[Mesa-dev] [PATCH mesa] anv: return true only if all the writes succeed, not just the last one
Eric Engestrom
eric.engestrom at intel.com
Tue May 29 16:12:31 UTC 2018
Signed-off-by: Eric Engestrom <eric.engestrom at intel.com>
---
src/intel/vulkan/anv_pipeline_cache.c | 38 +++++++++++++--------------
1 file changed, 19 insertions(+), 19 deletions(-)
diff --git a/src/intel/vulkan/anv_pipeline_cache.c b/src/intel/vulkan/anv_pipeline_cache.c
index 82551e9f81f293ecadbe..6c0edaf1ec1b773802e1 100644
--- a/src/intel/vulkan/anv_pipeline_cache.c
+++ b/src/intel/vulkan/anv_pipeline_cache.c
@@ -96,29 +96,29 @@ static bool
anv_shader_bin_write_to_blob(const struct anv_shader_bin *shader,
struct blob *blob)
{
- bool ok;
+ bool ok = true;
- ok = blob_write_uint32(blob, shader->key->size);
- ok = blob_write_bytes(blob, shader->key->data, shader->key->size);
+ ok &= blob_write_uint32(blob, shader->key->size);
+ ok &= blob_write_bytes(blob, shader->key->data, shader->key->size);
- ok = blob_write_uint32(blob, shader->kernel_size);
- ok = blob_write_bytes(blob, shader->kernel.map, shader->kernel_size);
+ ok &= blob_write_uint32(blob, shader->kernel_size);
+ ok &= blob_write_bytes(blob, shader->kernel.map, shader->kernel_size);
- ok = blob_write_uint32(blob, shader->prog_data_size);
- ok = blob_write_bytes(blob, shader->prog_data, shader->prog_data_size);
- ok = blob_write_bytes(blob, shader->prog_data->param,
- shader->prog_data->nr_params *
- sizeof(*shader->prog_data->param));
+ ok &= blob_write_uint32(blob, shader->prog_data_size);
+ ok &= blob_write_bytes(blob, shader->prog_data, shader->prog_data_size);
+ ok &= blob_write_bytes(blob, shader->prog_data->param,
+ shader->prog_data->nr_params *
+ sizeof(*shader->prog_data->param));
- ok = blob_write_uint32(blob, shader->bind_map.surface_count);
- ok = blob_write_uint32(blob, shader->bind_map.sampler_count);
- ok = blob_write_uint32(blob, shader->bind_map.image_count);
- ok = blob_write_bytes(blob, shader->bind_map.surface_to_descriptor,
- shader->bind_map.surface_count *
- sizeof(*shader->bind_map.surface_to_descriptor));
- ok = blob_write_bytes(blob, shader->bind_map.sampler_to_descriptor,
- shader->bind_map.sampler_count *
- sizeof(*shader->bind_map.sampler_to_descriptor));
+ ok &= blob_write_uint32(blob, shader->bind_map.surface_count);
+ ok &= blob_write_uint32(blob, shader->bind_map.sampler_count);
+ ok &= blob_write_uint32(blob, shader->bind_map.image_count);
+ ok &= blob_write_bytes(blob, shader->bind_map.surface_to_descriptor,
+ shader->bind_map.surface_count *
+ sizeof(*shader->bind_map.surface_to_descriptor));
+ ok &= blob_write_bytes(blob, shader->bind_map.sampler_to_descriptor,
+ shader->bind_map.sampler_count *
+ sizeof(*shader->bind_map.sampler_to_descriptor));
return ok;
}
--
Cheers,
Eric
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