[Mesa-dev] [PATCH] nir/print: fix printing of 8/16 bit constant variables

Karol Herbst kherbst at redhat.com
Mon May 21 17:50:43 UTC 2018


On Mon, May 21, 2018 at 7:31 PM, Chema Casanova <jmcasanova at igalia.com> wrote:
> As GLSL_TYPE_FLOAT16 type support is not implemented in this patch, we
> would need to change commit summary to ".. 8/16 bit integer constant.."
> or just implement half float support with something like.
>
> +   case GLSL_TYPE_FLOAT16:
> +      for (i = 0; i < cols; i++) {
> +         for (j = 0; j < rows; j++) {
> +            if (i + j > 0) fprintf(fp, ", ");
> +            fprintf(fp, "%f",_mesa_half_to_float(c->values[i].u16[j]));
> +         }
> +      }
> +      break;
>
>
> Chema
>

yeah, I guess it makes sense to include it as well, thanks!

>
> El 21/05/18 a las 14:51, Karol Herbst escribió:
>> Signed-off-by: Karol Herbst <kherbst at redhat.com>
>> ---
>>  src/compiler/nir/nir_print.c | 22 ++++++++++++++++++++++
>>  1 file changed, 22 insertions(+)
>>
>> diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c
>> index 97b2d6164cd..e331a26d932 100644
>> --- a/src/compiler/nir/nir_print.c
>> +++ b/src/compiler/nir/nir_print.c
>> @@ -299,6 +299,28 @@ print_constant(nir_constant *c, const struct glsl_type *type, print_state *state
>>     unsigned i, j;
>>
>>     switch (glsl_get_base_type(type)) {
>> +   case GLSL_TYPE_UINT8:
>> +   case GLSL_TYPE_INT8:
>> +      /* Only float base types can be matrices. */
>> +      assert(cols == 1);
>> +
>> +      for (i = 0; i < rows; i++) {
>> +         if (i > 0) fprintf(fp, ", ");
>> +         fprintf(fp, "0x%02x", c->values[0].u8[i]);
>> +      }
>> +      break;
>> +
>> +   case GLSL_TYPE_UINT16:
>> +   case GLSL_TYPE_INT16:
>> +      /* Only float base types can be matrices. */
>> +      assert(cols == 1);
>> +
>> +      for (i = 0; i < rows; i++) {
>> +         if (i > 0) fprintf(fp, ", ");
>> +         fprintf(fp, "0x%04x", c->values[0].u16[i]);
>> +      }
>> +      break;
>> +
>>     case GLSL_TYPE_UINT:
>>     case GLSL_TYPE_INT:
>>     case GLSL_TYPE_BOOL:
>>


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