[Mesa-dev] [PATCH mesa] anv: return true only if all the writes succeed, not just the last one
Jason Ekstrand
jason at jlekstrand.net
Tue May 29 16:55:05 UTC 2018
Does this fix something? If I understand correctly, the first blob_write
to fail will set out_of_memory and all subsequent blob_writes will fail.
On Tue, May 29, 2018 at 9:12 AM, Eric Engestrom <eric.engestrom at intel.com>
wrote:
> Signed-off-by: Eric Engestrom <eric.engestrom at intel.com>
> ---
> src/intel/vulkan/anv_pipeline_cache.c | 38 +++++++++++++--------------
> 1 file changed, 19 insertions(+), 19 deletions(-)
>
> diff --git a/src/intel/vulkan/anv_pipeline_cache.c b/src/intel/vulkan/anv_
> pipeline_cache.c
> index 82551e9f81f293ecadbe..6c0edaf1ec1b773802e1 100644
> --- a/src/intel/vulkan/anv_pipeline_cache.c
> +++ b/src/intel/vulkan/anv_pipeline_cache.c
> @@ -96,29 +96,29 @@ static bool
> anv_shader_bin_write_to_blob(const struct anv_shader_bin *shader,
> struct blob *blob)
> {
> - bool ok;
> + bool ok = true;
>
> - ok = blob_write_uint32(blob, shader->key->size);
> - ok = blob_write_bytes(blob, shader->key->data, shader->key->size);
> + ok &= blob_write_uint32(blob, shader->key->size);
> + ok &= blob_write_bytes(blob, shader->key->data, shader->key->size);
>
> - ok = blob_write_uint32(blob, shader->kernel_size);
> - ok = blob_write_bytes(blob, shader->kernel.map, shader->kernel_size);
> + ok &= blob_write_uint32(blob, shader->kernel_size);
> + ok &= blob_write_bytes(blob, shader->kernel.map, shader->kernel_size);
>
> - ok = blob_write_uint32(blob, shader->prog_data_size);
> - ok = blob_write_bytes(blob, shader->prog_data, shader->prog_data_size);
> - ok = blob_write_bytes(blob, shader->prog_data->param,
> - shader->prog_data->nr_params *
> - sizeof(*shader->prog_data->param));
> + ok &= blob_write_uint32(blob, shader->prog_data_size);
> + ok &= blob_write_bytes(blob, shader->prog_data,
> shader->prog_data_size);
> + ok &= blob_write_bytes(blob, shader->prog_data->param,
> + shader->prog_data->nr_params *
> + sizeof(*shader->prog_data->param));
>
> - ok = blob_write_uint32(blob, shader->bind_map.surface_count);
> - ok = blob_write_uint32(blob, shader->bind_map.sampler_count);
> - ok = blob_write_uint32(blob, shader->bind_map.image_count);
> - ok = blob_write_bytes(blob, shader->bind_map.surface_to_descriptor,
> - shader->bind_map.surface_count *
> - sizeof(*shader->bind_map.
> surface_to_descriptor));
> - ok = blob_write_bytes(blob, shader->bind_map.sampler_to_descriptor,
> - shader->bind_map.sampler_count *
> - sizeof(*shader->bind_map.
> sampler_to_descriptor));
> + ok &= blob_write_uint32(blob, shader->bind_map.surface_count);
> + ok &= blob_write_uint32(blob, shader->bind_map.sampler_count);
> + ok &= blob_write_uint32(blob, shader->bind_map.image_count);
> + ok &= blob_write_bytes(blob, shader->bind_map.surface_to_descriptor,
> + shader->bind_map.surface_count *
> + sizeof(*shader->bind_map.
> surface_to_descriptor));
> + ok &= blob_write_bytes(blob, shader->bind_map.sampler_to_descriptor,
> + shader->bind_map.sampler_count *
> + sizeof(*shader->bind_map.
> sampler_to_descriptor));
>
> return ok;
> }
> --
> Cheers,
> Eric
>
>
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