[Mesa-dev] [PATCH 00/53] intel/fs: SIMD32 support for fragment shaders
Matt Turner
mattst88 at gmail.com
Fri May 25 22:28:50 UTC 2018
On Fri, May 25, 2018 at 11:50 AM, Matt Turner <mattst88 at gmail.com> wrote:
> On Thu, May 24, 2018 at 2:55 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
>> This patch series adds back-end compiler support for SIMD32 fragment
>> shaders. Support is added and everything works but it's currently hidden
>> behind INTEL_DEBUG=do32. We know that it improves performance in some
>> cases but we do not yet have a good enough heuristic to start turning it on
>> by default. The objective of this series is to just to get the compiler
>> infrastructure landed so that it stops bit-rotting in Curro's branch.
>> Figuring out a good heuristic is left as an exercise to the reader. :-)
>
> 1-6, 8-20 are
>
> Reviewed-by: Matt Turner <mattst88 at gmail.com>
7, 22-31 are too.
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