[Mesa-dev] [Bug 106052] shader-db crashes when running piglit shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Apr 17 08:24:15 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #11 from Timothy Arceri <t_arceri at yahoo.com.au> ---
(In reply to ben at besd.de from comment #10)
> Created attachment 138854 [details] [review]
> fix incorrect assignment of float to vec4 in
> tests/shaders/glsl-max-vertex-attrib.c
Thanks for debugging this. I pushed a slightly different fix:
commit e60d247eb359f044caf0c09904da14e39d7adca1
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Tue Apr 17 18:14:20 2018 +1000
glsl-max-vertex-attrib: fix shader and check for successful link
The previous vertex shader failed to compile.
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