[Mesa-dev] [PATCH] nir: add unsigned less then comparison simplification
Timothy Arceri
tarceri at itsqueeze.com
Thu May 31 23:58:14 UTC 2018
On 01/06/18 02:40, Ian Romanick wrote:
> On 05/30/2018 07:09 PM, Timothy Arceri wrote:
>> On 31/05/18 11:33, Ian Romanick wrote:
>>> "less than"
>>
>> whoops ... luckly I removed that bit from the description before pushing
>>
>>>
>>> This regression is with "nir: implement the GLSL equivalent of if
>>> simplication in nir_opt_if"? I'll check to see if this helps the issues
>>> that I'm seeing with that patch...
>>
>> Correct.
>
> Dang. It doesn't help the Plane Shift shaders that are regressed. :(
Can you grab a dump of one of the shaders for me?
>
>>> On 05/30/2018 04:09 AM, Timothy Arceri wrote:
>>>> This avoids loop unrolling regressions in Wolfenstein II on DXVK
>>>> with an upcoming optimisation series from Samuel.
>>>> ---
>>>> src/compiler/nir/nir_opt_algebraic.py | 1 +
>>>> 1 file changed, 1 insertion(+)
>>>>
>>>> diff --git a/src/compiler/nir/nir_opt_algebraic.py
>>>> b/src/compiler/nir/nir_opt_algebraic.py
>>>> index 909ea3daf42..14ffd9e7b82 100644
>>>> --- a/src/compiler/nir/nir_opt_algebraic.py
>>>> +++ b/src/compiler/nir/nir_opt_algebraic.py
>>>> @@ -149,6 +149,7 @@ optimizations = [
>>>> (('~inot', ('feq', a, b)), ('fne', a, b)),
>>>> (('~inot', ('fne', a, b)), ('feq', a, b)),
>>>> (('inot', ('ilt', a, b)), ('ige', a, b)),
>>>> + (('inot', ('ult', a, b)), ('uge', a, b)),
>>>> (('inot', ('ige', a, b)), ('ilt', a, b)),
>>>> (('inot', ('ieq', a, b)), ('ine', a, b)),
>>>> (('inot', ('ine', a, b)), ('ieq', a, b)),
>
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