL; // Mesa does this; why?
-
-    return GL_TRUE;
-}
-
-/* Called when a surface is destroyed as a side effect of destroying
-   the window it's attached to. */
-static void surface_notify(void *_arg, void *data) {
-    DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
-    __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
-    __GLXAquaContext *context;
-    x_list *lst;
-	if(_arg == NULL || data == NULL) {
-		ErrorF("surface_notify called with bad params");
-		return;
-	}
-	
-    GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
-    switch (arg->kind) {
-    case AppleDRISurfaceNotifyDestroyed:
-        if (surface_hash != NULL)
-            x_hash_table_remove(surface_hash, (void *) arg->id);
-	        draw->base.pDraw = NULL;
-			draw->sid = 0;
-        break;
-
-    case AppleDRISurfaceNotifyChanged:
-        if (surface_hash != NULL) {
-            lst = x_hash_table_lookup(surface_hash, (void *) arg->id, NULL);
-            for (; lst != NULL; lst = lst->next)
-            {
-                context = lst->data;
-                xp_update_gl_context(context->ctx);
-            }
-        }
-        break;
-	default:
-		ErrorF("surface_notify: unknown kind %d\n", arg->kind);
-		break;
-    }
-}
-
-static void attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
-    DrawablePtr pDraw;
-	GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
-    pDraw = draw->base.pDraw;
-
-    if (draw->sid == 0) {
-//        if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
-        if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
-                                        0, &draw->sid, NULL,
-                                        surface_notify, draw))
-            return;
-        draw->pDraw = pDraw;
-	} 
-
-    if (!context->isAttached || context->sid != draw->sid) {
-        x_list *lst;
-
-        if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
-//            quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
-            DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
-								surface_notify, draw);
-            if (surface_hash != NULL)
-                x_hash_table_remove(surface_hash, (void *) draw->sid);
-
-            draw->sid = 0;
-            return;
-        }
-
-        context->isAttached = TRUE;
-        context->sid = draw->sid;
-
-        if (surface_hash == NULL)
-            surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
-
-        lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
-        if (x_list_find(lst, context) == NULL) {
-            lst = x_list_prepend(lst, context);
-            x_hash_table_insert(surface_hash, (void *) context->sid, lst);
-        }
-
-        GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
-                         (unsigned int) draw->sid);
-    } 
-}
-
-#if 0     // unused
-static void unattach(__GLXAquaContext *context) {
-	x_list *lst;
-	GLAQUA_DEBUG_MSG("unattach\n");
-	if (context == NULL) {
-		ErrorF("Tried to unattach a null context\n");
-		return;
-	}
-    if (context->isAttached) {
-        GLAQUA_DEBUG_MSG("unattaching\n");
-
-        if (surface_hash != NULL) {
-            lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
-            lst = x_list_remove(lst, context);
-            x_hash_table_insert(surface_hash, (void *) context->sid, lst);
-        }
-
-        CGLClearDrawable(context->ctx);
-        context->isAttached = FALSE;
-        context->sid = 0;
-    }
-}
-#endif
-
-static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
-    CGLError gl_err;
-    __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
-	__GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
-
-    GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
-    
-    attach(context, drawPriv);
-
-    gl_err = CGLSetCurrentContext(context->ctx);
-    if (gl_err != 0)
-        ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-    
-    return gl_err == 0;
-}
-
-static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
-{
-    CGLError gl_err;
-
-    __GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
-    __GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
-
-    GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
-
-    gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
-    if (gl_err != 0)
-        ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
-
-    return gl_err == 0;
-}
-
-static int __glXAquaContextForceCurrent(__GLXcontext *baseContext)
-{
-    CGLError gl_err;
-    __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
-    GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx %p)\n", context->ctx);
-
-    gl_err = CGLSetCurrentContext(context->ctx);
-    if (gl_err != 0)
-        ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
-    return gl_err == 0;
-}
-
-/* Drawing surface notification callbacks */
-
-static GLboolean __glXAquaDrawableResize(__GLXdrawable *base)  {
-    GLAQUA_DEBUG_MSG("unimplemented glAquaDrawableResize\n");
-    return GL_TRUE;
-}
-
-static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
-    CGLError gl_err;
-	__GLXAquaContext * drawableCtx;
-//    GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
-	
-	if(!base) {
-		ErrorF("glXAquaDrawbleSwapBuffers passed NULL\n");
-	    return GL_FALSE;
-	}
-
-    drawableCtx = (__GLXAquaContext *)base->drawGlxc;
-
-    if (drawableCtx != NULL && drawableCtx->ctx != NULL) {
-        gl_err = CGLFlushDrawable(drawableCtx->ctx);
-        if (gl_err != 0)
-            ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
-    }
-    return GL_TRUE;
-}
-
-static CGLPixelFormatObj makeFormat(__GLXconfig *config) {
-    int i;
-    CGLPixelFormatAttribute attr[64]; // currently uses max of 30
-    CGLPixelFormatObj result;
-    GLint n_formats;
-    CGLError gl_err;
-    
-    GLAQUA_DEBUG_MSG("makeFormat\n");
-
-    if (!config->rgbMode)
-        return NULL;
-
-    i = 0;
-
-    // attr [i++] = kCGLPFAAcelerated; // require hwaccel - BAD for multiscreen
-    // attr [i++] = kCGLPFANoRecovery; // disable fallback renderers - BAD
-
-    if (config->stereoMode) {
-        attr[i++] = kCGLPFAStereo;
-    }
-
-    if (config->doubleBufferMode) {
-        attr[i++] = kCGLPFADoubleBuffer;
-    }
-
-    if (config->colorIndexMode) {
-        /* ignored */
-    }
-
-    if (config->rgbMode) {
-        attr[i++] = kCGLPFAColorSize;
-        attr[i++] = config->redBits + config->greenBits + config->blueBits;
-        attr[i++] = kCGLPFAAlphaSize;
-        attr[i++] = 1; /* FIXME: ignoring config->alphaBits which is always 0 */
-    }
-
-    if (config->haveAccumBuffer) {
-        attr[i++] = kCGLPFAAccumSize;
-        attr[i++] = config->accumRedBits + config->accumGreenBits
-                    + config->accumBlueBits + config->accumAlphaBits;
-    }
-	
-    if (config->haveDepthBuffer) {
-        attr[i++] = kCGLPFADepthSize;
-        attr[i++] = config->depthBits;
-    }
-	
-    if (config->haveStencilBuffer) {
-        attr[i++] = kCGLPFAStencilSize;
-        attr[i++] = config->stencilBits;
-    }
-
-    attr[i++] = kCGLPFAAuxBuffers;
-    attr[i++] = config->numAuxBuffers;
-
-    /* mode->level ignored */
-
-    /* mode->pixmapMode ? */
-
-    attr[i++] = 0;
-
-    GLAQUA_DEBUG_MSG("makeFormat almost done\n");
-
-    result = NULL;
-    gl_err = CGLChoosePixelFormat(attr, &result, &n_formats);
-    if (gl_err != 0)
-        ErrorF("CGLChoosePixelFormat error: %s\n", CGLErrorString(gl_err));
-
-    GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", (unsigned int) result);
-
-    return result;
-}
-
-// Originally copied from Mesa
-
-static int                 numConfigs     = 0;
-static __GLXvisualConfig  *visualConfigs  = NULL;
-static void              **visualPrivates = NULL;
-
-/*
- * In the case the driver defines no GLX visuals we'll use these.
- * Note that for TrueColor and DirectColor visuals, bufferSize is the 
- * sum of redSize, greenSize, blueSize and alphaSize, which may be larger 
- * than the nplanes/rootDepth of the server's X11 visuals
- */
-#define NUM_FALLBACK_CONFIGS 5
-static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
-  /* [0] = RGB, double buffered, Z */
-  {
-    -1,                 /* vid */
-    -1,                 /* class */
-    True,               /* rgba */
-    -1, -1, -1, 0,      /* rgba sizes */
-    -1, -1, -1, 0,      /* rgba masks */
-     0,  0,  0, 0,      /* rgba accum sizes */
-    True,               /* doubleBuffer */
-    False,              /* stereo */
-    -1,                 /* bufferSize */
-    16,                 /* depthSize */
-    0,                  /* stencilSize */
-    0,                  /* auxBuffers */
-    0,                  /* level */
-    GLX_NONE,           /* visualRating */
-    GLX_NONE,           /* transparentPixel */
-    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
-    0                   /* transparentIndex */
-  },
-  /* [1] = RGB, double buffered, Z, stencil, accum */
-  {
-    -1,                 /* vid */
-    -1,                 /* class */
-    True,               /* rgba */
-    -1, -1, -1, 0,      /* rgba sizes */
-    -1, -1, -1, 0,      /* rgba masks */
-    16, 16, 16, 0,      /* rgba accum sizes */
-    True,               /* doubleBuffer */
-    False,              /* stereo */
-    -1,                 /* bufferSize */
-    16,                 /* depthSize */
-    8,                  /* stencilSize */
-    0,                  /* auxBuffers */
-    0,                  /* level */
-    GLX_NONE,           /* visualRating */
-    GLX_NONE,           /* transparentPixel */
-    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
-    0                   /* transparentIndex */
-  },
-  /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
-  {
-    -1,                 /* vid */
-    -1,                 /* class */
-    True,               /* rgba */
-    -1, -1, -1, 8,      /* rgba sizes */
-    -1, -1, -1, -1,     /* rgba masks */
-    16, 16, 16, 16,     /* rgba accum sizes */
-    True,               /* doubleBuffer */
-    False,              /* stereo */
-    -1,                 /* bufferSize */
-    16,                 /* depthSize */
-    8,                  /* stencilSize */
-    0,                  /* auxBuffers */
-    0,                  /* level */
-    GLX_NONE,           /* visualRating */
-    GLX_NONE,           /* transparentPixel */
-    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
-    0                   /* transparentIndex */
-  },
-  /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
-  {
-    -1,                 /* vid */
-    -1,                 /* class */
-    True,               /* rgba */
-    -1, -1, -1, 8,      /* rgba sizes */
-    -1, -1, -1, -1,     /* rgba masks */
-    16, 16, 16, 16,     /* rgba accum sizes */
-    False,              /* doubleBuffer */
-    False,              /* stereo */
-    -1,                 /* bufferSize */
-    16,                 /* depthSize */
-    8,                  /* stencilSize */
-    0,                  /* auxBuffers */
-    0,                  /* level */
-    GLX_NONE,           /* visualRating */
-    GLX_NONE,           /* transparentPixel */
-    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
-    0                   /* transparentIndex */
-  },
-  /* [4] = CI, double buffered, Z */
-  {
-    -1,                 /* vid */
-    -1,                 /* class */
-    False,              /* rgba? (false = color index) */
-    -1, -1, -1, 0,      /* rgba sizes */
-    -1, -1, -1, 0,      /* rgba masks */
-     0,  0,  0, 0,      /* rgba accum sizes */
-    True,               /* doubleBuffer */
-    False,              /* stereo */
-    -1,                 /* bufferSize */
-    16,                 /* depthSize */
-    0,                  /* stencilSize */
-    0,                  /* auxBuffers */
-    0,                  /* level */
-    GLX_NONE,           /* visualRating */
-    GLX_NONE,           /* transparentPixel */
-    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
-    0                   /* transparentIndex */
-  },
-};
-
-static __GLXvisualConfig NullConfig = {
-    -1,                 /* vid */
-    -1,                 /* class */
-    False,              /* rgba */
-    -1, -1, -1, 0,      /* rgba sizes */
-    -1, -1, -1, 0,      /* rgba masks */
-     0,  0,  0, 0,      /* rgba accum sizes */
-    False,              /* doubleBuffer */
-    False,              /* stereo */
-    -1,                 /* bufferSize */
-    16,                 /* depthSize */
-    0,                  /* stencilSize */
-    0,                  /* auxBuffers */
-    0,                  /* level */
-    GLX_NONE_EXT,       /* visualRating */
-    0,                  /* transparentPixel */
-    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
-    0                   /* transparentIndex */
-};
-
-
-static inline int count_bits(uint32_t x)
-{
-    x = x - ((x >> 1) & 0x55555555);
-    x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
-    x = (x + (x >> 4)) & 0x0f0f0f0f;
-    x = x + (x >> 8);
-    x = x + (x >> 16);
-    return x & 63;
-}
-
-
-static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
-                         VisualID *defaultVisp,
-                         int ndepth, DepthPtr pdepth,
-                         int rootDepth)
-{
-    int numRGBconfigs;
-    int numCIconfigs;
-    int numVisuals = *nvisualp;
-    int numNewVisuals;
-    int numNewConfigs;
-    VisualPtr pVisual = *visualp;
-    VisualPtr pVisualNew = NULL;
-    VisualID *orig_vid = NULL;
-    __GLXconfig *modes;
-    __GLXvisualConfig *pNewVisualConfigs = NULL;
-    void **glXVisualPriv;
-    void **pNewVisualPriv;
-    int found_default;
-    int i, j, k;
-
-    GLAQUA_DEBUG_MSG("init_visuals\n");
-
-    if (numConfigs > 0)
-        numNewConfigs = numConfigs;
-    else
-        numNewConfigs = NUM_FALLBACK_CONFIGS;
-
-    /* Alloc space for the list of new GLX visuals */
-    pNewVisualConfigs = (__GLXvisualConfig *)
-                     malloc(numNewConfigs * sizeof(__GLXvisualConfig));
-    if (!pNewVisualConfigs) {
-        return FALSE;
-    }
-
-    /* Alloc space for the list of new GLX visual privates */
-    pNewVisualPriv = (void **) malloc(numNewConfigs * sizeof(void *));
-    if (!pNewVisualPriv) {
-        free(pNewVisualConfigs);
-        return FALSE;
-    }
-
-    /*
-    ** If SetVisualConfigs was not called, then use default GLX
-    ** visual configs.
-    */
-    if (numConfigs == 0) {
-        memcpy(pNewVisualConfigs, FallbackConfigs,
-               NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
-        memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
-    }
-    else {
-        /* copy driver's visual config info */
-        for (i = 0; i < numConfigs; i++) {
-            pNewVisualConfigs[i] = visualConfigs[i];
-            pNewVisualPriv[i] = visualPrivates[i];
-        }
-    }
-
-    /* Count the number of RGB and CI visual configs */
-    numRGBconfigs = 0;
-    numCIconfigs = 0;
-    for (i = 0; i < numNewConfigs; i++) {
-        if (pNewVisualConfigs[i].rgba)
-            numRGBconfigs++;
-        else
-            numCIconfigs++;
-    }
-
-    /* Count the total number of visuals to compute */
-    numNewVisuals = 0;
-    for (i = 0; i < numVisuals; i++) {
-        int count;
-
-        count = ((pVisual[i].class == TrueColor ||
-                  pVisual[i].class == DirectColor)
-                ? numRGBconfigs : numCIconfigs);
-        if (count == 0)
-            count = 1;          /* preserve the existing visual */
-
-        numNewVisuals += count;
-    }
-
-    /* Reset variables for use with the next screen/driver's visual configs */
-    visualConfigs = NULL;
-    numConfigs = 0;
-
-    /* Alloc temp space for the list of orig VisualIDs for each new visual */
-    orig_vid = (VisualID *)malloc(numNewVisuals * sizeof(VisualID));
-    if (!orig_vid) {
-        free(pNewVisualPriv);
-        free(pNewVisualConfigs);
-        return FALSE;
-    }
-
-    /* Alloc space for the list of glXVisuals */
-    modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLXconfig));
-    if (modes == NULL) {
-        free(orig_vid);
-        free(pNewVisualPriv);
-        free(pNewVisualConfigs);
-        return FALSE;
-    }
-
-    /* Alloc space for the list of glXVisualPrivates */
-    glXVisualPriv = (void **)malloc(numNewVisuals * sizeof(void *));
-    if (!glXVisualPriv) {
-        _gl_context_modes_destroy( modes );
-        free(orig_vid);
-        free(pNewVisualPriv);
-        free(pNewVisualConfigs);
-        return FALSE;
-    }
-
-    /* Alloc space for the new list of the X server's visuals */
-    pVisualNew = (VisualPtr)malloc(numNewVisuals * sizeof(VisualRec));
-    if (!pVisualNew) {
-        free(glXVisualPriv);
-        _gl_context_modes_destroy( modes );
-        free(orig_vid);
-        free(pNewVisualPriv);
-        free(pNewVisualConfigs);
-        return FALSE;
-    }
-
-    /* Initialize the new visuals */
-    found_default = FALSE;
-    glAquaScreens[screenInfo.numScreens-1].modes = modes;
-    for (i = j = 0; i < numVisuals; i++) {
-        int is_rgb = (pVisual[i].class == TrueColor ||
-                      pVisual[i].class == DirectColor);
-
-        if (!is_rgb)
-        {
-            /* We don't support non-rgb visuals for GL. But we don't
-               want to remove them either, so just pass them through
-               with null glX configs */
-
-            pVisualNew[j] = pVisual[i];
-            pVisualNew[j].vid = FakeClientID(0);
-
-            /* Check for the default visual */
-            if (!found_default && pVisual[i].vid == *defaultVisp) {
-                *defaultVisp = pVisualNew[j].vid;
-                found_default = TRUE;
-            }
-
-            /* Save the old VisualID */
-            orig_vid[j] = pVisual[i].vid;
-
-            /* Initialize the glXVisual */
-            _gl_copy_visual_to_context_mode( modes, & NullConfig );
-            modes->visualID = pVisualNew[j].vid;
-
-            j++;
-
-            continue;
-        }
-
-        for (k = 0; k < numNewConfigs; k++) {
-            if (pNewVisualConfigs[k].rgba != is_rgb)
-                continue;
-
-            assert( modes != NULL );
-
-            /* Initialize the new visual */
-            pVisualNew[j] = pVisual[i];
-            pVisualNew[j].vid = FakeClientID(0);
-
-            /* Check for the default visual */
-            if (!found_default && pVisual[i].vid == *defaultVisp) {
-                *defaultVisp = pVisualNew[j].vid;
-                found_default = TRUE;
-            }
-
-            /* Save the old VisualID */
-            orig_vid[j] = pVisual[i].vid;
-
-            /* Initialize the glXVisual */
-            _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
-            modes->visualID = pVisualNew[j].vid;
-
-            /*
-             * If the class is -1, then assume the X visual information
-             * is identical to what GLX needs, and take them from the X
-             * visual.  NOTE: if class != -1, then all other fields MUST
-             * be initialized.
-             */
-            if (modes->visualType == GLX_NONE) {
-                modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
-                modes->redBits    = count_bits(pVisual[i].redMask);
-                modes->greenBits  = count_bits(pVisual[i].greenMask);
-                modes->blueBits   = count_bits(pVisual[i].blueMask);
-                modes->alphaBits  = modes->alphaBits;
-                modes->redMask    = pVisual[i].redMask;
-                modes->greenMask  = pVisual[i].greenMask;
-                modes->blueMask   = pVisual[i].blueMask;
-                modes->alphaMask  = modes->alphaMask;
-                modes->rgbBits = (is_rgb)
-                    ? (modes->redBits + modes->greenBits +
-                       modes->blueBits + modes->alphaBits)
-                    : rootDepth;
-            }
-
-            /* Save the device-dependent private for this visual */
-            glXVisualPriv[j] = pNewVisualPriv[k];
-
-            j++;
-            modes = modes->next;
-        }
-    }
-
-    assert(j <= numNewVisuals);
-
-    /* Save the GLX visuals in the screen structure */
-    glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
-    //    glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
-
-    /* set up depth's VisualIDs */
-    for (i = 0; i < ndepth; i++) {
-        int numVids = 0;
-        VisualID *pVids = NULL;
-        int k, n = 0;
-
-        /* Count the new number of VisualIDs at this depth */
-        for (j = 0; j < pdepth[i].numVids; j++)
-            for (k = 0; k < numNewVisuals; k++)
-            if (pdepth[i].vids[j] == orig_vid[k])
-                numVids++;
-
-        /* Allocate a new list of VisualIDs for this depth */
-        pVids = (VisualID *)malloc(numVids * sizeof(VisualID));
-
-        /* Initialize the new list of VisualIDs for this depth */
-        for (j = 0; j < pdepth[i].numVids; j++)
-            for (k = 0; k < numNewVisuals; k++)
-            if (pdepth[i].vids[j] == orig_vid[k])
-                pVids[n++] = pVisualNew[k].vid;
-
-        /* Update this depth's list of VisualIDs */
-        free(pdepth[i].vids);
-        pdepth[i].vids = pVids;
-        pdepth[i].numVids = numVids;
-    }
-
-    /* Update the X server's visuals */
-    *nvisualp = numNewVisuals;
-    *visualp = pVisualNew;
-
-    /* Free the old list of the X server's visuals */
-    free(pVisual);
-
-    /* Clean up temporary allocations */
-    free(orig_vid);
-    free(pNewVisualPriv);
-    free(pNewVisualConfigs);
-
-    /* Free the private list created by DDX HW driver */
-    if (visualPrivates)
-        free(visualPrivates);
-    visualPrivates = NULL;
-
-    return TRUE;
-}
-
-Bool enable_stereo = FALSE;
-/* based on code in i830_dri.c
-   This ends calling glAquaSetVisualConfigs to set the static
-   numconfigs, etc. */
-// see also glxglcore.c -- bhb
-static void
-glAquaInitVisualConfigs(void)
-{
-    int                 lclNumConfigs     = 0;
-    __GLXvisualConfig  *lclVisualConfigs  = NULL;
-    void              **lclVisualPrivates = NULL;
-
-    int stereo, depth, aux, buffers, stencil, accum;
-    int i = 0;
-
-    GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
-        
-    /* count num configs:
-        2 stereo (on, off) (optional)
-        2 Z buffer (0, 24 bit)
-        2 AUX buffer (0, 2)
-        2 buffers (single, double)
-        2 stencil (0, 8 bit)
-        2 accum (0, 64 bit)
-        = 64 configs with stereo, or 32 without */
-
-    if (enable_stereo) lclNumConfigs = 2 * 2 * 2 * 2 * 2 * 2; /* 64 */
-    else               lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
-
-    /* alloc */
-    lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
-    lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
-
-    /* fill in configs */
-    if (NULL != lclVisualConfigs) {
-        i = 0; /* current buffer */
-        for (stereo = 0; stereo < (enable_stereo ? 2 : 1); stereo++) {
-	  for (depth = 0; depth < 2; depth++) {
-            for (aux = 0; aux < 2; aux++) {
-	      for (buffers = 0; buffers < 2; buffers++) {
-		for (stencil = 0; stencil < 2; stencil++) {
-		  for (accum = 0; accum < 2; accum++) {
-		    lclVisualConfigs[i].vid = -1;
-		    lclVisualConfigs[i].class = -1;
-		    lclVisualConfigs[i].rgba = TRUE;
-		    lclVisualConfigs[i].redSize = -1;
-		    lclVisualConfigs[i].greenSize = -1;
-		    lclVisualConfigs[i].blueSize = -1;
-		    lclVisualConfigs[i].redMask = -1;
-		    lclVisualConfigs[i].greenMask = -1;
-		    lclVisualConfigs[i].blueMask = -1;
-		    lclVisualConfigs[i].alphaMask = 0;
-		    if (accum) {
-		      lclVisualConfigs[i].accumRedSize = 16;
-		      lclVisualConfigs[i].accumGreenSize = 16;
-		      lclVisualConfigs[i].accumBlueSize = 16;
-		      lclVisualConfigs[i].accumAlphaSize = 16;
-		    } else {
-		      lclVisualConfigs[i].accumRedSize = 0;
-		      lclVisualConfigs[i].accumGreenSize = 0;
-		      lclVisualConfigs[i].accumBlueSize = 0;
-		      lclVisualConfigs[i].accumAlphaSize = 0;
-		    }
-		    lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
-		    lclVisualConfigs[i].stereo = stereo ? TRUE : FALSE;
-		    lclVisualConfigs[i].bufferSize = -1;
-		    
-		    lclVisualConfigs[i].depthSize = depth? 24 : 0;
-		    lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
-		    lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
-		    lclVisualConfigs[i].level = 0;
-		    lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
-		    lclVisualConfigs[i].transparentPixel = 0;
-		    lclVisualConfigs[i].transparentRed = 0;
-		    lclVisualConfigs[i].transparentGreen = 0;
-		    lclVisualConfigs[i].transparentBlue = 0;
-		    lclVisualConfigs[i].transparentAlpha = 0;
-		    lclVisualConfigs[i].transparentIndex = 0;
-		    i++;
-		  }
-		}
-	      }
-            }
-	  }
-	}
-    }
-    if (i != lclNumConfigs)
-        GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
-
-    GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
-}
-
-
-static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
-                                   void **privates)
-{
-    GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
-
-    numConfigs = nconfigs;
-    visualConfigs = configs;
-    visualPrivates = privates;
-}
-
-static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
-                              int *nvisualp, int *ndepthp,
-                              int *rootDepthp, VisualID *defaultVisp,
-                              unsigned long sizes, int bitsPerRGB)
-{
-    GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
-    
-    if (numConfigs == 0) /* if no configs */
-        glAquaInitVisualConfigs(); /* ensure the visual configs are setup */
-
-    /*
-     * setup the visuals supported by this particular screen.
-     */
-    return init_visuals(nvisualp, visualp, defaultVisp,
-                        *ndepthp, *depthp, *rootDepthp);
-}
-
-#if 0
-static void fixup_visuals(int screen)
-{
-    ScreenPtr pScreen = screenInfo.screens[screen];
-    glAquaScreenRec *pScr = &glAquaScreens[screen];
-    int j;
-    __GLcontextModes *modes;
-
-    GLAQUA_DEBUG_MSG("fixup_visuals\n");
-
-    for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) {
-        const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
-        const int nplanes = (modes->rgbBits - modes->alphaBits);
-        const VisualPtr pVis = pScreen->visuals;
-
-        /* Find a visual that matches the GLX visual's class and size */
-        for (j = 0; j < pScreen->numVisuals; j++) {
-            if (pVis[j].class == vis_class &&
-            pVis[j].nplanes == nplanes) {
-
-            /* Fixup the masks */
-            modes->redMask   = pVis[j].redMask;
-            modes->greenMask = pVis[j].greenMask;
-            modes->blueMask  = pVis[j].blueMask;
-
-            /* Recalc the sizes */
-            modes->redBits   = count_bits(modes->redMask);
-            modes->greenBits = count_bits(modes->greenMask);
-            modes->blueBits  = count_bits(modes->blueMask);
-            }
-        }
-    }
-}
-#endif
-static void __glXAquaScreenDestroy(__GLXscreen *screen) {
-
-	GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
-  __glXScreenDestroy(screen);
-
-  free(screen);
-}
-
-static void init_screen_visuals(__GLXAquaScreen *screen) {
-  ScreenPtr pScreen = screen->base.pScreen;
-  
-  __GLXconfig *modes;
-  int *used;
-  int i, j;
-  
-    GLAQUA_DEBUG_MSG("init_screen_visuals\n");
-
-    /* FIXME: Change 'used' to be a array of bits (rather than of ints),
-     * FIXME: create a stack array of 8 or 16 bytes.  If 'numVisuals' is less
-     * FIXME: than 64 or 128 the stack array can be used instead of calling
-     * FIXME: malloc / free.  If nothing else, convert 'used' to
-     * FIXME: array of bytes instead of ints!
-     */
-    used = (int *)malloc(pScreen->numVisuals * sizeof(int));
-    memset(used, 0, pScreen->numVisuals * sizeof(int));
-
-    i = 0;
-    for ( modes = screen -> base.visuals
-          ; modes != NULL
-          ; modes = modes->next ) {
-        const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
-        const int nplanes = (modes->rgbBits - modes->alphaBits);
-        const VisualPtr pVis = pScreen->visuals;
-
-        for (j = 0; j < pScreen->numVisuals; j++) {
-            if (pVis[j].class     == vis_class &&
-                pVis[j].nplanes   == nplanes &&
-                pVis[j].redMask   == modes->redMask &&
-                pVis[j].greenMask == modes->greenMask &&
-                pVis[j].blueMask  == modes->blueMask &&
-                !used[j]) {
-
-                    /* set the VisualID */
-                    modes->visualID = pVis[j].vid;
-
-                    /* Mark this visual used */
-                    used[j] = 1;
-                    break;
-            }
-        }
-        if ( j == pScreen->numVisuals ) {
-            ErrorF("No matching visual for __GLcontextMode with "
-                   "visual class = %d (%d), nplanes = %u\n",
-                   vis_class, 
-                   (int)modes->visualType,
-                   (unsigned int)(modes->rgbBits - modes->alphaBits) );
-        }
-        else if ( modes->visualID == -1 ) {
-            FatalError( "Matching visual found, but visualID still -1!\n" );
-        }
-
-        i++;
-    }
-
-    free(used);
-}
-
-static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
-  __GLXAquaScreen *screen;
-  GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
-  if (screen == NULL) return NULL;
-
-  screen = malloc(sizeof *screen);
-
-  __glXScreenInit(&screen->base, pScreen);
-
-  screen->base.destroy        = __glXAquaScreenDestroy;
-  screen->base.createContext  = __glXAquaScreenCreateContext;
-  screen->base.createDrawable = __glXAquaScreenCreateDrawable;
-  screen->base.pScreen       = pScreen;
-
-  init_screen_visuals(screen);
-
-  return &screen->base;
-}
-
-static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
-    GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n");
-
-    /* It doesn't work to call DRIDestroySurface here, the drawable's
-       already gone.. But dri.c notices the window destruction and
-       frees the surface itself. */
-
-    free(base);
-}
-
-static __GLXdrawable *
-__glXAquaScreenCreateDrawable(__GLXscreen *screen,
-			      DrawablePtr pDraw,
-			      XID drawId,
-			      __GLXconfig *modes) {
-  __GLXAquaDrawable *glxPriv;
-
-  GLAQUA_DEBUG_MSG("glAquaScreenCreateDrawable(%p,%p,%d,%p)\n", context, pDraw, drawId, modes);
-
-  glxPriv = xalloc(sizeof *glxPriv);
-  if (glxPriv == NULL) return NULL;
-
-  memset(glxPriv, 0, sizeof *glxPriv);
-
-  if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, GLX_DRAWABLE_PIXMAP /*?*/, drawId, modes)) {
-    xfree(glxPriv);
-    return NULL;
-  }
-
-  glxPriv->base.destroy       = __glXAquaDrawableDestroy;
-  glxPriv->base.resize        = __glXAquaDrawableResize;
-  glxPriv->base.swapBuffers   = __glXAquaDrawableSwapBuffers;
-  //  glxPriv->base.copySubBuffer = __glXAquaDrawableCopySubBuffer;
-
-  return &glxPriv->base;
-}
-
-static void glAquaResetExtension(void)
-{
-    GLAQUA_DEBUG_MSG("glAquaResetExtension\n");
-    CGLSetOption(kCGLGOResetLibrary, GL_TRUE);
-}
-
-// Extra goodies for glx
-
-GLuint __glFloorLog2(GLuint val)
-{
-    int c = 0;
-
-    while (val > 1) {
-        c++;
-        val >>= 1;
-    }
-    return c;
-}
-
-void warn_func(void * p1, char *format, ...) {
-  va_list v;
-  va_start(v, format);
-  vfprintf(stderr, format, v);
-  va_end(v);
-}
-
-static void setup_dispatch_table(void) {
-  struct _glapi_table *disp=_glapi_get_dispatch();
-  _glapi_set_warning_func((_glapi_warning_func)warn_func);
-  _glapi_noop_enable_warnings(TRUE);
-
-  SET_Accum(disp, glAccum);
-  SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
-  SET_ActiveTextureARB(disp, glActiveTextureARB);
-//SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT);   // <-- EXT -> ATI
-//SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT);
-//SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT);
-  SET_AlphaFunc(disp, glAlphaFunc);
-//SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
-  SET_AreTexturesResident(disp, glAreTexturesResident); 
-  SET_ArrayElement(disp, glArrayElement);
-  SET_AttachObjectARB(disp, glAttachObjectARB);
-  SET_Begin(disp, glBegin);
-//SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT);   // <-- EXT -> ATI
-  SET_BeginQueryARB(disp, glBeginQueryARB);
-  SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
-  SET_BindBufferARB(disp, glBindBufferARB);
-//SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT);     // <-- EXT -> ATI
-  SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
-//SET_BindProgramNV(disp, glBindProgramNV);
-  SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
-  SET_BindTexture(disp, glBindTexture);
-  SET_Bitmap(disp, glBitmap);
-  SET_BlendColor(disp, glBlendColor);
-  SET_BlendEquation(disp, glBlendEquation);
-  SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
-  SET_BlendFunc(disp, glBlendFunc);
-  SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
-  SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
-  SET_BufferDataARB(disp, glBufferDataARB);
-  SET_BufferSubDataARB(disp, glBufferSubDataARB);
-  SET_CallList(disp, glCallList);
-  SET_CallLists(disp, glCallLists);
-  SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
-  SET_Clear(disp, glClear);
-  SET_ClearAccum(disp, glClearAccum);
-  SET_ClearColor(disp, glClearColor);
-  SET_ClearDepth(disp, glClearDepth);
-  SET_ClearIndex(disp, glClearIndex);
-  SET_ClearStencil(disp, glClearStencil);
-  SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
-  SET_ClipPlane(disp, glClipPlane);
-  SET_Color3b(disp, glColor3b);
-  SET_Color3bv(disp, glColor3bv);
-  SET_Color3d(disp, glColor3d);
-  SET_Color3dv(disp, glColor3dv);
-  SET_Color3f(disp, glColor3f);
-  SET_Color3fv(disp, glColor3fv);
-  SET_Color3i(disp, glColor3i);
-  SET_Color3iv(disp, glColor3iv);
-  SET_Color3s(disp, glColor3s);
-  SET_Color3sv(disp, glColor3sv);
-  SET_Color3ub(disp, glColor3ub);
-  SET_Color3ubv(disp, glColor3ubv);
-  SET_Color3ui(disp, glColor3ui);
-  SET_Color3uiv(disp, glColor3uiv);
-  SET_Color3us(disp, glColor3us);
-  SET_Color3usv(disp, glColor3usv);
-  SET_Color4b(disp, glColor4b);
-  SET_Color4bv(disp, glColor4bv);
-  SET_Color4d(disp, glColor4d);
-  SET_Color4dv(disp, glColor4dv);
-  SET_Color4f(disp, glColor4f);
-  SET_Color4fv(disp, glColor4fv);
-  SET_Color4i(disp, glColor4i);
-  SET_Color4iv(disp, glColor4iv);
-  SET_Color4s(disp, glColor4s);
-  SET_Color4sv(disp, glColor4sv);
-  SET_Color4ub(disp, glColor4ub);
-  SET_Color4ubv(disp, glColor4ubv);
-  SET_Color4ui(disp, glColor4ui);
-  SET_Color4uiv(disp, glColor4uiv);
-  SET_Color4us(disp, glColor4us);
-  SET_Color4usv(disp, glColor4usv);
-//SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT);    // <-- EXT -> ATI
-//SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT);
-//SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT);
-  SET_ColorMask(disp, glColorMask);
-  SET_ColorMaterial(disp, glColorMaterial);
-  SET_ColorPointer(disp, glColorPointer);
-//SET_ColorPointerEXT(disp, glColorPointerEXT);
-  SET_ColorSubTable(disp, glColorSubTable);
-  SET_ColorTable(disp, glColorTable);
-  SET_ColorTableParameterfv(disp, glColorTableParameterfv);
-  SET_ColorTableParameteriv(disp, glColorTableParameteriv);
-  SET_CombinerInputNV(disp, glCombinerInputNV);
-  SET_CombinerOutputNV(disp, glCombinerOutputNV);
-  SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
-  SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
-  SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
-  SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
-  SET_CompileShaderARB(disp, glCompileShaderARB);
-  SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
-  SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
-  SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
-  SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
-  SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
-  SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
-  SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
-  SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
-  SET_ConvolutionParameterf(disp, glConvolutionParameterf);
-  SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
-  SET_ConvolutionParameteri(disp, glConvolutionParameteri);
-  SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
-  SET_CopyColorSubTable(disp, glCopyColorSubTable);
-  SET_CopyColorTable(disp, glCopyColorTable);
-  SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
-  SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
-  SET_CopyPixels(disp, glCopyPixels);
-  SET_CopyTexImage1D(disp, glCopyTexImage1D);
-  SET_CopyTexImage2D(disp, glCopyTexImage2D);
-  SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
-  SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
-  SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
-  SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
-  SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
-  SET_CullFace(disp, glCullFace);
-//SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
-//SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
-  SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
-  SET_DeleteFencesNV(disp, glDeleteFencesAPPLE);
-//SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT);      // <-- EXT -> ATI
-  SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
-  SET_DeleteLists(disp, glDeleteLists);
-  SET_DeleteObjectARB(disp, glDeleteObjectARB);
-//SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
-  SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
-  SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
-  SET_DeleteTextures(disp, glDeleteTextures);
-  SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
-  SET_DepthFunc(disp, glDepthFunc);
-  SET_DepthMask(disp, glDepthMask);
-  SET_DepthRange(disp, glDepthRange);
-  SET_DetachObjectARB(disp, glDetachObjectARB);
-  SET_Disable(disp, glDisable);
-  SET_DisableClientState(disp, glDisableClientState);
-  SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
-  SET_DrawArrays(disp, glDrawArrays);
-  SET_DrawBuffer(disp, glDrawBuffer);
-  SET_DrawBuffersARB(disp, glDrawBuffersARB);
-  SET_DrawElements(disp, glDrawElements);
-  SET_DrawPixels(disp, glDrawPixels);
-  SET_DrawRangeElements(disp, glDrawRangeElements);
-  SET_EdgeFlag(disp, glEdgeFlag);
-  SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
-//SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
-  SET_EdgeFlagv(disp, glEdgeFlagv);
-  SET_Enable(disp, glEnable);
-  SET_EnableClientState(disp, glEnableClientState);
-  SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
-  SET_End(disp, glEnd);
-//SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT);        // <-- EXT -> ATI
-  SET_EndList(disp, glEndList);
-  SET_EndQueryARB(disp, glEndQueryARB);
-  SET_EvalCoord1d(disp, glEvalCoord1d);
-  SET_EvalCoord1dv(disp, glEvalCoord1dv);
-  SET_EvalCoord1f(disp, glEvalCoord1f);
-  SET_EvalCoord1fv(disp, glEvalCoord1fv);
-  SET_EvalCoord2d(disp, glEvalCoord2d);
-  SET_EvalCoord2dv(disp, glEvalCoord2dv);
-  SET_EvalCoord2f(disp, glEvalCoord2f);
-  SET_EvalCoord2fv(disp, glEvalCoord2fv);
-  SET_EvalMesh1(disp, glEvalMesh1);
-  SET_EvalMesh2(disp, glEvalMesh2);
-  SET_EvalPoint1(disp, glEvalPoint1);
-  SET_EvalPoint2(disp, glEvalPoint2);
-//SET_ExecuteProgramNV(disp, glExecuteProgramNV);
-  SET_FeedbackBuffer(disp, glFeedbackBuffer);
-  SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
-  SET_Finish(disp, glFinish);
-  SET_FinishFenceNV(disp, glFinishFenceAPPLE);       // <-- APPLE -> NV
-  SET_Flush(disp, glFlush);
-//SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
-  SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
-  SET_FogCoorddEXT(disp, glFogCoorddEXT);
-  SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
-  SET_FogCoordfEXT(disp, glFogCoordfEXT);
-  SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
-  SET_Fogf(disp, glFogf);
-  SET_Fogfv(disp, glFogfv);
-  SET_Fogi(disp, glFogi);
-  SET_Fogiv(disp, glFogiv);
-  SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
-  SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
-  SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
-  SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
-  SET_FrontFace(disp, glFrontFace);
-  SET_Frustum(disp, glFrustum);
-  SET_GenBuffersARB(disp, glGenBuffersARB);
-  SET_GenFencesNV(disp, glGenFencesAPPLE);            // <-- APPLE -> NV
-//SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT);         // <-- EXT -> ATI
-  SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
-  SET_GenLists(disp, glGenLists);
-//SET_GenProgramsNV(disp, glGenProgramsNV);
-  SET_GenQueriesARB(disp, glGenQueriesARB);
-  SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
-  SET_GenTextures(disp, glGenTextures);
-  SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
-  SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
-  SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
-  SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
-  SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
-  SET_GetBooleanv(disp, glGetBooleanv);
-  SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
-  SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
-  SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
-  SET_GetClipPlane(disp, glGetClipPlane);
-  SET_GetColorTable(disp, glGetColorTable);
-  SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
-  SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
-  SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
-  SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
-  SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
-  SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
-  SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
-  SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
-  SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
-  SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
-  SET_GetDoublev(disp, glGetDoublev);
-  SET_GetError(disp, glGetError);
-//SET_GetFenceivNV(disp, glGetFenceivNV);
-  SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
-  SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
-  SET_GetFloatv(disp, glGetFloatv);
-  SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
-  SET_GetHandleARB(disp, glGetHandleARB);
-  SET_GetHistogram(disp, glGetHistogram);
-  SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
-  SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
-  SET_GetInfoLogARB(disp, glGetInfoLogARB);
-  SET_GetIntegerv(disp, glGetIntegerv);
-  SET_GetLightfv(disp, glGetLightfv);
-  SET_GetLightiv(disp, glGetLightiv);
-  SET_GetMapdv(disp, glGetMapdv);
-  SET_GetMapfv(disp, glGetMapfv);
-  SET_GetMapiv(disp, glGetMapiv);
-  SET_GetMaterialfv(disp, glGetMaterialfv);
-  SET_GetMaterialiv(disp, glGetMaterialiv);
-  SET_GetMinmax(disp, glGetMinmax);
-  SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
-  SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
-  SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
-  SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
-  SET_GetPixelMapfv(disp, glGetPixelMapfv);
-  SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
-  SET_GetPixelMapusv(disp, glGetPixelMapusv);
-//SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
-//SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
-  SET_GetPointerv(disp, glGetPointerv);
-  SET_GetPolygonStipple(disp, glGetPolygonStipple);
-  SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
-  SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
-  SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
-  SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
-//SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
-//SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
-//SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
-//SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
-  SET_GetProgramStringARB(disp, glGetProgramStringARB);
-//SET_GetProgramStringNV(disp, glGetProgramStringNV);
-  SET_GetProgramivARB(disp, glGetProgramivARB);
-//SET_GetProgramivNV(disp, glGetProgramivNV);
-//SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
-  SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
-//SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
-  SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
-  SET_GetQueryivARB(disp, glGetQueryivARB);
-  SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
-  SET_GetSeparableFilter(disp, glGetSeparableFilter);
-  SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
-  SET_GetString(disp, glGetString);
-  SET_GetTexEnvfv(disp, glGetTexEnvfv);
-  SET_GetTexEnviv(disp, glGetTexEnviv);
-  SET_GetTexGendv(disp, glGetTexGendv);
-  SET_GetTexGenfv(disp, glGetTexGenfv);
-  SET_GetTexGeniv(disp, glGetTexGeniv);
-  SET_GetTexImage(disp, glGetTexImage);
-  SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
-  SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
-  SET_GetTexParameterfv(disp, glGetTexParameterfv);
-  SET_GetTexParameteriv(disp, glGetTexParameteriv);
-//SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
-  SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
-  SET_GetUniformfvARB(disp, glGetUniformfvARB);
-  SET_GetUniformivARB(disp, glGetUniformivARB);
-//SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
-  SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
-//SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
-  SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
-//SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
-  SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
-//SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
-  SET_Hint(disp, glHint);
-  SET_Histogram(disp, glHistogram);
-  SET_IndexMask(disp, glIndexMask);
-  SET_IndexPointer(disp, glIndexPointer);
-//SET_IndexPointerEXT(disp, glIndexPointerEXT);
-  SET_Indexd(disp, glIndexd);
-  SET_Indexdv(disp, glIndexdv);
-  SET_Indexf(disp, glIndexf);
-  SET_Indexfv(disp, glIndexfv);
-  SET_Indexi(disp, glIndexi);
-  SET_Indexiv(disp, glIndexiv);
-  SET_Indexs(disp, glIndexs);
-  SET_Indexsv(disp, glIndexsv);
-  SET_Indexub(disp, glIndexub);
-  SET_Indexubv(disp, glIndexubv);
-  SET_InitNames(disp, glInitNames);
-  SET_InterleavedArrays(disp, glInterleavedArrays);
-  SET_IsBufferARB(disp, glIsBufferARB);
-  SET_IsEnabled(disp, glIsEnabled);
-  SET_IsFenceNV(disp, glIsFenceAPPLE);           // <-- APPLE -> NV
-  SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
-  SET_IsList(disp, glIsList);
-//SET_IsProgramNV(disp, glIsProgramNV);
-  SET_IsQueryARB(disp, glIsQueryARB);
-  SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
-  SET_IsTexture(disp, glIsTexture);
-  SET_LightModelf(disp, glLightModelf);
-  SET_LightModelfv(disp, glLightModelfv);
-  SET_LightModeli(disp, glLightModeli);
-  SET_LightModeliv(disp, glLightModeliv);
-  SET_Lightf(disp, glLightf);
-  SET_Lightfv(disp, glLightfv);
-  SET_Lighti(disp, glLighti);
-  SET_Lightiv(disp, glLightiv);
-  SET_LineStipple(disp, glLineStipple);
-  SET_LineWidth(disp, glLineWidth);
-  SET_LinkProgramARB(disp, glLinkProgramARB);
-  SET_ListBase(disp, glListBase);
-  SET_LoadIdentity(disp, glLoadIdentity);
-  SET_LoadMatrixd(disp, glLoadMatrixd);
-  SET_LoadMatrixf(disp, glLoadMatrixf);
-  SET_LoadName(disp, glLoadName);
-//SET_LoadProgramNV(disp, glLoadProgramNV);
-  SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
-  SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
-  SET_LockArraysEXT(disp, glLockArraysEXT);
-  SET_LogicOp(disp, glLogicOp);
-  SET_Map1d(disp, glMap1d);
-  SET_Map1f(disp, glMap1f);
-  SET_Map2d(disp, glMap2d);
-  SET_Map2f(disp, glMap2f);
-  SET_MapBufferARB(disp, glMapBufferARB);
-  SET_MapGrid1d(disp, glMapGrid1d);
-  SET_MapGrid1f(disp, glMapGrid1f);
-  SET_MapGrid2d(disp, glMapGrid2d);
-  SET_MapGrid2f(disp, glMapGrid2f);
-  SET_Materialf(disp, glMaterialf);
-  SET_Materialfv(disp, glMaterialfv);
-  SET_Materiali(disp, glMateriali);
-  SET_Materialiv(disp, glMaterialiv);
-  SET_MatrixMode(disp, glMatrixMode);
-  SET_Minmax(disp, glMinmax);
-  SET_MultMatrixd(disp, glMultMatrixd);
-  SET_MultMatrixf(disp, glMultMatrixf);
-  SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
-  SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
-  SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
-  SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
-//SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
-//SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
-  SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
-  SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
-  SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
-  SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
-  SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
-  SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
-  SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
-  SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
-  SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
-  SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
-  SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
-  SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
-  SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
-  SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
-  SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
-  SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
-  SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
-  SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
-  SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
-  SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
-  SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
-  SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
-  SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
-  SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
-  SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
-  SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
-  SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
-  SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
-  SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
-  SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
-  SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
-  SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
-  SET_NewList(disp, glNewList);
-  SET_Normal3b(disp, glNormal3b);
-  SET_Normal3bv(disp, glNormal3bv);
-  SET_Normal3d(disp, glNormal3d);
-  SET_Normal3dv(disp, glNormal3dv);
-  SET_Normal3f(disp, glNormal3f);
-  SET_Normal3fv(disp, glNormal3fv);
-  SET_Normal3i(disp, glNormal3i);
-  SET_Normal3iv(disp, glNormal3iv);
-  SET_Normal3s(disp, glNormal3s);
-  SET_Normal3sv(disp, glNormal3sv);
-  SET_NormalPointer(disp, glNormalPointer);
-//SET_NormalPointerEXT(disp, glNormalPointerEXT);
-  SET_Ortho(disp, glOrtho);
-//SET_PassTexCoordATI(disp, glPassTexCoordEXT);         // <-- EXT -> ATI
-  SET_PassThrough(disp, glPassThrough);
-  SET_PixelMapfv(disp, glPixelMapfv);
-  SET_PixelMapuiv(disp, glPixelMapuiv);
-  SET_PixelMapusv(disp, glPixelMapusv);
-  SET_PixelStoref(disp, glPixelStoref);
-  SET_PixelStorei(disp, glPixelStorei);
-//SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
-//SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
-//SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
-//SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
-//  SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
-  SET_PixelTransferf(disp, glPixelTransferf);
-  SET_PixelTransferi(disp, glPixelTransferi);
-  SET_PixelZoom(disp, glPixelZoom);
-  SET_PointParameterfEXT(disp, glPointParameterfARB);      // <-- ARB -> EXT
-  SET_PointParameterfvEXT(disp, glPointParameterfvARB);    // <-- ARB -> EXT
-  SET_PointParameteriNV(disp, glPointParameteriNV);
-  SET_PointParameterivNV(disp, glPointParameterivNV);
-  SET_PointSize(disp, glPointSize);
-  SET_PolygonMode(disp, glPolygonMode);
-  SET_PolygonOffset(disp, glPolygonOffset);
-//SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
-  SET_PolygonStipple(disp, glPolygonStipple);
-  SET_PopAttrib(disp, glPopAttrib);
-  SET_PopClientAttrib(disp, glPopClientAttrib);
-  SET_PopMatrix(disp, glPopMatrix);
-  SET_PopName(disp, glPopName);
-  SET_PrioritizeTextures(disp, glPrioritizeTextures);
-  SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
-  SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
-  SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
-  SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
-  SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
-  SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
-  SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
-  SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
-//SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
-//SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
-//SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
-//SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
-//SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
-//SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
-//SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
-//SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
-//SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
-//SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
-  SET_ProgramStringARB(disp, glProgramStringARB);
-  SET_PushAttrib(disp, glPushAttrib);
-  SET_PushClientAttrib(disp, glPushClientAttrib);
-  SET_PushMatrix(disp, glPushMatrix);
-  SET_PushName(disp, glPushName);
-  SET_RasterPos2d(disp, glRasterPos2d);
-  SET_RasterPos2dv(disp, glRasterPos2dv);
-  SET_RasterPos2f(disp, glRasterPos2f);
-  SET_RasterPos2fv(disp, glRasterPos2fv);
-  SET_RasterPos2i(disp, glRasterPos2i);
-  SET_RasterPos2iv(disp, glRasterPos2iv);
-  SET_RasterPos2s(disp, glRasterPos2s);
-  SET_RasterPos2sv(disp, glRasterPos2sv);
-  SET_RasterPos3d(disp, glRasterPos3d);
-  SET_RasterPos3dv(disp, glRasterPos3dv);
-  SET_RasterPos3f(disp, glRasterPos3f);
-  SET_RasterPos3fv(disp, glRasterPos3fv);
-  SET_RasterPos3i(disp, glRasterPos3i);
-  SET_RasterPos3iv(disp, glRasterPos3iv);
-  SET_RasterPos3s(disp, glRasterPos3s);
-  SET_RasterPos3sv(disp, glRasterPos3sv);
-  SET_RasterPos4d(disp, glRasterPos4d);
-  SET_RasterPos4dv(disp, glRasterPos4dv);
-  SET_RasterPos4f(disp, glRasterPos4f);
-  SET_RasterPos4fv(disp, glRasterPos4fv);
-  SET_RasterPos4i(disp, glRasterPos4i);
-  SET_RasterPos4iv(disp, glRasterPos4iv);
-  SET_RasterPos4s(disp, glRasterPos4s);
-  SET_RasterPos4sv(disp, glRasterPos4sv);
-  SET_ReadBuffer(disp, glReadBuffer);
-  SET_ReadPixels(disp, glReadPixels);
-  SET_Rectd(disp, glRectd);
-  SET_Rectdv(disp, glRectdv);
-  SET_Rectf(disp, glRectf);
-  SET_Rectfv(disp, glRectfv);
-  SET_Recti(disp, glRecti);
-  SET_Rectiv(disp, glRectiv);
-  SET_Rects(disp, glRects);
-  SET_Rectsv(disp, glRectsv);
-  SET_RenderMode(disp, glRenderMode);
-  SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
-//SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
-  SET_ResetHistogram(disp, glResetHistogram);
-  SET_ResetMinmax(disp, glResetMinmax);
-//SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
-  SET_Rotated(disp, glRotated);
-  SET_Rotatef(disp, glRotatef);
-  SET_SampleCoverageARB(disp, glSampleCoverageARB);
-//SET_SampleMapATI(disp, glSampleMapEXT);       // <-- EXT -> ATI
-//SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
-//SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
-  SET_Scaled(disp, glScaled);
-  SET_Scalef(disp, glScalef);
-  SET_Scissor(disp, glScissor);
-  SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
-  SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
-  SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
-  SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
-  SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
-  SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
-  SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
-  SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
-  SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
-  SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
-  SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
-  SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
-  SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
-  SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
-  SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
-  SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
-  SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
-  SET_SelectBuffer(disp, glSelectBuffer);
-  SET_SeparableFilter2D(disp, glSeparableFilter2D);
-  SET_SetFenceNV(disp, glSetFenceAPPLE);  // <-- APPLE -> NV
-//SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT);   // <-- EXT -> ATI
-  SET_ShadeModel(disp, glShadeModel);
-  SET_ShaderSourceARB(disp, glShaderSourceARB);
-  SET_StencilFunc(disp, glStencilFunc);
-  SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
-  SET_StencilMask(disp, glStencilMask);
-  SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
-  SET_StencilOp(disp, glStencilOp);
-  SET_StencilOpSeparate(disp, glStencilOpSeparate);
-  SET_TestFenceNV(disp, glTestFenceAPPLE); // <-- APPLE -> NV
-  SET_TexCoord1d(disp, glTexCoord1d);
-  SET_TexCoord1dv(disp, glTexCoord1dv);
-  SET_TexCoord1f(disp, glTexCoord1f);
-  SET_TexCoord1fv(disp, glTexCoord1fv);
-  SET_TexCoord1i(disp, glTexCoord1i);
-  SET_TexCoord1iv(disp, glTexCoord1iv);
-  SET_TexCoord1s(disp, glTexCoord1s);
-  SET_TexCoord1sv(disp, glTexCoord1sv);
-  SET_TexCoord2d(disp, glTexCoord2d);
-  SET_TexCoord2dv(disp, glTexCoord2dv);
-  SET_TexCoord2f(disp, glTexCoord2f);
-  SET_TexCoord2fv(disp, glTexCoord2fv);
-  SET_TexCoord2i(disp, glTexCoord2i);
-  SET_TexCoord2iv(disp, glTexCoord2iv);
-  SET_TexCoord2s(disp, glTexCoord2s);
-  SET_TexCoord2sv(disp, glTexCoord2sv);
-  SET_TexCoord3d(disp, glTexCoord3d);
-  SET_TexCoord3dv(disp, glTexCoord3dv);
-  SET_TexCoord3f(disp, glTexCoord3f);
-  SET_TexCoord3fv(disp, glTexCoord3fv);
-  SET_TexCoord3i(disp, glTexCoord3i);
-  SET_TexCoord3iv(disp, glTexCoord3iv);
-  SET_TexCoord3s(disp, glTexCoord3s);
-  SET_TexCoord3sv(disp, glTexCoord3sv);
-  SET_TexCoord4d(disp, glTexCoord4d);
-  SET_TexCoord4dv(disp, glTexCoord4dv);
-  SET_TexCoord4f(disp, glTexCoord4f);
-  SET_TexCoord4fv(disp, glTexCoord4fv);
-  SET_TexCoord4i(disp, glTexCoord4i);
-  SET_TexCoord4iv(disp, glTexCoord4iv);
-  SET_TexCoord4s(disp, glTexCoord4s);
-  SET_TexCoord4sv(disp, glTexCoord4sv);
-  SET_TexCoordPointer(disp, glTexCoordPointer);
-//SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
-  SET_TexEnvf(disp, glTexEnvf);
-  SET_TexEnvfv(disp, glTexEnvfv);
-  SET_TexEnvi(disp, glTexEnvi);
-  SET_TexEnviv(disp, glTexEnviv);
-  SET_TexGend(disp, glTexGend);
-  SET_TexGendv(disp, glTexGendv);
-  SET_TexGenf(disp, glTexGenf);
-  SET_TexGenfv(disp, glTexGenfv);
-  SET_TexGeni(disp, glTexGeni);
-  SET_TexGeniv(disp, glTexGeniv);
-  SET_TexImage1D(disp, glTexImage1D);
-  SET_TexImage2D(disp, glTexImage2D);
-  SET_TexImage3D(disp, glTexImage3D);
-  SET_TexParameterf(disp, glTexParameterf);
-  SET_TexParameterfv(disp, glTexParameterfv);
-  SET_TexParameteri(disp, glTexParameteri);
-  SET_TexParameteriv(disp, glTexParameteriv);
-  SET_TexSubImage1D(disp, glTexSubImage1D);
-  SET_TexSubImage2D(disp, glTexSubImage2D);
-  SET_TexSubImage3D(disp, glTexSubImage3D);
-//SET_TrackMatrixNV(disp, glTrackMatrixNV);
-  SET_Translated(disp, glTranslated);
-  SET_Translatef(disp, glTranslatef);
-  SET_Uniform1fARB(disp, glUniform1fARB);
-  SET_Uniform1fvARB(disp, glUniform1fvARB);
-  SET_Uniform1iARB(disp, glUniform1iARB);
-  SET_Uniform1ivARB(disp, glUniform1ivARB);
-  SET_Uniform2fARB(disp, glUniform2fARB);
-  SET_Uniform2fvARB(disp, glUniform2fvARB);
-  SET_Uniform2iARB(disp, glUniform2iARB);
-  SET_Uniform2ivARB(disp, glUniform2ivARB);
-  SET_Uniform3fARB(disp, glUniform3fARB);
-  SET_Uniform3fvARB(disp, glUniform3fvARB);
-  SET_Uniform3iARB(disp, glUniform3iARB);
-  SET_Uniform3ivARB(disp, glUniform3ivARB);
-  SET_Uniform4fARB(disp, glUniform4fARB);
-  SET_Uniform4fvARB(disp, glUniform4fvARB);
-  SET_Uniform4iARB(disp, glUniform4iARB);
-  SET_Uniform4ivARB(disp, glUniform4ivARB);
-  SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
-  SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
-  SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
-  SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
-  SET_UnmapBufferARB(disp, glUnmapBufferARB);
-  SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
-  SET_ValidateProgramARB(disp, glValidateProgramARB);
-  SET_Vertex2d(disp, glVertex2d);
-  SET_Vertex2dv(disp, glVertex2dv);
-  SET_Vertex2f(disp, glVertex2f);
-  SET_Vertex2fv(disp, glVertex2fv);
-  SET_Vertex2i(disp, glVertex2i);
-  SET_Vertex2iv(disp, glVertex2iv);
-  SET_Vertex2s(disp, glVertex2s);
-  SET_Vertex2sv(disp, glVertex2sv);
-  SET_Vertex3d(disp, glVertex3d);
-  SET_Vertex3dv(disp, glVertex3dv);
-  SET_Vertex3f(disp, glVertex3f);
-  SET_Vertex3fv(disp, glVertex3fv);
-  SET_Vertex3i(disp, glVertex3i);
-  SET_Vertex3iv(disp, glVertex3iv);
-  SET_Vertex3s(disp, glVertex3s);
-  SET_Vertex3sv(disp, glVertex3sv);
-  SET_Vertex4d(disp, glVertex4d);
-  SET_Vertex4dv(disp, glVertex4dv);
-  SET_Vertex4f(disp, glVertex4f);
-  SET_Vertex4fv(disp, glVertex4fv);
-  SET_Vertex4i(disp, glVertex4i);
-  SET_Vertex4iv(disp, glVertex4iv);
-  SET_Vertex4s(disp, glVertex4s);
-  SET_Vertex4sv(disp, glVertex4sv);
-//SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
-  SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
-  SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
-  SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
-  SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
-  SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
-  SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
-  SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
-  SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
-  SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
-  SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
-  SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
-  SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
-  SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
-  SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
-  SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
-  SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
-  SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
-  SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
-  SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
-  SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
-  SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
-  SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
-  SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
-  SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
-  SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
-  SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
-  SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
-  SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
-  SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
-  SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
-  SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
-  SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
-  SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
-  SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
-  SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
-  SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
-  SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
-  SET_VertexPointer(disp, glVertexPointer);
-//  SET_VertexPointerEXT(disp, glVertexPointerEXT);
-  SET_Viewport(disp, glViewport);
-  SET_WindowPos2dMESA(disp, glWindowPos2dARB);
-  SET_WindowPos2dvMESA(disp, glWindowPos2dvARB);
-  SET_WindowPos2fMESA(disp, glWindowPos2fARB);
-  SET_WindowPos2fvMESA(disp, glWindowPos2fvARB);
-  SET_WindowPos2iMESA(disp, glWindowPos2iARB);
-  SET_WindowPos2ivMESA(disp, glWindowPos2ivARB);
-  SET_WindowPos2sMESA(disp, glWindowPos2sARB);
-  SET_WindowPos2svMESA(disp, glWindowPos2svARB);
-  SET_WindowPos3dMESA(disp, glWindowPos3dARB);
-  SET_WindowPos3dvMESA(disp, glWindowPos3dvARB);
-  SET_WindowPos3fMESA(disp, glWindowPos3fARB);
-  SET_WindowPos3fvMESA(disp, glWindowPos3fvARB);
-  SET_WindowPos3iMESA(disp, glWindowPos3iARB);
-  SET_WindowPos3ivMESA(disp, glWindowPos3ivARB);
-  SET_WindowPos3sMESA(disp, glWindowPos3sARB);
-  SET_WindowPos3svMESA(disp, glWindowPos3svARB);
-//SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
-//SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
-//SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
-//SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
-//SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
-//SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
-//SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
-//SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
-}
diff --git a/configure.ac b/configure.ac
index 9ef6b45..fee4f32 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1746,22 +1746,14 @@ if test "x$XQUARTZ" = xyes; then
 	AC_DEFINE(XQUARTZ,1,[Have Quartz])
 	AC_DEFINE(ROOTLESS,1,[Build Rootless code])
 
-#glxAGL / glxCGL don't work yet
-#	AC_CACHE_CHECK([for AGL framework],xorg_cv_AGL_framework,[
-#		save_LDFLAGS=$LDFLAGS
-#		LDFLAGS="$LDFLAGS -framework AGL"
-#		AC_LINK_IFELSE(
-#			[char aglEnable(); int main() { aglEnable(); return 0;}],
-#			[xorg_cv_AGL_framework=yes],
-#			[xorg_cv_AGL_framework=no])
-#		LDFLAGS=$save_LDFLAGS
-#	])
-	xorg_cv_AGL_framework=no
-	DARWIN_GLX_LIBS='$(top_builddir)/GL/apple/indirect.o $(top_builddir)/GL/glx/libglx.la'
-	DARWIN_LIBS="$MI_LIB $OS_LIB $DIX_LIB $FB_LIB $FIXES_LIB $XEXT_LIB $CONFIG_LIB $DBE_LIB $XTRAP_LIB $RECORD_LIB $RENDER_LIB $RANDR_LIB $DAMAGE_LIB $MIEXT_DAMAGE_LIB $MIEXT_SHADOW_LIB $XI_LIB $XKB_LIB $XKB_STUB_LIB $COMPOSITE_LIB $XPSTUBS_LIB $DARWIN_GLX_LIBS"
+	DARWIN_GLX_LIBS='$(top_builddir)/hw/xquartz/GL/libCGLCore.la $(top_builddir)/GL/glx/libglx.la'
+	DARWIN_LIBS="$MI_LIB $OS_LIB $DIX_LIB $FB_LIB $FIXES_LIB $XEXT_LIB $CONFIG_LIB $DBE_LIB $XTRAP_LIB $RECORD_LIB $RENDER_LIB $RANDR_LIB $DAMAGE_LIB $MIEXT_DAMAGE_LIB $MIEXT_SHADOW_LIB $XI_LIB $XKB_LIB $XKB_STUB_LIB $XPSTUBS_LIB $DARWIN_GLX_LIBS"
 	AC_SUBST([DARWIN_LIBS])
+
 	AC_CHECK_LIB([Xplugin],[xp_init],[:])
+
 	CFLAGS="${CFLAGS} -DROOTLESS_WORKAROUND -DNO_ALLOCA"
+
 	if test "x$XF86MISC" = xyes || test "x$XF86MISC" = xauto; then
 		AC_MSG_NOTICE([Disabling XF86Misc extension])
 		XF86MISC=no
@@ -2118,7 +2110,6 @@ XORG_MANPAGE_SECTIONS
 AC_OUTPUT([
 Makefile
 GL/Makefile
-GL/apple/Makefile
 GL/glx/Makefile
 GL/mesa/Makefile
 GL/mesa/glapi/Makefile
@@ -2228,6 +2219,7 @@ hw/xgl/glxext/module/Makefile
 hw/xnest/Makefile
 hw/xwin/Makefile
 hw/xquartz/Makefile
+hw/xquartz/GL/Makefile
 hw/xquartz/bundle/Makefile
 hw/xquartz/xpr/Makefile
 hw/kdrive/Makefile
diff --git a/hw/xquartz/GL/Makefile.am b/hw/xquartz/GL/Makefile.am
new file mode 100644
index 0000000..41d4566
--- /dev/null
+++ b/hw/xquartz/GL/Makefile.am
@@ -0,0 +1,13 @@
+noinst_LTLIBRARIES = libCGLCore.la
+AM_CFLAGS = $(XSERVER_CFLAGS) $(DIX_CFLAGS)
+AM_CPPFLAGS = \
+	-I$(top_srcdir) \
+	-I$(top_srcdir)/GL/glx \
+	-I$(top_srcdir)/GL/include \
+	-I$(top_srcdir)/GL/mesa/glapi \
+	-I$(top_srcdir)/hw/xquartz \
+	-I$(top_srcdir)/hw/xquartz/xpr \
+	-I$(top_srcdir)/miext/damage
+
+libCGLCore_la_SOURCES = \
+	indirect.c
diff --git a/hw/xquartz/GL/indirect.c b/hw/xquartz/GL/indirect.c
new file mode 100644
index 0000000..a0884d4
--- /dev/null
+++ b/hw/xquartz/GL/indirect.c
@@ -0,0 +1,1940 @@
+/*
+ * GLX implementation that uses Apple's OpenGL.framework
+ * (Indirect rendering path)
+ *
+ * Copyright (c) 2007 Apple Inc.
+ * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
+ * Copyright (c) 2002 Greg Parker. All Rights Reserved.
+ *
+ * Portions of this file are copied from Mesa's xf86glx.c,
+ * which contains the following copyright:
+ *
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include "dri.h"
+
+#define GL_EXT_histogram 1
+#define GL_EXT_polygon_offset 1
+#define GL_SGIS_pixel_texture 1
+#define GL_SGIX_pixel_texture 1
+#define GL_EXT_multisample 1
+#define GL_SGIS_multisample 1
+#define GL_EXT_vertex_array 1
+#define GL_ARB_point_parameters 1
+#define GL_NV_vertex_array_range 1
+#define GL_MESA_resize_buffers 1
+#define GL_ARB_window_pos 1
+#define GL_EXT_cull_vertex 1
+#define GL_NV_vertex_program 1
+#define GL_APPLE_fence 1
+#define GL_IBM_multimode_draw_arrays 1
+#define GL_EXT_fragment_shader 1
+
+#include <OpenGL/OpenGL.h>
+#include <OpenGL/CGLContext.h>
+
+// X11 and X11's glx
+#include <GL/gl.h>
+#include <GL/glxproto.h>
+#include <windowstr.h>
+#include <resource.h>
+#include <GL/glxint.h>
+#include <GL/glxtokens.h>
+#include <scrnintstr.h>
+#include <glxserver.h>
+#include <glxscreens.h>
+#include <glxdrawable.h>
+#include <glxcontext.h>
+#include <glxext.h>
+#include <glxutil.h>
+#include <glxscreens.h>
+#include <GL/internal/glcore.h>
+#include "x-hash.h"
+#include "x-list.h"
+
+#include <dispatch.h>
+#define GLAPIENTRYP *
+typedef unsigned long long GLuint64EXT;
+typedef long long GLint64EXT;
+#include <Xplugin.h>
+#include "glcontextmodes.h"
+#include <glapi.h>
+#include <glapitable.h>
+
+// ggs: needed to call back to glx with visual configs
+extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
+__GLXprovider * GlxGetMesaProvider (void);
+
+// Write debugging output, or not
+#ifdef GLAQUA_DEBUG
+#define GLAQUA_DEBUG_MSG ErrorF
+#else
+#define GLAQUA_DEBUG_MSG(a, ...)
+#endif
+
+static void setup_dispatch_table(void);
+GLuint __glFloorLog2(GLuint val);
+void warn_func(void * p1, char *format, ...);
+
+// some prototypes
+static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
+static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLXconfig *modes);
+
+static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
+                              int *nvisualp, int *ndepthp,
+                              int *rootDepthp, VisualID *defaultVisp,
+                              unsigned long sizes, int bitsPerRGB);
+static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
+                                   void **privates);
+
+static void glAquaResetExtension(void);
+static void __glXAquaContextDestroy(__GLXcontext *baseContext);
+static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
+
+static CGLPixelFormatObj makeFormat(__GLXconfig *mode);
+
+__GLXprovider __glXMesaProvider = {
+  __glXAquaScreenProbe,
+  "Core OpenGL",
+    NULL
+};
+
+__GLXprovider *
+GlxGetMesaProvider (void)
+{
+  GLAQUA_DEBUG_MSG("GlxGetMesaProvider\n");
+  return &__glXMesaProvider;
+}
+
+typedef struct __GLXAquaScreen   __GLXAquaScreen;
+typedef struct __GLXAquaContext  __GLXAquaContext;
+typedef struct __GLXAquaDrawable __GLXAquaDrawable;
+
+struct __GLXAquaScreen {
+  __GLXscreen   base;
+  int           index;
+    int num_vis;
+    __GLXconfig *modes;
+};
+
+static __GLXAquaScreen glAquaScreens[MAXSCREENS];
+
+struct __GLXAquaContext {
+  __GLXcontext base;
+  CGLContextObj ctx;
+  CGLPixelFormatObj pixelFormat;
+  xp_surface_id sid;
+  unsigned isAttached :1;
+};
+
+struct __GLXAquaDrawable {
+  __GLXdrawable base;
+    DrawablePtr pDraw;
+    xp_surface_id sid;
+};
+
+static __GLXcontext *
+__glXAquaScreenCreateContext(__GLXscreen *screen,
+			     __GLXconfig *config,
+			     __GLXcontext *baseShareContext)
+{
+  __GLXAquaContext *context;
+  __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
+  CGLError gl_err;
+  
+  GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
+
+  context = malloc (sizeof (__GLXAquaContext));
+  if (context == NULL) return NULL;
+
+  memset(context, 0, sizeof *context);
+
+  context->base.pGlxScreen = screen;
+  context->base.config      = config;
+
+  context->base.destroy        = __glXAquaContextDestroy;
+  context->base.makeCurrent    = __glXAquaContextMakeCurrent;
+  context->base.loseCurrent    = __glXAquaContextLoseCurrent;
+  context->base.copy           = __glXAquaContextCopy;
+  context->base.forceCurrent   = __glXAquaContextForceCurrent;
+  //  context->base.createDrawable = __glXAquaContextCreateDrawable;
+
+  context->pixelFormat = makeFormat(config);
+  if (!context->pixelFormat) {
+        free(context);
+        return NULL;
+  }
+
+  context->ctx = NULL;
+  gl_err = CGLCreateContext(context->pixelFormat,
+                            shareContext ? shareContext->ctx : NULL,
+                            &context->ctx);
+
+  if (gl_err != 0) {
+      ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
+      CGLDestroyPixelFormat(context->pixelFormat);
+      free(context);
+      return NULL;
+    }
+	setup_dispatch_table();
+    GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
+  return &context->base;
+}
+
+static __GLXextensionInfo __glDDXExtensionInfo = {
+    GL_CORE_APPLE,
+    glAquaResetExtension,
+    glAquaInitVisuals,
+    glAquaSetVisualConfigs
+};
+
+void *__glXglDDXExtensionInfo(void) {
+  GLAQUA_DEBUG_MSG("glXAglDDXExtensionInfo\n");
+    return &__glDDXExtensionInfo;
+}
+
+/* maps from surface id -> list of __GLcontext */
+static x_hash_table *surface_hash;
+
+static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
+    x_list *lst;
+
+    __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+
+    GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx 0x%x)\n",
+                     (unsigned int) baseContext);
+    if (context != NULL) {
+      if (context->sid != 0 && surface_hash != NULL) {
+		lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+		lst = x_list_remove(lst, context);
+		x_hash_table_insert(surface_hash, (void *) context->sid, lst);
+      }
+
+      if (context->ctx != NULL) CGLDestroyContext(context->ctx);
+
+      if (context->pixelFormat != NULL)	CGLDestroyPixelFormat(context->pixelFormat);
+      
+      free(context);
+    }
+}
+
+static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
+    CGLError gl_err;
+
+    GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
+
+    gl_err = CGLSetCurrentContext(NULL);
+    if (gl_err != 0)
+      ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+
+    __glXLastContext = NULL; // Mesa does this; why?
+
+    return GL_TRUE;
+}
+
+/* Called when a surface is destroyed as a side effect of destroying
+   the window it's attached to. */
+static void surface_notify(void *_arg, void *data) {
+    DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
+    __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
+    __GLXAquaContext *context;
+    x_list *lst;
+	if(_arg == NULL || data == NULL) {
+		ErrorF("surface_notify called with bad params");
+		return;
+	}
+	
+    GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
+    switch (arg->kind) {
+    case AppleDRISurfaceNotifyDestroyed:
+        if (surface_hash != NULL)
+            x_hash_table_remove(surface_hash, (void *) arg->id);
+	        draw->base.pDraw = NULL;
+			draw->sid = 0;
+        break;
+
+    case AppleDRISurfaceNotifyChanged:
+        if (surface_hash != NULL) {
+            lst = x_hash_table_lookup(surface_hash, (void *) arg->id, NULL);
+            for (; lst != NULL; lst = lst->next)
+            {
+                context = lst->data;
+                xp_update_gl_context(context->ctx);
+            }
+        }
+        break;
+	default:
+		ErrorF("surface_notify: unknown kind %d\n", arg->kind);
+		break;
+    }
+}
+
+static void attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
+    DrawablePtr pDraw;
+	GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
+    pDraw = draw->base.pDraw;
+
+    if (draw->sid == 0) {
+//        if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+        if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+                                        0, &draw->sid, NULL,
+                                        surface_notify, draw))
+            return;
+        draw->pDraw = pDraw;
+	} 
+
+    if (!context->isAttached || context->sid != draw->sid) {
+        x_list *lst;
+
+        if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
+//            quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+            DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+								surface_notify, draw);
+            if (surface_hash != NULL)
+                x_hash_table_remove(surface_hash, (void *) draw->sid);
+
+            draw->sid = 0;
+            return;
+        }
+
+        context->isAttached = TRUE;
+        context->sid = draw->sid;
+
+        if (surface_hash == NULL)
+            surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
+
+        lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+        if (x_list_find(lst, context) == NULL) {
+            lst = x_list_prepend(lst, context);
+            x_hash_table_insert(surface_hash, (void *) context->sid, lst);
+        }
+
+        GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
+                         (unsigned int) draw->sid);
+    } 
+}
+
+#if 0     // unused
+static void unattach(__GLXAquaContext *context) {
+	x_list *lst;
+	GLAQUA_DEBUG_MSG("unattach\n");
+	if (context == NULL) {
+		ErrorF("Tried to unattach a null context\n");
+		return;
+	}
+    if (context->isAttached) {
+        GLAQUA_DEBUG_MSG("unattaching\n");
+
+        if (surface_hash != NULL) {
+            lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+            lst = x_list_remove(lst, context);
+            x_hash_table_insert(surface_hash, (void *) context->sid, lst);
+        }
+
+        CGLClearDrawable(context->ctx);
+        context->isAttached = FALSE;
+        context->sid = 0;
+    }
+}
+#endif
+
+static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
+    CGLError gl_err;
+    __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+	__GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
+
+    GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
+    
+    attach(context, drawPriv);
+
+    gl_err = CGLSetCurrentContext(context->ctx);
+    if (gl_err != 0)
+        ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+    
+    return gl_err == 0;
+}
+
+static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
+{
+    CGLError gl_err;
+
+    __GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
+    __GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
+
+    GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
+
+    gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
+    if (gl_err != 0)
+        ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
+
+    return gl_err == 0;
+}
+
+static int __glXAquaContextForceCurrent(__GLXcontext *baseContext)
+{
+    CGLError gl_err;
+    __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+    GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx %p)\n", context->ctx);
+
+    gl_err = CGLSetCurrentContext(context->ctx);
+    if (gl_err != 0)
+        ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+
+    return gl_err == 0;
+}
+
+/* Drawing surface notification callbacks */
+
+static GLboolean __glXAquaDrawableResize(__GLXdrawable *base)  {
+    GLAQUA_DEBUG_MSG("unimplemented glAquaDrawableResize\n");
+    return GL_TRUE;
+}
+
+static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
+    CGLError gl_err;
+	__GLXAquaContext * drawableCtx;
+//    GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
+	
+	if(!base) {
+		ErrorF("glXAquaDrawbleSwapBuffers passed NULL\n");
+	    return GL_FALSE;
+	}
+
+    drawableCtx = (__GLXAquaContext *)base->drawGlxc;
+
+    if (drawableCtx != NULL && drawableCtx->ctx != NULL) {
+        gl_err = CGLFlushDrawable(drawableCtx->ctx);
+        if (gl_err != 0)
+            ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
+    }
+    return GL_TRUE;
+}
+
+static CGLPixelFormatObj makeFormat(__GLXconfig *config) {
+    int i;
+    CGLPixelFormatAttribute attr[64]; // currently uses max of 30
+    CGLPixelFormatObj result;
+    GLint n_formats;
+    CGLError gl_err;
+    
+    GLAQUA_DEBUG_MSG("makeFormat\n");
+
+    if (!config->rgbMode)
+        return NULL;
+
+    i = 0;
+
+    // attr [i++] = kCGLPFAAcelerated; // require hwaccel - BAD for multiscreen
+    // attr [i++] = kCGLPFANoRecovery; // disable fallback renderers - BAD
+
+    if (config->stereoMode) {
+        attr[i++] = kCGLPFAStereo;
+    }
+
+    if (config->doubleBufferMode) {
+        attr[i++] = kCGLPFADoubleBuffer;
+    }
+
+    if (config->colorIndexMode) {
+        /* ignored */
+    }
+
+    if (config->rgbMode) {
+        attr[i++] = kCGLPFAColorSize;
+        attr[i++] = config->redBits + config->greenBits + config->blueBits;
+        attr[i++] = kCGLPFAAlphaSize;
+        attr[i++] = 1; /* FIXME: ignoring config->alphaBits which is always 0 */
+    }
+
+    if (config->haveAccumBuffer) {
+        attr[i++] = kCGLPFAAccumSize;
+        attr[i++] = config->accumRedBits + config->accumGreenBits
+                    + config->accumBlueBits + config->accumAlphaBits;
+    }
+	
+    if (config->haveDepthBuffer) {
+        attr[i++] = kCGLPFADepthSize;
+        attr[i++] = config->depthBits;
+    }
+	
+    if (config->haveStencilBuffer) {
+        attr[i++] = kCGLPFAStencilSize;
+        attr[i++] = config->stencilBits;
+    }
+
+    attr[i++] = kCGLPFAAuxBuffers;
+    attr[i++] = config->numAuxBuffers;
+
+    /* mode->level ignored */
+
+    /* mode->pixmapMode ? */
+
+    attr[i++] = 0;
+
+    GLAQUA_DEBUG_MSG("makeFormat almost done\n");
+
+    result = NULL;
+    gl_err = CGLChoosePixelFormat(attr, &result, &n_formats);
+    if (gl_err != 0)
+        ErrorF("CGLChoosePixelFormat error: %s\n", CGLErrorString(gl_err));
+
+    GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", (unsigned int) result);
+
+    return result;
+}
+
+// Originally copied from Mesa
+
+static int                 numConfigs     = 0;
+static __GLXvisualConfig  *visualConfigs  = NULL;
+static void              **visualPrivates = NULL;
+
+/*
+ * In the case the driver defines no GLX visuals we'll use these.
+ * Note that for TrueColor and DirectColor visuals, bufferSize is the 
+ * sum of redSize, greenSize, blueSize and alphaSize, which may be larger 
+ * than the nplanes/rootDepth of the server's X11 visuals
+ */
+#define NUM_FALLBACK_CONFIGS 5
+static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
+  /* [0] = RGB, double buffered, Z */
+  {
+    -1,                 /* vid */
+    -1,                 /* class */
+    True,               /* rgba */
+    -1, -1, -1, 0,      /* rgba sizes */
+    -1, -1, -1, 0,      /* rgba masks */
+     0,  0,  0, 0,      /* rgba accum sizes */
+    True,               /* doubleBuffer */
+    False,              /* stereo */
+    -1,                 /* bufferSize */
+    16,                 /* depthSize */
+    0,                  /* stencilSize */
+    0,                  /* auxBuffers */
+    0,                  /* level */
+    GLX_NONE,           /* visualRating */
+    GLX_NONE,           /* transparentPixel */
+    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
+    0                   /* transparentIndex */
+  },
+  /* [1] = RGB, double buffered, Z, stencil, accum */
+  {
+    -1,                 /* vid */
+    -1,                 /* class */
+    True,               /* rgba */
+    -1, -1, -1, 0,      /* rgba sizes */
+    -1, -1, -1, 0,      /* rgba masks */
+    16, 16, 16, 0,      /* rgba accum sizes */
+    True,               /* doubleBuffer */
+    False,              /* stereo */
+    -1,                 /* bufferSize */
+    16,                 /* depthSize */
+    8,                  /* stencilSize */
+    0,                  /* auxBuffers */
+    0,                  /* level */
+    GLX_NONE,           /* visualRating */
+    GLX_NONE,           /* transparentPixel */
+    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
+    0                   /* transparentIndex */
+  },
+  /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
+  {
+    -1,                 /* vid */
+    -1,                 /* class */
+    True,               /* rgba */
+    -1, -1, -1, 8,      /* rgba sizes */
+    -1, -1, -1, -1,     /* rgba masks */
+    16, 16, 16, 16,     /* rgba accum sizes */
+    True,               /* doubleBuffer */
+    False,              /* stereo */
+    -1,                 /* bufferSize */
+    16,                 /* depthSize */
+    8,                  /* stencilSize */
+    0,                  /* auxBuffers */
+    0,                  /* level */
+    GLX_NONE,           /* visualRating */
+    GLX_NONE,           /* transparentPixel */
+    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
+    0                   /* transparentIndex */
+  },
+  /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
+  {
+    -1,                 /* vid */
+    -1,                 /* class */
+    True,               /* rgba */
+    -1, -1, -1, 8,      /* rgba sizes */
+    -1, -1, -1, -1,     /* rgba masks */
+    16, 16, 16, 16,     /* rgba accum sizes */
+    False,              /* doubleBuffer */
+    False,              /* stereo */
+    -1,                 /* bufferSize */
+    16,                 /* depthSize */
+    8,                  /* stencilSize */
+    0,                  /* auxBuffers */
+    0,                  /* level */
+    GLX_NONE,           /* visualRating */
+    GLX_NONE,           /* transparentPixel */
+    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
+    0                   /* transparentIndex */
+  },
+  /* [4] = CI, double buffered, Z */
+  {
+    -1,                 /* vid */
+    -1,                 /* class */
+    False,              /* rgba? (false = color index) */
+    -1, -1, -1, 0,      /* rgba sizes */
+    -1, -1, -1, 0,      /* rgba masks */
+     0,  0,  0, 0,      /* rgba accum sizes */
+    True,               /* doubleBuffer */
+    False,              /* stereo */
+    -1,                 /* bufferSize */
+    16,                 /* depthSize */
+    0,                  /* stencilSize */
+    0,                  /* auxBuffers */
+    0,                  /* level */
+    GLX_NONE,           /* visualRating */
+    GLX_NONE,           /* transparentPixel */
+    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
+    0                   /* transparentIndex */
+  },
+};
+
+static __GLXvisualConfig NullConfig = {
+    -1,                 /* vid */
+    -1,                 /* class */
+    False,              /* rgba */
+    -1, -1, -1, 0,      /* rgba sizes */
+    -1, -1, -1, 0,      /* rgba masks */
+     0,  0,  0, 0,      /* rgba accum sizes */
+    False,              /* doubleBuffer */
+    False,              /* stereo */
+    -1,                 /* bufferSize */
+    16,                 /* depthSize */
+    0,                  /* stencilSize */
+    0,                  /* auxBuffers */
+    0,                  /* level */
+    GLX_NONE_EXT,       /* visualRating */
+    0,                  /* transparentPixel */
+    0, 0, 0, 0,         /* transparent rgba color (floats scaled to ints) */
+    0                   /* transparentIndex */
+};
+
+
+static inline int count_bits(uint32_t x)
+{
+    x = x - ((x >> 1) & 0x55555555);
+    x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
+    x = (x + (x >> 4)) & 0x0f0f0f0f;
+    x = x + (x >> 8);
+    x = x + (x >> 16);
+    return x & 63;
+}
+
+
+static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
+                         VisualID *defaultVisp,
+                         int ndepth, DepthPtr pdepth,
+                         int rootDepth)
+{
+    int numRGBconfigs;
+    int numCIconfigs;
+    int numVisuals = *nvisualp;
+    int numNewVisuals;
+    int numNewConfigs;
+    VisualPtr pVisual = *visualp;
+    VisualPtr pVisualNew = NULL;
+    VisualID *orig_vid = NULL;
+    __GLXconfig *modes;
+    __GLXvisualConfig *pNewVisualConfigs = NULL;
+    void **glXVisualPriv;
+    void **pNewVisualPriv;
+    int found_default;
+    int i, j, k;
+
+    GLAQUA_DEBUG_MSG("init_visuals\n");
+
+    if (numConfigs > 0)
+        numNewConfigs = numConfigs;
+    else
+        numNewConfigs = NUM_FALLBACK_CONFIGS;
+
+    /* Alloc space for the list of new GLX visuals */
+    pNewVisualConfigs = (__GLXvisualConfig *)
+                     malloc(numNewConfigs * sizeof(__GLXvisualConfig));
+    if (!pNewVisualConfigs) {
+        return FALSE;
+    }
+
+    /* Alloc space for the list of new GLX visual privates */
+    pNewVisualPriv = (void **) malloc(numNewConfigs * sizeof(void *));
+    if (!pNewVisualPriv) {
+        free(pNewVisualConfigs);
+        return FALSE;
+    }
+
+    /*
+    ** If SetVisualConfigs was not called, then use default GLX
+    ** visual configs.
+    */
+    if (numConfigs == 0) {
+        memcpy(pNewVisualConfigs, FallbackConfigs,
+               NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
+        memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
+    }
+    else {
+        /* copy driver's visual config info */
+        for (i = 0; i < numConfigs; i++) {
+            pNewVisualConfigs[i] = visualConfigs[i];
+            pNewVisualPriv[i] = visualPrivates[i];
+        }
+    }
+
+    /* Count the number of RGB and CI visual configs */
+    numRGBconfigs = 0;
+    numCIconfigs = 0;
+    for (i = 0; i < numNewConfigs; i++) {
+        if (pNewVisualConfigs[i].rgba)
+            numRGBconfigs++;
+        else
+            numCIconfigs++;
+    }
+
+    /* Count the total number of visuals to compute */
+    numNewVisuals = 0;
+    for (i = 0; i < numVisuals; i++) {
+        int count;
+
+        count = ((pVisual[i].class == TrueColor ||
+                  pVisual[i].class == DirectColor)
+                ? numRGBconfigs : numCIconfigs);
+        if (count == 0)
+            count = 1;          /* preserve the existing visual */
+
+        numNewVisuals += count;
+    }
+
+    /* Reset variables for use with the next screen/driver's visual configs */
+    visualConfigs = NULL;
+    numConfigs = 0;
+
+    /* Alloc temp space for the list of orig VisualIDs for each new visual */
+    orig_vid = (VisualID *)malloc(numNewVisuals * sizeof(VisualID));
+    if (!orig_vid) {
+        free(pNewVisualPriv);
+        free(pNewVisualConfigs);
+        return FALSE;
+    }
+
+    /* Alloc space for the list of glXVisuals */
+    modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLXconfig));
+    if (modes == NULL) {
+        free(orig_vid);
+        free(pNewVisualPriv);
+        free(pNewVisualConfigs);
+        return FALSE;
+    }
+
+    /* Alloc space for the list of glXVisualPrivates */
+    glXVisualPriv = (void **)malloc(numNewVisuals * sizeof(void *));
+    if (!glXVisualPriv) {
+        _gl_context_modes_destroy( modes );
+        free(orig_vid);
+        free(pNewVisualPriv);
+        free(pNewVisualConfigs);
+        return FALSE;
+    }
+
+    /* Alloc space for the new list of the X server's visuals */
+    pVisualNew = (VisualPtr)malloc(numNewVisuals * sizeof(VisualRec));
+    if (!pVisualNew) {
+        free(glXVisualPriv);
+        _gl_context_modes_destroy( modes );
+        free(orig_vid);
+        free(pNewVisualPriv);
+        free(pNewVisualConfigs);
+        return FALSE;
+    }
+
+    /* Initialize the new visuals */
+    found_default = FALSE;
+    glAquaScreens[screenInfo.numScreens-1].modes = modes;
+    for (i = j = 0; i < numVisuals; i++) {
+        int is_rgb = (pVisual[i].class == TrueColor ||
+                      pVisual[i].class == DirectColor);
+
+        if (!is_rgb)
+        {
+            /* We don't support non-rgb visuals for GL. But we don't
+               want to remove them either, so just pass them through
+               with null glX configs */
+
+            pVisualNew[j] = pVisual[i];
+            pVisualNew[j].vid = FakeClientID(0);
+
+            /* Check for the default visual */
+            if (!found_default && pVisual[i].vid == *defaultVisp) {
+                *defaultVisp = pVisualNew[j].vid;
+                found_default = TRUE;
+            }
+
+            /* Save the old VisualID */
+            orig_vid[j] = pVisual[i].vid;
+
+            /* Initialize the glXVisual */
+            _gl_copy_visual_to_context_mode( modes, & NullConfig );
+            modes->visualID = pVisualNew[j].vid;
+
+            j++;
+
+            continue;
+        }
+
+        for (k = 0; k < numNewConfigs; k++) {
+            if (pNewVisualConfigs[k].rgba != is_rgb)
+                continue;
+
+            assert( modes != NULL );
+
+            /* Initialize the new visual */
+            pVisualNew[j] = pVisual[i];
+            pVisualNew[j].vid = FakeClientID(0);
+
+            /* Check for the default visual */
+            if (!found_default && pVisual[i].vid == *defaultVisp) {
+                *defaultVisp = pVisualNew[j].vid;
+                found_default = TRUE;
+            }
+
+            /* Save the old VisualID */
+            orig_vid[j] = pVisual[i].vid;
+
+            /* Initialize the glXVisual */
+            _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
+            modes->visualID = pVisualNew[j].vid;
+
+            /*
+             * If the class is -1, then assume the X visual information
+             * is identical to what GLX needs, and take them from the X
+             * visual.  NOTE: if class != -1, then all other fields MUST
+             * be initialized.
+             */
+            if (modes->visualType == GLX_NONE) {
+                modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
+                modes->redBits    = count_bits(pVisual[i].redMask);
+                modes->greenBits  = count_bits(pVisual[i].greenMask);
+                modes->blueBits   = count_bits(pVisual[i].blueMask);
+                modes->alphaBits  = modes->alphaBits;
+                modes->redMask    = pVisual[i].redMask;
+                modes->greenMask  = pVisual[i].greenMask;
+                modes->blueMask   = pVisual[i].blueMask;
+                modes->alphaMask  = modes->alphaMask;
+                modes->rgbBits = (is_rgb)
+                    ? (modes->redBits + modes->greenBits +
+                       modes->blueBits + modes->alphaBits)
+                    : rootDepth;
+            }
+
+            /* Save the device-dependent private for this visual */
+            glXVisualPriv[j] = pNewVisualPriv[k];
+
+            j++;
+            modes = modes->next;
+        }
+    }
+
+    assert(j <= numNewVisuals);
+
+    /* Save the GLX visuals in the screen structure */
+    glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
+    //    glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
+
+    /* set up depth's VisualIDs */
+    for (i = 0; i < ndepth; i++) {
+        int numVids = 0;
+        VisualID *pVids = NULL;
+        int k, n = 0;
+
+        /* Count the new number of VisualIDs at this depth */
+        for (j = 0; j < pdepth[i].numVids; j++)
+            for (k = 0; k < numNewVisuals; k++)
+            if (pdepth[i].vids[j] == orig_vid[k])
+                numVids++;
+
+        /* Allocate a new list of VisualIDs for this depth */
+        pVids = (VisualID *)malloc(numVids * sizeof(VisualID));
+
+        /* Initialize the new list of VisualIDs for this depth */
+        for (j = 0; j < pdepth[i].numVids; j++)
+            for (k = 0; k < numNewVisuals; k++)
+            if (pdepth[i].vids[j] == orig_vid[k])
+                pVids[n++] = pVisualNew[k].vid;
+
+        /* Update this depth's list of VisualIDs */
+        free(pdepth[i].vids);
+        pdepth[i].vids = pVids;
+        pdepth[i].numVids = numVids;
+    }
+
+    /* Update the X server's visuals */
+    *nvisualp = numNewVisuals;
+    *visualp = pVisualNew;
+
+    /* Free the old list of the X server's visuals */
+    free(pVisual);
+
+    /* Clean up temporary allocations */
+    free(orig_vid);
+    free(pNewVisualPriv);
+    free(pNewVisualConfigs);
+
+    /* Free the private list created by DDX HW driver */
+    if (visualPrivates)
+        free(visualPrivates);
+    visualPrivates = NULL;
+
+    return TRUE;
+}
+
+Bool enable_stereo = FALSE;
+/* based on code in i830_dri.c
+   This ends calling glAquaSetVisualConfigs to set the static
+   numconfigs, etc. */
+// see also glxglcore.c -- bhb
+static void
+glAquaInitVisualConfigs(void)
+{
+    int                 lclNumConfigs     = 0;
+    __GLXvisualConfig  *lclVisualConfigs  = NULL;
+    void              **lclVisualPrivates = NULL;
+
+    int stereo, depth, aux, buffers, stencil, accum;
+    int i = 0;
+
+    GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
+        
+    /* count num configs:
+        2 stereo (on, off) (optional)
+        2 Z buffer (0, 24 bit)
+        2 AUX buffer (0, 2)
+        2 buffers (single, double)
+        2 stencil (0, 8 bit)
+        2 accum (0, 64 bit)
+        = 64 configs with stereo, or 32 without */
+
+    if (enable_stereo) lclNumConfigs = 2 * 2 * 2 * 2 * 2 * 2; /* 64 */
+    else               lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
+
+    /* alloc */
+    lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
+    lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
+
+    /* fill in configs */
+    if (NULL != lclVisualConfigs) {
+        i = 0; /* current buffer */
+        for (stereo = 0; stereo < (enable_stereo ? 2 : 1); stereo++) {
+	  for (depth = 0; depth < 2; depth++) {
+            for (aux = 0; aux < 2; aux++) {
+	      for (buffers = 0; buffers < 2; buffers++) {
+		for (stencil = 0; stencil < 2; stencil++) {
+		  for (accum = 0; accum < 2; accum++) {
+		    lclVisualConfigs[i].vid = -1;
+		    lclVisualConfigs[i].class = -1;
+		    lclVisualConfigs[i].rgba = TRUE;
+		    lclVisualConfigs[i].redSize = -1;
+		    lclVisualConfigs[i].greenSize = -1;
+		    lclVisualConfigs[i].blueSize = -1;
+		    lclVisualConfigs[i].redMask = -1;
+		    lclVisualConfigs[i].greenMask = -1;
+		    lclVisualConfigs[i].blueMask = -1;
+		    lclVisualConfigs[i].alphaMask = 0;
+		    if (accum) {
+		      lclVisualConfigs[i].accumRedSize = 16;
+		      lclVisualConfigs[i].accumGreenSize = 16;
+		      lclVisualConfigs[i].accumBlueSize = 16;
+		      lclVisualConfigs[i].accumAlphaSize = 16;
+		    } else {
+		      lclVisualConfigs[i].accumRedSize = 0;
+		      lclVisualConfigs[i].accumGreenSize = 0;
+		      lclVisualConfigs[i].accumBlueSize = 0;
+		      lclVisualConfigs[i].accumAlphaSize = 0;
+		    }
+		    lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
+		    lclVisualConfigs[i].stereo = stereo ? TRUE : FALSE;
+		    lclVisualConfigs[i].bufferSize = -1;
+		    
+		    lclVisualConfigs[i].depthSize = depth? 24 : 0;
+		    lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
+		    lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
+		    lclVisualConfigs[i].level = 0;
+		    lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
+		    lclVisualConfigs[i].transparentPixel = 0;
+		    lclVisualConfigs[i].transparentRed = 0;
+		    lclVisualConfigs[i].transparentGreen = 0;
+		    lclVisualConfigs[i].transparentBlue = 0;
+		    lclVisualConfigs[i].transparentAlpha = 0;
+		    lclVisualConfigs[i].transparentIndex = 0;
+		    i++;
+		  }
+		}
+	      }
+            }
+	  }
+	}
+    }
+    if (i != lclNumConfigs)
+        GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
+
+    GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
+}
+
+
+static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
+                                   void **privates)
+{
+    GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
+
+    numConfigs = nconfigs;
+    visualConfigs = configs;
+    visualPrivates = privates;
+}
+
+static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
+                              int *nvisualp, int *ndepthp,
+                              int *rootDepthp, VisualID *defaultVisp,
+                              unsigned long sizes, int bitsPerRGB)
+{
+    GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
+    
+    if (numConfigs == 0) /* if no configs */
+        glAquaInitVisualConfigs(); /* ensure the visual configs are setup */
+
+    /*
+     * setup the visuals supported by this particular screen.
+     */
+    return init_visuals(nvisualp, visualp, defaultVisp,
+                        *ndepthp, *depthp, *rootDepthp);
+}
+
+#if 0
+static void fixup_visuals(int screen)
+{
+    ScreenPtr pScreen = screenInfo.screens[screen];
+    glAquaScreenRec *pScr = &glAquaScreens[screen];
+    int j;
+    __GLcontextModes *modes;
+
+    GLAQUA_DEBUG_MSG("fixup_visuals\n");
+
+    for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) {
+        const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+        const int nplanes = (modes->rgbBits - modes->alphaBits);
+        const VisualPtr pVis = pScreen->visuals;
+
+        /* Find a visual that matches the GLX visual's class and size */
+        for (j = 0; j < pScreen->numVisuals; j++) {
+            if (pVis[j].class == vis_class &&
+            pVis[j].nplanes == nplanes) {
+
+            /* Fixup the masks */
+            modes->redMask   = pVis[j].redMask;
+            modes->greenMask = pVis[j].greenMask;
+            modes->blueMask  = pVis[j].blueMask;
+
+            /* Recalc the sizes */
+            modes->redBits   = count_bits(modes->redMask);
+            modes->greenBits = count_bits(modes->greenMask);
+            modes->blueBits  = count_bits(modes->blueMask);
+            }
+        }
+    }
+}
+#endif
+static void __glXAquaScreenDestroy(__GLXscreen *screen) {
+
+	GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
+  __glXScreenDestroy(screen);
+
+  free(screen);
+}
+
+static void init_screen_visuals(__GLXAquaScreen *screen) {
+  ScreenPtr pScreen = screen->base.pScreen;
+  
+  __GLXconfig *modes;
+  int *used;
+  int i, j;
+  
+    GLAQUA_DEBUG_MSG("init_screen_visuals\n");
+
+    /* FIXME: Change 'used' to be a array of bits (rather than of ints),
+     * FIXME: create a stack array of 8 or 16 bytes.  If 'numVisuals' is less
+     * FIXME: than 64 or 128 the stack array can be used instead of calling
+     * FIXME: malloc / free.  If nothing else, convert 'used' to
+     * FIXME: array of bytes instead of ints!
+     */
+    used = (int *)malloc(pScreen->numVisuals * sizeof(int));
+    memset(used, 0, pScreen->numVisuals * sizeof(int));
+
+    i = 0;
+    for ( modes = screen -> base.visuals
+          ; modes != NULL
+          ; modes = modes->next ) {
+        const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+        const int nplanes = (modes->rgbBits - modes->alphaBits);
+        const VisualPtr pVis = pScreen->visuals;
+
+        for (j = 0; j < pScreen->numVisuals; j++) {
+            if (pVis[j].class     == vis_class &&
+                pVis[j].nplanes   == nplanes &&
+                pVis[j].redMask   == modes->redMask &&
+                pVis[j].greenMask == modes->greenMask &&
+                pVis[j].blueMask  == modes->blueMask &&
+                !used[j]) {
+
+                    /* set the VisualID */
+                    modes->visualID = pVis[j].vid;
+
+                    /* Mark this visual used */
+                    used[j] = 1;
+                    break;
+            }
+        }
+        if ( j == pScreen->numVisuals ) {
+            ErrorF("No matching visual for __GLcontextMode with "
+                   "visual class = %d (%d), nplanes = %u\n",
+                   vis_class, 
+                   (int)modes->visualType,
+                   (unsigned int)(modes->rgbBits - modes->alphaBits) );
+        }
+        else if ( modes->visualID == -1 ) {
+            FatalError( "Matching visual found, but visualID still -1!\n" );
+        }
+
+        i++;
+    }
+
+    free(used);
+}
+
+static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
+  __GLXAquaScreen *screen;
+  GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
+  if (screen == NULL) return NULL;
+
+  screen = malloc(sizeof *screen);
+
+  __glXScreenInit(&screen->base, pScreen);
+
+  screen->base.destroy        = __glXAquaScreenDestroy;
+  screen->base.createContext  = __glXAquaScreenCreateContext;
+  screen->base.createDrawable = __glXAquaScreenCreateDrawable;
+  screen->base.pScreen       = pScreen;
+
+  init_screen_visuals(screen);
+
+  return &screen->base;
+}
+
+static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
+    GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n");
+
+    /* It doesn't work to call DRIDestroySurface here, the drawable's
+       already gone.. But dri.c notices the window destruction and
+       frees the surface itself. */
+
+    free(base);
+}
+
+static __GLXdrawable *
+__glXAquaScreenCreateDrawable(__GLXscreen *screen,
+			      DrawablePtr pDraw,
+			      XID drawId,
+			      __GLXconfig *modes) {
+  __GLXAquaDrawable *glxPriv;
+
+  GLAQUA_DEBUG_MSG("glAquaScreenCreateDrawable(%p,%p,%d,%p)\n", context, pDraw, drawId, modes);
+
+  glxPriv = xalloc(sizeof *glxPriv);
+  if (glxPriv == NULL) return NULL;
+
+  memset(glxPriv, 0, sizeof *glxPriv);
+
+  if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, GLX_DRAWABLE_PIXMAP /*?*/, drawId, modes)) {
+    xfree(glxPriv);
+    return NULL;
+  }
+
+  glxPriv->base.destroy       = __glXAquaDrawableDestroy;
+  glxPriv->base.resize        = __glXAquaDrawableResize;
+  glxPriv->base.swapBuffers   = __glXAquaDrawableSwapBuffers;
+  //  glxPriv->base.copySubBuffer = __glXAquaDrawableCopySubBuffer;
+
+  return &glxPriv->base;
+}
+
+static void glAquaResetExtension(void)
+{
+    GLAQUA_DEBUG_MSG("glAquaResetExtension\n");
+    CGLSetOption(kCGLGOResetLibrary, GL_TRUE);
+}
+
+// Extra goodies for glx
+
+GLuint __glFloorLog2(GLuint val)
+{
+    int c = 0;
+
+    while (val > 1) {
+        c++;
+        val >>= 1;
+    }
+    return c;
+}
+
+void warn_func(void * p1, char *format, ...) {
+  va_list v;
+  va_start(v, format);
+  vfprintf(stderr, format, v);
+  va_end(v);
+}
+
+static void setup_dispatch_table(void) {
+  struct _glapi_table *disp=_glapi_get_dispatch();
+  _glapi_set_warning_func((_glapi_warning_func)warn_func);
+  _glapi_noop_enable_warnings(TRUE);
+
+  SET_Accum(disp, glAccum);
+  SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
+  SET_ActiveTextureARB(disp, glActiveTextureARB);
+//SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT);   // <-- EXT -> ATI
+//SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT);
+//SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT);
+  SET_AlphaFunc(disp, glAlphaFunc);
+//SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
+  SET_AreTexturesResident(disp, glAreTexturesResident); 
+  SET_ArrayElement(disp, glArrayElement);
+  SET_AttachObjectARB(disp, glAttachObjectARB);
+  SET_Begin(disp, glBegin);
+//SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT);   // <-- EXT -> ATI
+  SET_BeginQueryARB(disp, glBeginQueryARB);
+  SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
+  SET_BindBufferARB(disp, glBindBufferARB);
+//SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT);     // <-- EXT -> ATI
+  SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
+//SET_BindProgramNV(disp, glBindProgramNV);
+  SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
+  SET_BindTexture(disp, glBindTexture);
+  SET_Bitmap(disp, glBitmap);
+  SET_BlendColor(disp, glBlendColor);
+  SET_BlendEquation(disp, glBlendEquation);
+  SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
+  SET_BlendFunc(disp, glBlendFunc);
+  SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
+  SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
+  SET_BufferDataARB(disp, glBufferDataARB);
+  SET_BufferSubDataARB(disp, glBufferSubDataARB);
+  SET_CallList(disp, glCallList);
+  SET_CallLists(disp, glCallLists);
+  SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
+  SET_Clear(disp, glClear);
+  SET_ClearAccum(disp, glClearAccum);
+  SET_ClearColor(disp, glClearColor);
+  SET_ClearDepth(disp, glClearDepth);
+  SET_ClearIndex(disp, glClearIndex);
+  SET_ClearStencil(disp, glClearStencil);
+  SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
+  SET_ClipPlane(disp, glClipPlane);
+  SET_Color3b(disp, glColor3b);
+  SET_Color3bv(disp, glColor3bv);
+  SET_Color3d(disp, glColor3d);
+  SET_Color3dv(disp, glColor3dv);
+  SET_Color3f(disp, glColor3f);
+  SET_Color3fv(disp, glColor3fv);
+  SET_Color3i(disp, glColor3i);
+  SET_Color3iv(disp, glColor3iv);
+  SET_Color3s(disp, glColor3s);
+  SET_Color3sv(disp, glColor3sv);
+  SET_Color3ub(disp, glColor3ub);
+  SET_Color3ubv(disp, glColor3ubv);
+  SET_Color3ui(disp, glColor3ui);
+  SET_Color3uiv(disp, glColor3uiv);
+  SET_Color3us(disp, glColor3us);
+  SET_Color3usv(disp, glColor3usv);
+  SET_Color4b(disp, glColor4b);
+  SET_Color4bv(disp, glColor4bv);
+  SET_Color4d(disp, glColor4d);
+  SET_Color4dv(disp, glColor4dv);
+  SET_Color4f(disp, glColor4f);
+  SET_Color4fv(disp, glColor4fv);
+  SET_Color4i(disp, glColor4i);
+  SET_Color4iv(disp, glColor4iv);
+  SET_Color4s(disp, glColor4s);
+  SET_Color4sv(disp, glColor4sv);
+  SET_Color4ub(disp, glColor4ub);
+  SET_Color4ubv(disp, glColor4ubv);
+  SET_Color4ui(disp, glColor4ui);
+  SET_Color4uiv(disp, glColor4uiv);
+  SET_Color4us(disp, glColor4us);
+  SET_Color4usv(disp, glColor4usv);
+//SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT);    // <-- EXT -> ATI
+//SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT);
+//SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT);
+  SET_ColorMask(disp, glColorMask);
+  SET_ColorMaterial(disp, glColorMaterial);
+  SET_ColorPointer(disp, glColorPointer);
+//SET_ColorPointerEXT(disp, glColorPointerEXT);
+  SET_ColorSubTable(disp, glColorSubTable);
+  SET_ColorTable(disp, glColorTable);
+  SET_ColorTableParameterfv(disp, glColorTableParameterfv);
+  SET_ColorTableParameteriv(disp, glColorTableParameteriv);
+  SET_CombinerInputNV(disp, glCombinerInputNV);
+  SET_CombinerOutputNV(disp, glCombinerOutputNV);
+  SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
+  SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
+  SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
+  SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
+  SET_CompileShaderARB(disp, glCompileShaderARB);
+  SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
+  SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
+  SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
+  SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
+  SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
+  SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
+  SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
+  SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
+  SET_ConvolutionParameterf(disp, glConvolutionParameterf);
+  SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
+  SET_ConvolutionParameteri(disp, glConvolutionParameteri);
+  SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
+  SET_CopyColorSubTable(disp, glCopyColorSubTable);
+  SET_CopyColorTable(disp, glCopyColorTable);
+  SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
+  SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
+  SET_CopyPixels(disp, glCopyPixels);
+  SET_CopyTexImage1D(disp, glCopyTexImage1D);
+  SET_CopyTexImage2D(disp, glCopyTexImage2D);
+  SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
+  SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
+  SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
+  SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
+  SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
+  SET_CullFace(disp, glCullFace);
+//SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
+//SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
+  SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
+  SET_DeleteFencesNV(disp, glDeleteFencesAPPLE);
+//SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT);      // <-- EXT -> ATI
+  SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
+  SET_DeleteLists(disp, glDeleteLists);
+  SET_DeleteObjectARB(disp, glDeleteObjectARB);
+//SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
+  SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
+  SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
+  SET_DeleteTextures(disp, glDeleteTextures);
+  SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
+  SET_DepthFunc(disp, glDepthFunc);
+  SET_DepthMask(disp, glDepthMask);
+  SET_DepthRange(disp, glDepthRange);
+  SET_DetachObjectARB(disp, glDetachObjectARB);
+  SET_Disable(disp, glDisable);
+  SET_DisableClientState(disp, glDisableClientState);
+  SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
+  SET_DrawArrays(disp, glDrawArrays);
+  SET_DrawBuffer(disp, glDrawBuffer);
+  SET_DrawBuffersARB(disp, glDrawBuffersARB);
+  SET_DrawElements(disp, glDrawElements);
+  SET_DrawPixels(disp, glDrawPixels);
+  SET_DrawRangeElements(disp, glDrawRangeElements);
+  SET_EdgeFlag(disp, glEdgeFlag);
+  SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
+//SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
+  SET_EdgeFlagv(disp, glEdgeFlagv);
+  SET_Enable(disp, glEnable);
+  SET_EnableClientState(disp, glEnableClientState);
+  SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
+  SET_End(disp, glEnd);
+//SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT);        // <-- EXT -> ATI
+  SET_EndList(disp, glEndList);
+  SET_EndQueryARB(disp, glEndQueryARB);
+  SET_EvalCoord1d(disp, glEvalCoord1d);
+  SET_EvalCoord1dv(disp, glEvalCoord1dv);
+  SET_EvalCoord1f(disp, glEvalCoord1f);
+  SET_EvalCoord1fv(disp, glEvalCoord1fv);
+  SET_EvalCoord2d(disp, glEvalCoord2d);
+  SET_EvalCoord2dv(disp, glEvalCoord2dv);
+  SET_EvalCoord2f(disp, glEvalCoord2f);
+  SET_EvalCoord2fv(disp, glEvalCoord2fv);
+  SET_EvalMesh1(disp, glEvalMesh1);
+  SET_EvalMesh2(disp, glEvalMesh2);
+  SET_EvalPoint1(disp, glEvalPoint1);
+  SET_EvalPoint2(disp, glEvalPoint2);
+//SET_ExecuteProgramNV(disp, glExecuteProgramNV);
+  SET_FeedbackBuffer(disp, glFeedbackBuffer);
+  SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
+  SET_Finish(disp, glFinish);
+  SET_FinishFenceNV(disp, glFinishFenceAPPLE);       // <-- APPLE -> NV
+  SET_Flush(disp, glFlush);
+//SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
+  SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
+  SET_FogCoorddEXT(disp, glFogCoorddEXT);
+  SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
+  SET_FogCoordfEXT(disp, glFogCoordfEXT);
+  SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
+  SET_Fogf(disp, glFogf);
+  SET_Fogfv(disp, glFogfv);
+  SET_Fogi(disp, glFogi);
+  SET_Fogiv(disp, glFogiv);
+  SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
+  SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
+  SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
+  SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
+  SET_FrontFace(disp, glFrontFace);
+  SET_Frustum(disp, glFrustum);
+  SET_GenBuffersARB(disp, glGenBuffersARB);
+  SET_GenFencesNV(disp, glGenFencesAPPLE);            // <-- APPLE -> NV
+//SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT);         // <-- EXT -> ATI
+  SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
+  SET_GenLists(disp, glGenLists);
+//SET_GenProgramsNV(disp, glGenProgramsNV);
+  SET_GenQueriesARB(disp, glGenQueriesARB);
+  SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
+  SET_GenTextures(disp, glGenTextures);
+  SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
+  SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
+  SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
+  SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
+  SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
+  SET_GetBooleanv(disp, glGetBooleanv);
+  SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
+  SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
+  SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
+  SET_GetClipPlane(disp, glGetClipPlane);
+  SET_GetColorTable(disp, glGetColorTable);
+  SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
+  SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
+  SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
+  SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
+  SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
+  SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
+  SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
+  SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
+  SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
+  SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
+  SET_GetDoublev(disp, glGetDoublev);
+  SET_GetError(disp, glGetError);
+//SET_GetFenceivNV(disp, glGetFenceivNV);
+  SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
+  SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
+  SET_GetFloatv(disp, glGetFloatv);
+  SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
+  SET_GetHandleARB(disp, glGetHandleARB);
+  SET_GetHistogram(disp, glGetHistogram);
+  SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
+  SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
+  SET_GetInfoLogARB(disp, glGetInfoLogARB);
+  SET_GetIntegerv(disp, glGetIntegerv);
+  SET_GetLightfv(disp, glGetLightfv);
+  SET_GetLightiv(disp, glGetLightiv);
+  SET_GetMapdv(disp, glGetMapdv);
+  SET_GetMapfv(disp, glGetMapfv);
+  SET_GetMapiv(disp, glGetMapiv);
+  SET_GetMaterialfv(disp, glGetMaterialfv);
+  SET_GetMaterialiv(disp, glGetMaterialiv);
+  SET_GetMinmax(disp, glGetMinmax);
+  SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
+  SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
+  SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
+  SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
+  SET_GetPixelMapfv(disp, glGetPixelMapfv);
+  SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
+  SET_GetPixelMapusv(disp, glGetPixelMapusv);
+//SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
+//SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
+  SET_GetPointerv(disp, glGetPointerv);
+  SET_GetPolygonStipple(disp, glGetPolygonStipple);
+  SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
+  SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
+  SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
+  SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
+//SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
+//SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
+//SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
+//SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
+  SET_GetProgramStringARB(disp, glGetProgramStringARB);
+//SET_GetProgramStringNV(disp, glGetProgramStringNV);
+  SET_GetProgramivARB(disp, glGetProgramivARB);
+//SET_GetProgramivNV(disp, glGetProgramivNV);
+//SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
+  SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
+//SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
+  SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
+  SET_GetQueryivARB(disp, glGetQueryivARB);
+  SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
+  SET_GetSeparableFilter(disp, glGetSeparableFilter);
+  SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
+  SET_GetString(disp, glGetString);
+  SET_GetTexEnvfv(disp, glGetTexEnvfv);
+  SET_GetTexEnviv(disp, glGetTexEnviv);
+  SET_GetTexGendv(disp, glGetTexGendv);
+  SET_GetTexGenfv(disp, glGetTexGenfv);
+  SET_GetTexGeniv(disp, glGetTexGeniv);
+  SET_GetTexImage(disp, glGetTexImage);
+  SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
+  SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
+  SET_GetTexParameterfv(disp, glGetTexParameterfv);
+  SET_GetTexParameteriv(disp, glGetTexParameteriv);
+//SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
+  SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
+  SET_GetUniformfvARB(disp, glGetUniformfvARB);
+  SET_GetUniformivARB(disp, glGetUniformivARB);
+//SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
+  SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
+//SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
+  SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
+//SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
+  SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
+//SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
+  SET_Hint(disp, glHint);
+  SET_Histogram(disp, glHistogram);
+  SET_IndexMask(disp, glIndexMask);
+  SET_IndexPointer(disp, glIndexPointer);
+//SET_IndexPointerEXT(disp, glIndexPointerEXT);
+  SET_Indexd(disp, glIndexd);
+  SET_Indexdv(disp, glIndexdv);
+  SET_Indexf(disp, glIndexf);
+  SET_Indexfv(disp, glIndexfv);
+  SET_Indexi(disp, glIndexi);
+  SET_Indexiv(disp, glIndexiv);
+  SET_Indexs(disp, glIndexs);
+  SET_Indexsv(disp, glIndexsv);
+  SET_Indexub(disp, glIndexub);
+  SET_Indexubv(disp, glIndexubv);
+  SET_InitNames(disp, glInitNames);
+  SET_InterleavedArrays(disp, glInterleavedArrays);
+  SET_IsBufferARB(disp, glIsBufferARB);
+  SET_IsEnabled(disp, glIsEnabled);
+  SET_IsFenceNV(disp, glIsFenceAPPLE);           // <-- APPLE -> NV
+  SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
+  SET_IsList(disp, glIsList);
+//SET_IsProgramNV(disp, glIsProgramNV);
+  SET_IsQueryARB(disp, glIsQueryARB);
+  SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
+  SET_IsTexture(disp, glIsTexture);
+  SET_LightModelf(disp, glLightModelf);
+  SET_LightModelfv(disp, glLightModelfv);
+  SET_LightModeli(disp, glLightModeli);
+  SET_LightModeliv(disp, glLightModeliv);
+  SET_Lightf(disp, glLightf);
+  SET_Lightfv(disp, glLightfv);
+  SET_Lighti(disp, glLighti);
+  SET_Lightiv(disp, glLightiv);
+  SET_LineStipple(disp, glLineStipple);
+  SET_LineWidth(disp, glLineWidth);
+  SET_LinkProgramARB(disp, glLinkProgramARB);
+  SET_ListBase(disp, glListBase);
+  SET_LoadIdentity(disp, glLoadIdentity);
+  SET_LoadMatrixd(disp, glLoadMatrixd);
+  SET_LoadMatrixf(disp, glLoadMatrixf);
+  SET_LoadName(disp, glLoadName);
+//SET_LoadProgramNV(disp, glLoadProgramNV);
+  SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
+  SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
+  SET_LockArraysEXT(disp, glLockArraysEXT);
+  SET_LogicOp(disp, glLogicOp);
+  SET_Map1d(disp, glMap1d);
+  SET_Map1f(disp, glMap1f);
+  SET_Map2d(disp, glMap2d);
+  SET_Map2f(disp, glMap2f);
+  SET_MapBufferARB(disp, glMapBufferARB);
+  SET_MapGrid1d(disp, glMapGrid1d);
+  SET_MapGrid1f(disp, glMapGrid1f);
+  SET_MapGrid2d(disp, glMapGrid2d);
+  SET_MapGrid2f(disp, glMapGrid2f);
+  SET_Materialf(disp, glMaterialf);
+  SET_Materialfv(disp, glMaterialfv);
+  SET_Materiali(disp, glMateriali);
+  SET_Materialiv(disp, glMaterialiv);
+  SET_MatrixMode(disp, glMatrixMode);
+  SET_Minmax(disp, glMinmax);
+  SET_MultMatrixd(disp, glMultMatrixd);
+  SET_MultMatrixf(disp, glMultMatrixf);
+  SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
+  SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
+  SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
+  SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
+//SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
+//SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
+  SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
+  SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
+  SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
+  SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
+  SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
+  SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
+  SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
+  SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
+  SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
+  SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
+  SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
+  SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
+  SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
+  SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
+  SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
+  SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
+  SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
+  SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
+  SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
+  SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
+  SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
+  SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
+  SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
+  SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
+  SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
+  SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
+  SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
+  SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
+  SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
+  SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
+  SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
+  SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
+  SET_NewList(disp, glNewList);
+  SET_Normal3b(disp, glNormal3b);
+  SET_Normal3bv(disp, glNormal3bv);
+  SET_Normal3d(disp, glNormal3d);
+  SET_Normal3dv(disp, glNormal3dv);
+  SET_Normal3f(disp, glNormal3f);
+  SET_Normal3fv(disp, glNormal3fv);
+  SET_Normal3i(disp, glNormal3i);
+  SET_Normal3iv(disp, glNormal3iv);
+  SET_Normal3s(disp, glNormal3s);
+  SET_Normal3sv(disp, glNormal3sv);
+  SET_NormalPointer(disp, glNormalPointer);
+//SET_NormalPointerEXT(disp, glNormalPointerEXT);
+  SET_Ortho(disp, glOrtho);
+//SET_PassTexCoordATI(disp, glPassTexCoordEXT);         // <-- EXT -> ATI
+  SET_PassThrough(disp, glPassThrough);
+  SET_PixelMapfv(disp, glPixelMapfv);
+  SET_PixelMapuiv(disp, glPixelMapuiv);
+  SET_PixelMapusv(disp, glPixelMapusv);
+  SET_PixelStoref(disp, glPixelStoref);
+  SET_PixelStorei(disp, glPixelStorei);
+//SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
+//SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
+//SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
+//SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
+//  SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
+  SET_PixelTransferf(disp, glPixelTransferf);
+  SET_PixelTransferi(disp, glPixelTransferi);
+  SET_PixelZoom(disp, glPixelZoom);
+  SET_PointParameterfEXT(disp, glPointParameterfARB);      // <-- ARB -> EXT
+  SET_PointParameterfvEXT(disp, glPointParameterfvARB);    // <-- ARB -> EXT
+  SET_PointParameteriNV(disp, glPointParameteriNV);
+  SET_PointParameterivNV(disp, glPointParameterivNV);
+  SET_PointSize(disp, glPointSize);
+  SET_PolygonMode(disp, glPolygonMode);
+  SET_PolygonOffset(disp, glPolygonOffset);
+//SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
+  SET_PolygonStipple(disp, glPolygonStipple);
+  SET_PopAttrib(disp, glPopAttrib);
+  SET_PopClientAttrib(disp, glPopClientAttrib);
+  SET_PopMatrix(disp, glPopMatrix);
+  SET_PopName(disp, glPopName);
+  SET_PrioritizeTextures(disp, glPrioritizeTextures);
+  SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
+  SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
+  SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
+  SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
+  SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
+  SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
+  SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
+  SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
+//SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
+//SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
+//SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
+//SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
+//SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
+//SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
+//SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
+//SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
+//SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
+//SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
+  SET_ProgramStringARB(disp, glProgramStringARB);
+  SET_PushAttrib(disp, glPushAttrib);
+  SET_PushClientAttrib(disp, glPushClientAttrib);
+  SET_PushMatrix(disp, glPushMatrix);
+  SET_PushName(disp, glPushName);
+  SET_RasterPos2d(disp, glRasterPos2d);
+  SET_RasterPos2dv(disp, glRasterPos2dv);
+  SET_RasterPos2f(disp, glRasterPos2f);
+  SET_RasterPos2fv(disp, glRasterPos2fv);
+  SET_RasterPos2i(disp, glRasterPos2i);
+  SET_RasterPos2iv(disp, glRasterPos2iv);
+  SET_RasterPos2s(disp, glRasterPos2s);
+  SET_RasterPos2sv(disp, glRasterPos2sv);
+  SET_RasterPos3d(disp, glRasterPos3d);
+  SET_RasterPos3dv(disp, glRasterPos3dv);
+  SET_RasterPos3f(disp, glRasterPos3f);
+  SET_RasterPos3fv(disp, glRasterPos3fv);
+  SET_RasterPos3i(disp, glRasterPos3i);
+  SET_RasterPos3iv(disp, glRasterPos3iv);
+  SET_RasterPos3s(disp, glRasterPos3s);
+  SET_RasterPos3sv(disp, glRasterPos3sv);
+  SET_RasterPos4d(disp, glRasterPos4d);
+  SET_RasterPos4dv(disp, glRasterPos4dv);
+  SET_RasterPos4f(disp, glRasterPos4f);
+  SET_RasterPos4fv(disp, glRasterPos4fv);
+  SET_RasterPos4i(disp, glRasterPos4i);
+  SET_RasterPos4iv(disp, glRasterPos4iv);
+  SET_RasterPos4s(disp, glRasterPos4s);
+  SET_RasterPos4sv(disp, glRasterPos4sv);
+  SET_ReadBuffer(disp, glReadBuffer);
+  SET_ReadPixels(disp, glReadPixels);
+  SET_Rectd(disp, glRectd);
+  SET_Rectdv(disp, glRectdv);
+  SET_Rectf(disp, glRectf);
+  SET_Rectfv(disp, glRectfv);
+  SET_Recti(disp, glRecti);
+  SET_Rectiv(disp, glRectiv);
+  SET_Rects(disp, glRects);
+  SET_Rectsv(disp, glRectsv);
+  SET_RenderMode(disp, glRenderMode);
+  SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
+//SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
+  SET_ResetHistogram(disp, glResetHistogram);
+  SET_ResetMinmax(disp, glResetMinmax);
+//SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
+  SET_Rotated(disp, glRotated);
+  SET_Rotatef(disp, glRotatef);
+  SET_SampleCoverageARB(disp, glSampleCoverageARB);
+//SET_SampleMapATI(disp, glSampleMapEXT);       // <-- EXT -> ATI
+//SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
+//SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
+  SET_Scaled(disp, glScaled);
+  SET_Scalef(disp, glScalef);
+  SET_Scissor(disp, glScissor);
+  SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
+  SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
+  SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
+  SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
+  SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
+  SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
+  SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
+  SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
+  SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
+  SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
+  SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
+  SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
+  SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
+  SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
+  SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
+  SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
+  SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
+  SET_SelectBuffer(disp, glSelectBuffer);
+  SET_SeparableFilter2D(disp, glSeparableFilter2D);
+  SET_SetFenceNV(disp, glSetFenceAPPLE);  // <-- APPLE -> NV
+//SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT);   // <-- EXT -> ATI
+  SET_ShadeModel(disp, glShadeModel);
+  SET_ShaderSourceARB(disp, glShaderSourceARB);
+  SET_StencilFunc(disp, glStencilFunc);
+  SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
+  SET_StencilMask(disp, glStencilMask);
+  SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
+  SET_StencilOp(disp, glStencilOp);
+  SET_StencilOpSeparate(disp, glStencilOpSeparate);
+  SET_TestFenceNV(disp, glTestFenceAPPLE); // <-- APPLE -> NV
+  SET_TexCoord1d(disp, glTexCoord1d);
+  SET_TexCoord1dv(disp, glTexCoord1dv);
+  SET_TexCoord1f(disp, glTexCoord1f);
+  SET_TexCoord1fv(disp, glTexCoord1fv);
+  SET_TexCoord1i(disp, glTexCoord1i);
+  SET_TexCoord1iv(disp, glTexCoord1iv);
+  SET_TexCoord1s(disp, glTexCoord1s);
+  SET_TexCoord1sv(disp, glTexCoord1sv);
+  SET_TexCoord2d(disp, glTexCoord2d);
+  SET_TexCoord2dv(disp, glTexCoord2dv);
+  SET_TexCoord2f(disp, glTexCoord2f);
+  SET_TexCoord2fv(disp, glTexCoord2fv);
+  SET_TexCoord2i(disp, glTexCoord2i);
+  SET_TexCoord2iv(disp, glTexCoord2iv);
+  SET_TexCoord2s(disp, glTexCoord2s);
+  SET_TexCoord2sv(disp, glTexCoord2sv);
+  SET_TexCoord3d(disp, glTexCoord3d);
+  SET_TexCoord3dv(disp, glTexCoord3dv);
+  SET_TexCoord3f(disp, glTexCoord3f);
+  SET_TexCoord3fv(disp, glTexCoord3fv);
+  SET_TexCoord3i(disp, glTexCoord3i);
+  SET_TexCoord3iv(disp, glTexCoord3iv);
+  SET_TexCoord3s(disp, glTexCoord3s);
+  SET_TexCoord3sv(disp, glTexCoord3sv);
+  SET_TexCoord4d(disp, glTexCoord4d);
+  SET_TexCoord4dv(disp, glTexCoord4dv);
+  SET_TexCoord4f(disp, glTexCoord4f);
+  SET_TexCoord4fv(disp, glTexCoord4fv);
+  SET_TexCoord4i(disp, glTexCoord4i);
+  SET_TexCoord4iv(disp, glTexCoord4iv);
+  SET_TexCoord4s(disp, glTexCoord4s);
+  SET_TexCoord4sv(disp, glTexCoord4sv);
+  SET_TexCoordPointer(disp, glTexCoordPointer);
+//SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
+  SET_TexEnvf(disp, glTexEnvf);
+  SET_TexEnvfv(disp, glTexEnvfv);
+  SET_TexEnvi(disp, glTexEnvi);
+  SET_TexEnviv(disp, glTexEnviv);
+  SET_TexGend(disp, glTexGend);
+  SET_TexGendv(disp, glTexGendv);
+  SET_TexGenf(disp, glTexGenf);
+  SET_TexGenfv(disp, glTexGenfv);
+  SET_TexGeni(disp, glTexGeni);
+  SET_TexGeniv(disp, glTexGeniv);
+  SET_TexImage1D(disp, glTexImage1D);
+  SET_TexImage2D(disp, glTexImage2D);
+  SET_TexImage3D(disp, glTexImage3D);
+  SET_TexParameterf(disp, glTexParameterf);
+  SET_TexParameterfv(disp, glTexParameterfv);
+  SET_TexParameteri(disp, glTexParameteri);
+  SET_TexParameteriv(disp, glTexParameteriv);
+  SET_TexSubImage1D(disp, glTexSubImage1D);
+  SET_TexSubImage2D(disp, glTexSubImage2D);
+  SET_TexSubImage3D(disp, glTexSubImage3D);
+//SET_TrackMatrixNV(disp, glTrackMatrixNV);
+  SET_Translated(disp, glTranslated);
+  SET_Translatef(disp, glTranslatef);
+  SET_Uniform1fARB(disp, glUniform1fARB);
+  SET_Uniform1fvARB(disp, glUniform1fvARB);
+  SET_Uniform1iARB(disp, glUniform1iARB);
+  SET_Uniform1ivARB(disp, glUniform1ivARB);
+  SET_Uniform2fARB(disp, glUniform2fARB);
+  SET_Uniform2fvARB(disp, glUniform2fvARB);
+  SET_Uniform2iARB(disp, glUniform2iARB);
+  SET_Uniform2ivARB(disp, glUniform2ivARB);
+  SET_Uniform3fARB(disp, glUniform3fARB);
+  SET_Uniform3fvARB(disp, glUniform3fvARB);
+  SET_Uniform3iARB(disp, glUniform3iARB);
+  SET_Uniform3ivARB(disp, glUniform3ivARB);
+  SET_Uniform4fARB(disp, glUniform4fARB);
+  SET_Uniform4fvARB(disp, glUniform4fvARB);
+  SET_Uniform4iARB(disp, glUniform4iARB);
+  SET_Uniform4ivARB(disp, glUniform4ivARB);
+  SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
+  SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
+  SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
+  SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
+  SET_UnmapBufferARB(disp, glUnmapBufferARB);
+  SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
+  SET_ValidateProgramARB(disp, glValidateProgramARB);
+  SET_Vertex2d(disp, glVertex2d);
+  SET_Vertex2dv(disp, glVertex2dv);
+  SET_Vertex2f(disp, glVertex2f);
+  SET_Vertex2fv(disp, glVertex2fv);
+  SET_Vertex2i(disp, glVertex2i);
+  SET_Vertex2iv(disp, glVertex2iv);
+  SET_Vertex2s(disp, glVertex2s);
+  SET_Vertex2sv(disp, glVertex2sv);
+  SET_Vertex3d(disp, glVertex3d);
+  SET_Vertex3dv(disp, glVertex3dv);
+  SET_Vertex3f(disp, glVertex3f);
+  SET_Vertex3fv(disp, glVertex3fv);
+  SET_Vertex3i(disp, glVertex3i);
+  SET_Vertex3iv(disp, glVertex3iv);
+  SET_Vertex3s(disp, glVertex3s);
+  SET_Vertex3sv(disp, glVertex3sv);
+  SET_Vertex4d(disp, glVertex4d);
+  SET_Vertex4dv(disp, glVertex4dv);
+  SET_Vertex4f(disp, glVertex4f);
+  SET_Vertex4fv(disp, glVertex4fv);
+  SET_Vertex4i(disp, glVertex4i);
+  SET_Vertex4iv(disp, glVertex4iv);
+  SET_Vertex4s(disp, glVertex4s);
+  SET_Vertex4sv(disp, glVertex4sv);
+//SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
+  SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
+  SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
+  SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
+  SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
+  SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
+  SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
+  SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
+  SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
+  SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
+  SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
+  SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
+  SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
+  SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
+  SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
+  SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
+  SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
+  SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
+  SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
+  SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
+  SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
+  SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
+  SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
+  SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
+  SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
+  SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
+  SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
+  SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
+  SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
+  SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
+  SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
+  SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
+  SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
+  SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
+  SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
+  SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
+  SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
+  SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
+  SET_VertexPointer(disp, glVertexPointer);
+//  SET_VertexPointerEXT(disp, glVertexPointerEXT);
+  SET_Viewport(disp, glViewport);
+  SET_WindowPos2dMESA(disp, glWindowPos2dARB);
+  SET_WindowPos2dvMESA(disp, glWindowPos2dvARB);
+  SET_WindowPos2fMESA(disp, glWindowPos2fARB);
+  SET_WindowPos2fvMESA(disp, glWindowPos2fvARB);
+  SET_WindowPos2iMESA(disp, glWindowPos2iARB);
+  SET_WindowPos2ivMESA(disp, glWindowPos2ivARB);
+  SET_WindowPos2sMESA(disp, glWindowPos2sARB);
+  SET_WindowPos2svMESA(disp, glWindowPos2svARB);
+  SET_WindowPos3dMESA(disp, glWindowPos3dARB);
+  SET_WindowPos3dvMESA(disp, glWindowPos3dvARB);
+  SET_WindowPos3fMESA(disp, glWindowPos3fARB);
+  SET_WindowPos3fvMESA(disp, glWindowPos3fvARB);
+  SET_WindowPos3iMESA(disp, glWindowPos3iARB);
+  SET_WindowPos3ivMESA(disp, glWindowPos3ivARB);
+  SET_WindowPos3sMESA(disp, glWindowPos3sARB);
+  SET_WindowPos3svMESA(disp, glWindowPos3svARB);
+//SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
+//SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
+//SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
+//SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
+//SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
+//SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
+//SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
+//SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
+}
diff --git a/hw/xquartz/Makefile.am b/hw/xquartz/Makefile.am
index 1c97ac8..ccef5f6 100644
--- a/hw/xquartz/Makefile.am
+++ b/hw/xquartz/Makefile.am
@@ -13,8 +13,8 @@ if X11APP
 X11APP_SUBDIRS = bundle
 endif
 
-SUBDIRS = . xpr $(X11APP_SUBDIRS)
-DIST_SUBDIRS = xpr bundle
+SUBDIRS = . GL xpr $(X11APP_SUBDIRS)
+DIST_SUBDIRS = GL xpr bundle
 
 libXquartz_la_SOURCES = \
 	$(top_srcdir)/fb/fbcmap_mi.c \


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