[Mesa-dev] [PATCH] intel/blorp/hiz: Emit CC viewport
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Tue Apr 3 18:07:52 UTC 2018
On Tue, Apr 03, 2018 at 09:04:48PM +0300, Pohjolainen, Topi wrote:
> On Tue, Apr 03, 2018 at 07:40:34PM +0300, Topi Pohjolainen wrote:
> > Otherwise simulator for ICL complains that:
> >
> > B-spec CC_ViewPort Minimum Depth cannot be greater than Maximum Depth
>
> And it looks that there is real reason why even HIZ ops should
> specify it. In Bspec:
>
> GT - 3D - vol2a.11 3D Pipeline - Windower - Depth Clear Value Format:
>
> The clear value must be between the min and max depth values
> (inclusive) defined in the CC_VIEWPORT.
And the same text is actually found in 3DSTATE_WM_HZ_OP_BODY -
Depth Clear Value.
>
> >
> > CC: Jason Ekstrand <jason at jlekstrand.net>
> > CC: Kenneth Graunke <kenneth at whitecape.org>
> > Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> > ---
> > src/intel/blorp/blorp_genX_exec.h | 1 +
> > 1 file changed, 1 insertion(+)
> >
> > diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h
> > index 992bc99..e16d10c 100644
> > --- a/src/intel/blorp/blorp_genX_exec.h
> > +++ b/src/intel/blorp/blorp_genX_exec.h
> > @@ -1570,6 +1570,7 @@ blorp_emit_gen8_hiz_op(struct blorp_batch *batch,
> > * emit 3DSTATE_MULTISAMPLE.
> > */
> > blorp_emit_3dstate_multisample(batch, params);
> > + blorp_emit_cc_viewport(batch);
> >
> > /* If we can't alter the depth stencil config and multiple layers are
> > * involved, the HiZ op will fail. This is because the op requires that a
> > --
> > 2.7.4
> >
More information about the mesa-dev
mailing list