[Mesa-dev] [PATCH 00/53] intel/fs: SIMD32 support for fragment shaders
Matt Turner
mattst88 at gmail.com
Fri May 25 18:50:32 UTC 2018
On Thu, May 24, 2018 at 2:55 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> This patch series adds back-end compiler support for SIMD32 fragment
> shaders. Support is added and everything works but it's currently hidden
> behind INTEL_DEBUG=do32. We know that it improves performance in some
> cases but we do not yet have a good enough heuristic to start turning it on
> by default. The objective of this series is to just to get the compiler
> infrastructure landed so that it stops bit-rotting in Curro's branch.
> Figuring out a good heuristic is left as an exercise to the reader. :-)
1-6, 8-20 are
Reviewed-by: Matt Turner <mattst88 at gmail.com>
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