[Mesa-dev] [PATCH] nir: add unsigned less then comparison simplification
Ian Romanick
idr at freedesktop.org
Thu May 31 16:40:17 UTC 2018
On 05/30/2018 07:09 PM, Timothy Arceri wrote:
> On 31/05/18 11:33, Ian Romanick wrote:
>> "less than"
>
> whoops ... luckly I removed that bit from the description before pushing
>
>>
>> This regression is with "nir: implement the GLSL equivalent of if
>> simplication in nir_opt_if"? I'll check to see if this helps the issues
>> that I'm seeing with that patch...
>
> Correct.
Dang. It doesn't help the Plane Shift shaders that are regressed. :(
>> On 05/30/2018 04:09 AM, Timothy Arceri wrote:
>>> This avoids loop unrolling regressions in Wolfenstein II on DXVK
>>> with an upcoming optimisation series from Samuel.
>>> ---
>>> src/compiler/nir/nir_opt_algebraic.py | 1 +
>>> 1 file changed, 1 insertion(+)
>>>
>>> diff --git a/src/compiler/nir/nir_opt_algebraic.py
>>> b/src/compiler/nir/nir_opt_algebraic.py
>>> index 909ea3daf42..14ffd9e7b82 100644
>>> --- a/src/compiler/nir/nir_opt_algebraic.py
>>> +++ b/src/compiler/nir/nir_opt_algebraic.py
>>> @@ -149,6 +149,7 @@ optimizations = [
>>> (('~inot', ('feq', a, b)), ('fne', a, b)),
>>> (('~inot', ('fne', a, b)), ('feq', a, b)),
>>> (('inot', ('ilt', a, b)), ('ige', a, b)),
>>> + (('inot', ('ult', a, b)), ('uge', a, b)),
>>> (('inot', ('ige', a, b)), ('ilt', a, b)),
>>> (('inot', ('ieq', a, b)), ('ine', a, b)),
>>> (('inot', ('ine', a, b)), ('ieq', a, b)),
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