[Mesa-dev] [PATCH 4/4] radv: fix dumping compute shader on the graphics queue

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu May 24 11:09:14 UTC 2018


The graphics pipeline can be NULL.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/amd/vulkan/radv_debug.c | 13 ++++++++-----
 1 file changed, 8 insertions(+), 5 deletions(-)

diff --git a/src/amd/vulkan/radv_debug.c b/src/amd/vulkan/radv_debug.c
index c84e3be25bb..5a9b43644ed 100644
--- a/src/amd/vulkan/radv_debug.c
+++ b/src/amd/vulkan/radv_debug.c
@@ -540,12 +540,15 @@ radv_dump_graphics_state(struct radv_pipeline *graphics_pipeline,
 {
 	VkShaderStageFlagBits active_stages;
 
-	if (!graphics_pipeline)
-		return;
-
-	active_stages = graphics_pipeline->active_stages;
+	if (graphics_pipeline) {
+		active_stages = graphics_pipeline->active_stages;
+		radv_dump_pipeline_state(graphics_pipeline, active_stages, f);
+	}
 
-	radv_dump_pipeline_state(graphics_pipeline, active_stages, f);
+	if (compute_pipeline) {
+		active_stages = VK_SHADER_STAGE_COMPUTE_BIT;
+		radv_dump_pipeline_state(compute_pipeline, active_stages, f);
+	}
 }
 
 static void
-- 
2.17.0



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