[Mesa-dev] [PATCH 7/8] mesa: expose AMD_vertex_shader_layer in the compatibility profile
Nicolai Hähnle
nhaehnle at gmail.com
Thu May 24 08:42:52 UTC 2018
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 23.05.2018 22:58, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> This requires layered FBOs from GL 3.2.
>
> Gallium drivers don't expose this yet due to:
> "st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"
> ---
> src/mesa/drivers/dri/i965/intel_extensions.c | 3 ++-
> src/mesa/main/extensions_table.h | 2 +-
> 2 files changed, 3 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c
> index 395fec916be..c34d0101558 100644
> --- a/src/mesa/drivers/dri/i965/intel_extensions.c
> +++ b/src/mesa/drivers/dri/i965/intel_extensions.c
> @@ -189,21 +189,22 @@ intelInitExtensions(struct gl_context *ctx)
> if (ctx->API != API_OPENGL_COMPAT) {
> ctx->Extensions.ARB_texture_buffer_object = true;
> ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
> ctx->Extensions.ARB_texture_buffer_range = true;
> }
> ctx->Extensions.ARB_texture_cube_map_array = true;
> ctx->Extensions.ARB_texture_gather = true;
> ctx->Extensions.ARB_texture_multisample = true;
> ctx->Extensions.ARB_uniform_buffer_object = true;
>
> - ctx->Extensions.AMD_vertex_shader_layer = true;
> + if (ctx->API != API_OPENGL_COMPAT)
> + ctx->Extensions.AMD_vertex_shader_layer = true;
> ctx->Extensions.EXT_framebuffer_multisample = true;
> ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
> ctx->Extensions.EXT_transform_feedback = true;
> ctx->Extensions.ARB_transform_feedback_overflow_query = true;
> ctx->Extensions.OES_depth_texture_cube_map = true;
> ctx->Extensions.OES_sample_variables = true;
>
> ctx->Extensions.ARB_timer_query = brw->screen->hw_has_timestamp;
> ctx->Extensions.EXT_disjoint_timer_query =
> ctx->Extensions.ARB_timer_query;
> diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
> index ffb1caccddf..ef1c05cb6ce 100644
> --- a/src/mesa/main/extensions_table.h
> +++ b/src/mesa/main/extensions_table.h
> @@ -8,21 +8,21 @@
>
> EXT(3DFX_texture_compression_FXT1 , TDFX_texture_compression_FXT1 , GLL, GLC, x , x , 1999)
>
> EXT(AMD_conservative_depth , ARB_conservative_depth , GLL, GLC, x , x , 2009)
> EXT(AMD_draw_buffers_blend , ARB_draw_buffers_blend , GLL, GLC, x , x , 2009)
> EXT(AMD_performance_monitor , AMD_performance_monitor , GLL, GLC, x , x , 2007)
> EXT(AMD_pinned_memory , AMD_pinned_memory , GLL, GLC, x , x , 2013)
> EXT(AMD_seamless_cubemap_per_texture , AMD_seamless_cubemap_per_texture , GLL, GLC, x , x , 2009)
> EXT(AMD_shader_stencil_export , ARB_shader_stencil_export , GLL, GLC, x , x , 2009)
> EXT(AMD_shader_trinary_minmax , dummy_true , GLL, GLC, x , x , 2012)
> -EXT(AMD_vertex_shader_layer , AMD_vertex_shader_layer , x , GLC, x , x , 2012)
> +EXT(AMD_vertex_shader_layer , AMD_vertex_shader_layer , GLL, GLC, x , x , 2012)
> EXT(AMD_vertex_shader_viewport_index , AMD_vertex_shader_viewport_index , x , GLC, x , x , 2012)
>
> EXT(ANDROID_extension_pack_es31a , ANDROID_extension_pack_es31a , x , x , x , 31, 2014)
>
> EXT(ANGLE_texture_compression_dxt3 , ANGLE_texture_compression_dxt , GLL, GLC, ES1, ES2, 2011)
> EXT(ANGLE_texture_compression_dxt5 , ANGLE_texture_compression_dxt , GLL, GLC, ES1, ES2, 2011)
>
> EXT(APPLE_object_purgeable , APPLE_object_purgeable , GLL, GLC, x , x , 2006)
> EXT(APPLE_packed_pixels , dummy_true , GLL, x , x , x , 2002)
> EXT(APPLE_texture_max_level , dummy_true , x , x , ES1, ES2, 2009)
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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