[Mesa-dev] [PATCH 4/4] radv: fix dumping compute shader on the graphics queue
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu May 24 11:09:14 UTC 2018
The graphics pipeline can be NULL.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_debug.c | 13 ++++++++-----
1 file changed, 8 insertions(+), 5 deletions(-)
diff --git a/src/amd/vulkan/radv_debug.c b/src/amd/vulkan/radv_debug.c
index c84e3be25bb..5a9b43644ed 100644
--- a/src/amd/vulkan/radv_debug.c
+++ b/src/amd/vulkan/radv_debug.c
@@ -540,12 +540,15 @@ radv_dump_graphics_state(struct radv_pipeline *graphics_pipeline,
{
VkShaderStageFlagBits active_stages;
- if (!graphics_pipeline)
- return;
-
- active_stages = graphics_pipeline->active_stages;
+ if (graphics_pipeline) {
+ active_stages = graphics_pipeline->active_stages;
+ radv_dump_pipeline_state(graphics_pipeline, active_stages, f);
+ }
- radv_dump_pipeline_state(graphics_pipeline, active_stages, f);
+ if (compute_pipeline) {
+ active_stages = VK_SHADER_STAGE_COMPUTE_BIT;
+ radv_dump_pipeline_state(compute_pipeline, active_stages, f);
+ }
}
static void
--
2.17.0
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