[Mesa-dev] [PATCH 8/8] mesa: expose ARB_tessellation_shader in the compatibility profile
Marek Olšák
maraeo at gmail.com
Wed May 23 20:58:59 UTC 2018
From: Marek Olšák <marek.olsak at amd.com>
Gallium drivers don't expose this yet due to:
"st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY"
---
src/mesa/drivers/dri/i965/intel_extensions.c | 3 ++-
src/mesa/main/extensions_table.h | 2 +-
src/mesa/state_tracker/st_extensions.c | 4 +++-
3 files changed, 6 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c
index c34d0101558..8455b0ed97d 100644
--- a/src/mesa/drivers/dri/i965/intel_extensions.c
+++ b/src/mesa/drivers/dri/i965/intel_extensions.c
@@ -229,21 +229,22 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_gpu_shader_fp64 = devinfo->has_64bit_types;
}
ctx->Extensions.ARB_shader_atomic_counters = true;
ctx->Extensions.ARB_shader_atomic_counter_ops = true;
ctx->Extensions.ARB_shader_clock = true;
ctx->Extensions.ARB_shader_image_load_store = true;
ctx->Extensions.ARB_shader_image_size = true;
ctx->Extensions.ARB_shader_precision = true;
ctx->Extensions.ARB_shader_texture_image_samples = true;
- ctx->Extensions.ARB_tessellation_shader = true;
+ if (ctx->API != API_OPENGL_COMPAT)
+ ctx->Extensions.ARB_tessellation_shader = true;
ctx->Extensions.ARB_texture_compression_bptc = true;
ctx->Extensions.ARB_texture_view = true;
ctx->Extensions.ARB_shader_storage_buffer_object = true;
ctx->Extensions.ARB_vertex_attrib_64bit = devinfo->has_64bit_types;
ctx->Extensions.EXT_shader_samples_identical = true;
ctx->Extensions.OES_primitive_bounding_box = true;
ctx->Extensions.OES_texture_buffer = true;
if (can_do_pipelined_register_writes(brw->screen)) {
ctx->Extensions.ARB_draw_indirect = true;
diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index ef1c05cb6ce..8bafa4a3ce9 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -125,21 +125,21 @@ EXT(ARB_shader_subroutine , dummy_true
EXT(ARB_shader_texture_image_samples , ARB_shader_texture_image_samples , GLL, GLC, x , x , 2014)
EXT(ARB_shader_texture_lod , ARB_shader_texture_lod , GLL, GLC, x , x , 2009)
EXT(ARB_shader_viewport_layer_array , ARB_shader_viewport_layer_array , x , GLC, x , x , 2015)
EXT(ARB_shading_language_100 , dummy_true , GLL, x , x , x , 2003)
EXT(ARB_shading_language_420pack , ARB_shading_language_420pack , GLL, GLC, x , x , 2011)
EXT(ARB_shading_language_packing , ARB_shading_language_packing , GLL, GLC, x , x , 2011)
EXT(ARB_shadow , ARB_shadow , GLL, x , x , x , 2001)
EXT(ARB_sparse_buffer , ARB_sparse_buffer , GLL, GLC, x , x , 2014)
EXT(ARB_stencil_texturing , ARB_stencil_texturing , GLL, GLC, x , x , 2012)
EXT(ARB_sync , ARB_sync , GLL, GLC, x , x , 2003)
-EXT(ARB_tessellation_shader , ARB_tessellation_shader , x , GLC, x , x , 2009)
+EXT(ARB_tessellation_shader , ARB_tessellation_shader , GLL, GLC, x , x , 2009)
EXT(ARB_texture_barrier , NV_texture_barrier , GLL, GLC, x , x , 2014)
EXT(ARB_texture_border_clamp , ARB_texture_border_clamp , GLL, x , x , x , 2000)
EXT(ARB_texture_buffer_object , ARB_texture_buffer_object , GLL, GLC, x , x , 2008)
EXT(ARB_texture_buffer_object_rgb32 , ARB_texture_buffer_object_rgb32 , GLL, GLC, x , x , 2009)
EXT(ARB_texture_buffer_range , ARB_texture_buffer_range , GLL, GLC, x , x , 2012)
EXT(ARB_texture_compression , dummy_true , GLL, x , x , x , 2000)
EXT(ARB_texture_compression_bptc , ARB_texture_compression_bptc , GLL, GLC, x , x , 2010)
EXT(ARB_texture_compression_rgtc , ARB_texture_compression_rgtc , GLL, GLC, x , x , 2004)
EXT(ARB_texture_cube_map , ARB_texture_cube_map , GLL, x , x , x , 1999)
EXT(ARB_texture_cube_map_array , ARB_texture_cube_map_array , GLL, GLC, x , x , 2009)
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index b5622b330bb..bf73d506c17 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -1013,22 +1013,24 @@ void st_init_extensions(struct pipe_screen *screen,
/* Integer textures make no sense before GLSL 1.30 */
extensions->EXT_texture_integer = GL_FALSE;
}
consts->GLSLZeroInit = options->glsl_zero_init;
consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);
/* Below are the cases which cannot be moved into tables easily. */
+ /* The compatibility profile also requires GLSLVersionCompat >= 400. */
if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
- PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0 &&
+ (api != API_OPENGL_COMPAT || consts->GLSLVersionCompat >= 400)) {
extensions->ARB_tessellation_shader = GL_TRUE;
}
/* What this is really checking for is the ability to support multiple
* invocations of a geometry shader. There is no separate cap for that, so
* we check the GLSLVersion.
*/
if (GLSLVersion >= 400 &&
screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
--
2.17.0
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