[Mesa-dev] [PATCH 13/20] glsl/es3.1: Allow atomic counters in GLSL ES 3.10
Tapani Pälli
tapani.palli at intel.com
Wed Apr 29 23:47:57 PDT 2015
This patch (or separate) could also change the keyword line in
glsl_lexer.ll:412.
On 04/30/2015 02:26 AM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/glsl/builtin_variables.cpp | 35 +++++++++++++++++++++++++++++++----
> src/glsl/glsl_parser_extras.cpp | 10 ++++++++++
> src/glsl/glsl_parser_extras.h | 12 +++++++++++-
> 3 files changed, 52 insertions(+), 5 deletions(-)
>
> diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
> index 9d0b272..6806aa1 100644
> --- a/src/glsl/builtin_variables.cpp
> +++ b/src/glsl/builtin_variables.cpp
> @@ -656,16 +656,43 @@ builtin_variable_generator::generate_constants()
> if (state->has_atomic_counters()) {
> add_const("gl_MaxVertexAtomicCounters",
> state->Const.MaxVertexAtomicCounters);
> - add_const("gl_MaxGeometryAtomicCounters",
> - state->Const.MaxGeometryAtomicCounters);
> add_const("gl_MaxFragmentAtomicCounters",
> state->Const.MaxFragmentAtomicCounters);
> add_const("gl_MaxCombinedAtomicCounters",
> state->Const.MaxCombinedAtomicCounters);
> add_const("gl_MaxAtomicCounterBindings",
> state->Const.MaxAtomicBufferBindings);
> - add_const("gl_MaxTessControlAtomicCounters", 0);
> - add_const("gl_MaxTessEvaluationAtomicCounters", 0);
> +
> + /* When Mesa adds support for GL_OES_geometry_shader and
> + * GL_OES_tessellation_shader, this will need to change.
> + */
> + if (!state->es_shader) {
> + add_const("gl_MaxGeometryAtomicCounters",
> + state->Const.MaxGeometryAtomicCounters);
> + add_const("gl_MaxTessControlAtomicCounters", 0);
> + add_const("gl_MaxTessEvaluationAtomicCounters", 0);
> + }
> + }
> +
> + if (state->is_version(420, 310)) {
> + add_const("gl_MaxVertexAtomicCounterBuffers",
> + state->Const.MaxVertexAtomicCounterBuffers);
> + add_const("gl_MaxFragmentAtomicCounterBuffers",
> + state->Const.MaxFragmentAtomicCounterBuffers);
> + add_const("gl_MaxCombinedAtomicCounterBuffers",
> + state->Const.MaxCombinedAtomicCounterBuffers);
> + add_const("gl_MaxAtomicCounterBufferSize",
> + state->Const.MaxAtomicCounterBufferSize);
> +
> + /* When Mesa adds support for GL_OES_geometry_shader and
> + * GL_OES_tessellation_shader, this will need to change.
> + */
> + if (!state->es_shader) {
> + add_const("gl_MaxGeometryAtomicCounterBuffers",
> + state->Const.MaxGeometryAtomicCounterBuffers);
> + add_const("gl_MaxTessControlAtomicCounterBuffers", 0);
> + add_const("gl_MaxTessEvaluationAtomicCounterBuffers", 0);
> + }
> }
>
> if (state->is_version(430, 0) || state->ARB_compute_shader_enable) {
> diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
> index 91f225e..59e1d6e 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -117,6 +117,16 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
> this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
> this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
> this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
> + this->Const.MaxVertexAtomicCounterBuffers =
> + ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers;
> + this->Const.MaxGeometryAtomicCounterBuffers =
> + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
> + this->Const.MaxFragmentAtomicCounterBuffers =
> + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
> + this->Const.MaxCombinedAtomicCounterBuffers =
> + ctx->Const.MaxCombinedAtomicBuffers;
> + this->Const.MaxAtomicCounterBufferSize =
> + ctx->Const.MaxAtomicBufferSize;
>
> /* Compute shader constants */
> for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupCount); i++)
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index 61d4c93..42b7442 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -192,7 +192,7 @@ struct _mesa_glsl_parse_state {
>
> bool has_atomic_counters() const
> {
> - return ARB_shader_atomic_counters_enable || is_version(400, 0);
> + return ARB_shader_atomic_counters_enable || is_version(400, 310);
> }
>
> bool has_explicit_attrib_stream() const
> @@ -353,6 +353,16 @@ struct _mesa_glsl_parse_state {
> unsigned MaxCombinedAtomicCounters;
> unsigned MaxAtomicBufferBindings;
>
> + /* These are also atomic counter related, but they weren't added to
> + * until atomic counters were added to core in GLSL 4.20 and GLSL ES
> + * 3.10.
> + */
> + unsigned MaxVertexAtomicCounterBuffers;
> + unsigned MaxGeometryAtomicCounterBuffers;
> + unsigned MaxFragmentAtomicCounterBuffers;
> + unsigned MaxCombinedAtomicCounterBuffers;
> + unsigned MaxAtomicCounterBufferSize;
> +
> /* ARB_compute_shader */
> unsigned MaxComputeWorkGroupCount[3];
> unsigned MaxComputeWorkGroupSize[3];
>
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