[Mesa-dev] [Bug 105807] [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Apr 12 01:54:05 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105807

Timothy Arceri <t_arceri at yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #17 from Timothy Arceri <t_arceri at yahoo.com.au> ---
Thanks again for the report and for bisecting.

Fixed by:

commit c7e3d31b0b5f22299a6bd72655502ce8427b40bf
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date:   Thu Apr 12 09:23:02 2018 +1000

    glsl: fix compat shaders in GLSL 1.40

    The compatibility and core tokens were not added until GLSL 1.50,
    for GLSL 1.40 just assume all shaders built with a compat profile
    are compat shaders.

    Fixes rendering issues in Dawn of War II on radeonsi which has
    enabled OpenGL 3.1 compat support.

    Fixes: a0c8b49284ef "mesa: enable OpenGL 3.1 with ARB_compatibility"

    Reviewed-by: Marek Olšák <marek.olsak at amd.com>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105807

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20180412/e6766f11/attachment.html>


More information about the mesa-dev mailing list